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Geonosis and the Outer Rim Worlds: A Star Wars Accessory
 
 
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Geonosis and the Outer Rim Worlds: A Star Wars Accessory [Hardcover]

Craig Carey (Author), Jeff Quick (Author), Jeffrey Quinn (Author), Daniel Wallace (Author), Jason Fry (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

Star Wars Accessory March 1, 2004
This sister title to Coruscant and the Core Worlds takes a detailed look at a host of worlds that float on the fringe of the Star Wars galaxy. Worlds both familiar and new will be described, from those that appear in the comics and novels to places such as Dagobah and Bespin that have been featured in the Star Wars films. Useful in all eras of the Star Wars timeline, this extensively illustrated title is designed to enrich gameplay for both the gamemaster and player, with extensive historical data and features such as new feats, creatures, and prestige classes.


Editorial Reviews

About the Author

Craig Carey has contributed to dozens of Star Wars projects over the past decade, including most recently Coruscant and the Core Worlds.

Jason Fry co-authored Coruscant and the Core Worlds, writes the Bookshelf column for Star Wars Insider, and was a regular contributor to Star Wars Gamer.

Expo award-winning game designer Jeff Quick was formerly Senior Editor of Star Wars Gamer magazine and Editor-in-Chief of Star Wars Insider.

A full-time ENnie-nominated writer living in New York, Jeffrey Quinn has written for several game companies, including Bastion Press, Goodman Games, Mystic Eye Games, Phoenix Rising Games, Thunderhead Games, and Zeitgeist Games.

Daniel Wallace is the New York Times best-selling writer of Star Wars: The New Essential Guide to Characters. His most recent credit for Wizards of the Coast, Inc., was Coruscant and the Core Worlds.

Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (March 1, 2004)
  • Language: English
  • ISBN-10: 0786931337
  • ISBN-13: 978-0786931330
  • Product Dimensions: 10.9 x 8.5 x 0.6 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #837,239 in Books (See Top 100 in Books)

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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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41 of 41 people found the following review helpful:
4.0 out of 5 stars A good, but incomplete resource, April 18, 2004
This review is from: Geonosis and the Outer Rim Worlds: A Star Wars Accessory (Hardcover)
After a wait of several months, gamers finally have a new SWRPG sourcebook in the form of Geonosis and the Outer Rim Worlds. If you've read Coruscant and the Core Worlds then you know the pattern that this sourcebook follows as well. While there are some gaps, players and GM's will probably be slightly more interested in this sourcebook than its older sibling, because as we all know, most of the actual action in the Star Wars universe takes place in the Outer Rim!

Let's cover the aesthetics first. As usual, the SWRPG team has given us another attractive book. The image of a Republic gunship blasting its way through the sky is pretty darn cool. Between the covers this book is full-color throughout with a large amount of quality original artwork. There are a handful of photos this time as well. In short, it just feels like a Star Wars sourcebook.

On to the content. The book's main focus is on 29 Outer Rim worlds. Each planet receives an overview which includes vital statistics, a basic description, a short history, a description of its people (if any), and a selection of important locations. Each planet also has a GM-only section that includes a few adventure ideas, new NPCs, and any new races, creatures, or equipment. Note that there are no new feats or prestige classes at all. Minor worlds like Roon and Kintan receive an average of 5 pages of attention, while major worlds like Geonosis and Kamino receive 8-11 pages each. Again, keep in mind that each entry is a generous but broad overview, not an exhaustive description.

Most worlds, like Bespin, Dathomir, and Ossus have appeared in the movies or novels at some point. Some worlds seem to be brand new. However, three notable worlds are missing entirely: Hoth, Naboo, and Tatooine. Sure, Hoth doesn't have a lot going on, but a page or two would have been nice for the sake of completeness. The authors also explain that Naboo and Tatooine were left out because they already have their own sourcebooks. And they do- but they were (in my opinion) mediocre sourcebooks that are now years out of print. I understand the logic, but it's not an omission I care for. On the other hand, the authors state in the foreward that they may produce a second volume on the Outer Rim if there is sufficient interest. I hope they do.

I also found it interesting that the table of contents lists the NPC's, creatures, equipment, and other extras by page number, and not in alphabetical order. That's not a choice that I would have gone with, but everything is still listed by category as well, so locating an entry is still easy enough.

As a player, the main thing I like about this sourcebook is how sharply the worlds contrast with each other. That makes for excellent character background material. As a GM, I really liked the adventure hooks. The authors have taken the hooks a step further by linking some of the worlds together for two-part adventure ideas. That was a nice touch.

There are also 86 new NPCs (each with a personality and background, and most linked to a specific planet), 15 new species, 10 new pieces of equipment, 10 new vehicles, 1 new starship, 28 new creatures, and 1 new droid. The vast array of new NPCs and creatures in particular seem to provide a wealth of options for roleplaying, combat, or just as a spur for new ideas.

And oh yes... there are many maps as well. Compared to previous books, map quality has really improved. The maps are bigger than they have been, and finally, every single one actually has a key! In fact, the map of the Great Temple on Yavin IV takes up a whole page and is perfect for anyone running a Rebellion or New Jedi Order campaign.

Overall, despite a few flaws and ommissions, Geonosis and the Outer Rim Worlds is a good, solid reference. Players will like it for its wide array of background material, and GMs will also appreciate the ready-made worlds, adventure hooks, NPCs, and creatures. In short, this is fertile soil for any campaign that ventures into the Outer Rim.

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0 of 7 people found the following review helpful:
5.0 out of 5 stars Geonosis and the outer rim worlds., April 18, 2006
This review is from: Geonosis and the Outer Rim Worlds: A Star Wars Accessory (Hardcover)
Its a good book for any star wars rpger.
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Inside This Book (learn more)
First Sentence:
Bakura is a lush world located in a half-explored region on the edge of the galaxy. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
section features technology, adapt the following adventure hooks, cortosis staff, species bonus, vibro weapons, blaster pistol, cred stick, personalities heroes, illicit barter, unarmed strike, improved initiative, clone troopers, tibanna gas, blaster rifles, cloning facilities, execution arena, battle droids, simple weapons, ability modifiers, ice mines, adventure seeds, star dragons, uncanny dodge, special modifiers, sentient species
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Challenge Code, Weapon Group Proficiency, Mon Calamari, Skill Emphasis, Outer Rim, Yuuzhan Vong, Write Basic, Computer Use, New Republic, Makem Te, Swokes Swokes, Sense Motive, Battle of Yavin, Clone Wars, Length of Day, Length of Year, Major Exports, Major Imports, Move Silently, Planet Type, Species Mix, New Creature, Armor Proficiency, Martial Arts, Breathable Gravity
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