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Ghost Trick: Phantom Detective
 
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Ghost Trick: Phantom Detective

by Capcom
Nintendo DS Teen
4.6 out of 5 stars  See all reviews (62 customer reviews)

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Product Features

  • Manipulate the physical world through supernatural possession - take control of inanimate objects and change the world
  • Change the fates of those around you - return to the four minutes before a character's death to stop it from happening
  • Text adventure combined with logic puzzles makes for an exciting new challenge on the Nintendo DS
  • Over a dozen engaging chapters filled with entertaining, interrelated puzzles
  • Unique visual style and character designs

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002TDIEDG
  • Item Weight: 3.2 ounces
  • Media: Video Game
  • Release Date: January 11, 2011
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (62 customer reviews)
  • Amazon Best Sellers Rank: #3,166 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Amazon.com Product Description

Ghost Trick Phantom Detective
Take control of Sissel
Take control of Sissel

Solve your own murder from beyond the grave in this interactive puzzle mystery from the creators of the Ace Attorney series. Play as the ghost of a man named Sissel, a murder victim with no memory of why his life was taken. You'll need to alter the lives of over 30 characters, reshaping their destinies so you can solve the mystery behind yours. Use the Stylus to choose paths for Sissel. Manipulate objects to solve puzzles and change people's lives. The game contains 15 stages, 25 areas, and one important catch: Sissel will leave the supernatural world at dawn, so you'll have to work quickly.

 

Supernatural possession
Supernatural possession

Features

  • Manipulate the physical world through supernatural possession - take control of inanimate objects and change the world
  • Change the fates of those around you - return to the four minutes before a character's death to stop it from happening
  • Text adventure combined with logic puzzles makes for an exciting new challenge on the Nintendo DS
  • Over a dozen engaging chapters filled with entertaining, interrelated puzzles
  • Unique visual style and character designs

Product Description



Features include:

•Manipulate the physical world through supernatural possession - take control of inanimate objects and change the world
•Change the fates of those around you - return to the four minutes before a character's death to stop it from happening
•Text adventure combined with logic puzzles makes for an exciting new challenge on the Nintendo DS
•Over a dozen engaging chapters filled with entertaining, interrelated puzzles
•Unique visual style and character designs

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Customer Reviews

Most Helpful Customer Reviews
34 of 37 people found the following review helpful
By A user
Amazon Verified Purchase
Fun:   
The premise of the game is fairly interesting: you start off dead and have to use your soul to possess and manipulate objects to accomplish goals. At first you are just trying to find out who you were and why you were killed, but as the story progresses you start uncovering bits and pieces of a bigger plot with national security implications (I kid you not). This game is from the creators of the Ace Attorney series, so people familiar with those games will probably see similarities here, mostly a good story with quirky characters, wrapping humor around a fairly tragic situation.

Story (spoilers will be highlighted): being an adventure game, this is the main selling point of the game and it does not disappoint. Since the game starts off with you dead and witnessing someone about to get killed, you can't say this is a slow starting game. The sense of urgency is also highlighted by the fact your soul will dissipate at dawn, so you really have one night to figure things out. As you go from chapter to chapter meeting more people and changing their fates, you slowly uncover a plot that can have national security implications for your country and you slowly change your motivations and your initial assumption of who you might be. The game even throws a little mystery along with its tutorial (who is the soul that is teaching you about your abilities?) that is revealed at the end of the game.

*** Spoiler alert ****

This is where the game will remind you of the Ace Attorney series. Everyone is connected to each other somehow, by an event that happened several years ago and that still has consequences on the present. In this case, it was a meteor fall that occurred 10 years ago and prompted someone to seek revenge over everyone else involved on the story. This meteor's alien radiation is also the games explanation to some ghosts having powers and others not and the object of desire of the foreigner country involved on the plot (the bad guys that are the "national security" threat. They are all blue, Capcom must have been burned by the racist allegations on Resident Evil and picked a non-realistic skin color this time). The final chapter is fairly epic, with you and your friends stuck on a sinking submarine and the final fate change (for everyone really) taking you to 10 years ago, to the moment of the meteor fall. The final explanation of who you are and the reveal of the soul that was helping you in the beginning is Capcom's signature tear jerker before the happy ending.

