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George R.R. Martin's Wild Card Universe: Death Draws Five Hardcover – February 1, 2006


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Product Details

  • Hardcover: 320 pages
  • Publisher: Ibooks, Inc.; First Edition edition (February 1, 2006)
  • Language: English
  • ISBN-10: 1596872977
  • ISBN-13: 978-1596872974
  • Product Dimensions: 1.1 x 6.4 x 9.1 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #2,045,886 in Books (See Top 100 in Books)

Customer Reviews

4.1 out of 5 stars
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Most Helpful Customer Reviews

11 of 13 people found the following review helpful By Christopher R. Yates on March 15, 2006
Format: Hardcover
The Wild Cards series of books is THE BEST SUPERHERO FICTION/PROSE EVER WRITTEN. "Death Draws Five" is absolutely a worthy installment. The author, John Miller, is a warmhearted and friendly person, and this book is a reflection of the man. Your first clue is that he dedicates the book to his dearly departed dog; the second is that he smooths a bit of the edge off of some of the characters whose previous appearances in prior installments have been described as "dark" or "depressing." Too much detail here would amount to a "spoiler," so suffice to say that "Death Draws Five," on whole, is uplifting without being predictable, derivative or phony.

Any criticism is solely the fault of the publisher. Typos are peppered throughout. This, according to rumor, was the trend at iBooks, inc., where both the authors and editor's corrections were consistently ignored.

The story develops fast, and keeps a rapid-fire pace that virtually demands a cover-to-cover read in one sitting. The loyal fan of the Wild Cards series will pick-up on a reference or two from prior titles, but a first time reader will have no problem stepping into this universe at this point. "Death Draws Five," can, and does stand alone from other titles in the series. I strongly recommend it to fans of comic-books, science fiction, pulp-fiction and adventure fiction.

It breaks my heart to even think that "Death Draws Five" may be the last installment in the Wild Cards "universe," but with the failure of the publisher (iBooks, inc.), I'm not sure where or if the Wild Cards will find a new home. As good as "Death Draws Five" is, surely other publishers are fighting for rights to a follow-up!!??...

Respectfully,

Chris Yates
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6 of 6 people found the following review helpful By Big Debacle on February 1, 2006
Format: Hardcover
As a long time wild cards fan, I had long given up hope of ever seeing another book. A satisfying read in more ways than one...fun story, finishes up at least one long dormant story line, new insight into familiar characters and most importantly, like a trip back to the old neighborhood. The main difference here is that you CAN go home again.
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5 of 5 people found the following review helpful By Matthew F. on February 23, 2006
Format: Hardcover Verified Purchase
While I wasn't blown away by Death Draws Five, if you're like me, nostalgic for the old Wild Cards series, then you should be pretty satisfied.

The story revolves around the child of the union of Fortunato and Peregrine, John Fortune, who may be the messiah or the devil, but in reality is just a teenager who supposedly just "turned an Ace." I won't get too much into the plot, but overall, it's a fast and fun read.

Through amazing coincidences, several of our favorite Wild Cards characters make appearances, and after a very long absence, we get to witness the return of Fortunato.

I will admit that I was a little disappointed by Deuces Down and even though the Card Sharks storyline was the most recent one, I can't recall much about those books. Given that Miller (the author) was one of the earliest Wild Cards authors, it definitely has the feel of the older books.

One nitpick - there are way too many typos. iBooks needs to hire a few more proofreaders next time. Anyway, enjoy!
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3 of 3 people found the following review helpful By P. Robinson on March 9, 2007
Format: Hardcover
Death Draws Five is a great installment for the Wild Cards Series. At long last the ace Fortunato has retuned in order to assist his son who has just had the wild card virus affect him. Young John Fortune has turned over an ace - or has he? Some groups think he is the messiah, while others believe that they must destroy him at all costs. Old Friends Popinjay, Billy Ray, Digger Downs, Father Squid, Yeoman and Peregrine all make appearances. The Mysterious "The Angel" (not Angel) makes an excellent addition to the shared universe.

This is a fun book, written in a light manner, where everyone is chasing everyone, and always one step behind. There are plenty of laughs and a lot of action.

Five Stars for Death Draws Five.

Relic113
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5 of 6 people found the following review helpful By from california on March 12, 2006
Format: Hardcover Verified Purchase
I agree with the other reviewer that this book has quite a few typos and odd sloppy sentence constructions but I attribute that to the DIY nature of self publishing giant IBooks. I loved this book. If a few typos are the price for more Wild Cards books, then please more!
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10 of 14 people found the following review helpful By pj on July 31, 2006
Format: Hardcover
I feel bad giving this a negative review because I do want to see more Wild Cards novels and that may depend on sales of this book. However, Death Draws Five just isn't that great. In fact it was mediocre enough to make me question if my fond memories of the original series were deserved. First the good: It's always nice to see Billy Ray in action. Not a real nuanced character but that's some of his appeal. We also get to see some of the old early guard of Wild Cards characters including Fortunato and Yeoman. There's also a somewhat interesting new Ace introduced although he's not used as much as he perhaps should have been.

Now for the bad. Part of this is just production values. The proofreading on the book is abysmal. The plot feeds off of the more ridiculous aspects of Wild Card history, and makes The DaVinci Code look like the height of realistic theological discourse. I'm not even religious and I was offended by the portrayal of virtually every Christian in this book as a violent fanatic. The plot is a little thin, revolving around two religious groups fighting over John Fortune, the son of Peregrine and Fortunato. Mostly it involves them running from place to place getting into fights. One of the problems is that it seems John J Miller has never met a teenager, or at least has no idea how to write one. John Fortune acts more like a kid than a teenager. When he is originally kidnapped his mother is shot and left for dead but when he is finally "rescued" by one of the groups he doesn't seem particularly concerned over her fate but responds the prospect of travelling to the groups amusement park headquarters as something that's fun. Most teenagers I've known would be a bit more concerned over their mothers life. Another problem is Leo Barnett.
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