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5 of 5 people found the following review helpful:
4.0 out of 5 stars Good computer graphics text, November 3, 2006
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This review is from: Applied Geometry for Computer Graphics and CAD (Springer Undergraduate Mathematics Series) (Paperback)
This text has a novel approach to entry level computer graphics using homogeneous coordinates entirely. I struggled a bit with the use of these representations in perspective transformations. However once I got it I found the derivations and formulas to be easy to get and easy to use. The book has an extensive set of exercises with complete answers. I deducted one star because the theoretical aspects of homogeneous transformations could use expansion and simplification.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars An Excellent Workbook for Computer Graphics, February 9, 2011
By 
J. Wrenholt (Lincoln, NE United States) - See all my reviews
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This review is from: Applied Geometry for Computer Graphics and CAD (Springer Undergraduate Mathematics Series) (Paperback)
This book is unusual in a way I wish more math and computer science books would follow.

What you get is a brief description of the mathematics, the formulas that are useful, and a completely worked out example with illustrations. Although Computer is in the title there is no source code in the book. But the examples are worked out in such detail that is easy to translate them into code. And then you can use the numerical results of the examples to test each step in your own code. Beautiful.

So, looking for parametric formulas for quadrics, or quaternions, or frenet frames for Bezier curves? You will find just what you need to make it work for you. This book is packed only with the most useful real-world math for computer graphics.

What it leaves out is a lot of explanation as to why any of those topics may matter to you. It also avoids a lot of the theoretical math and extraneous factors that aren't essential to subject. This is also probably not the best tutorial for beginners but would be a great supplement to any of the core computer graphics textbooks.

My recommendations are Practical Linear Algebra: A Geometry Toolbox to get you up to speed with the math and Computer Graphics Using Open GL (2nd Edition) to get your head oriented.

Then you will understand why this book deserves 5 stars.

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Applied Geometry for Computer Graphics and CAD (Springer Undergraduate Mathematics Series)
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