*** Spoiler ends ***

Game mechanics and controls: your initial ability is possessing objects and manipulating them in a limited fashion. You also have limited range, so several times, to cross a room, you have to mess around with objects to create a path. This takes care of the puzzle portion of the game and at least to me, it actually seemed more logical than most adventure games (I love Ace Attorney, but sometimes the puzzle solutions made no sense at all, I did not find an instance on Ghost Trick that made me feel that way). You also can travel over the phone (the equivalent of long range transportation in this game and on some chapters, a decision point as well - "Should I stay or should I go?") and the most important one, story wise: when you get in touch with a recently deceased person, you can travel back in time, to 4 min before their death, and change their fate by manipulating objects in the past. It's a limited set of abilities but the game developers use it in very creative ways. At a later point on the game, another ghost is introduced with the ability to swap similar objects and you tag-team with it on several chapters to solve puzzles. The DS touch screen and stylus are a great fit to control the game and you can rewind time an unlimited amount of times, allowing you unlimited chances for trial and error.

Characters, art style, animation, etc...: the game is full of interesting characters, like the dancing detective or the singing fried chicken restaurant chef, my favorite being Missile the dog (yep, a dog is one of the main characters). Even minor players, like generic guard A have lines delivered with personality and actually makes you wonder what is their background (Panic Dancing Prison Guard comes to mind). The art style is very unique, all angles and strong colors, which I really enjoyed. The game looks great in motion, by the way, the first time I saw the Dancing Detective, I was surprised at how fluid the animation was. Music is very good, just like in Ace Attorney, it fits the mood of the moment and builds up the pace when things are getting serious. Even the save game melody reminds me of Ace Attorney :)

Final thoughts: Ghost Trick is a very good adventure game and any fan of the genre should give it a try. It has a great story with great characters delivered in a very unique package. At this moment it seems my review is the first one (almost 1 week after the game released), which makes me a little sad that the game is not selling well. I really hope that, like Ace Attorney, this game is slowly discovered by adventure game fans and builds up sales overtime.
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14 of 14 people found the following review helpful
By Thomby
Fun:   
You know how there are those games that you are in awe over and get excited every time you turn it on? This just had to be one of those for me.I have not enjoyed a game this much in quite awhile.
When I had first heard about this lovely title, which was actually a few days before it was released, I was instantly intrigued by it and patiently waited for the soon release. And so when I finally got my hands on it, oooh boy... Let me tell ya, I'm definitely glad I stumbled across this gem. It almost makes me angry that it was not advertized well enough.
Anyway, here is my review split up into segments:

Gameplay - The ability to manipulate certain objects and to travel through them is very unique, and immensely fun. And the way the objects interacted with one another was pretty cool too. While some of the puzzles WERE a bit frustrating and took some time to figure out, that never kept me from playing it, I'd find myself constantly rewinding time to the beginning, and going through the entire span of the 'four minutes' just to change one little thing at the end. It still did not interfere with my enjoyment. The ability to save the characters lives is fun, though for certain characters, it got a bit annoying having to save one repeatedly *cough*Lynne*cough* :P

Story - I found the premise to be very interesting; playing as someone who just died, then sets out to solve the mystery that is his death. Sure, the whole 'I have amnesia, I can't remember anything' bit is played out too much, but Ghost Trick is such an exception. In fact, in most of the game, you're trying to solve other characters' mysteries rather than your own. As the player progresses further into the game, the story becomes more complex, but never too difficult to understand, and similar to Ace Attorney, there are plenty of tweeests!
The characters are very, very quirky, but quite memorable, some more than others, such as (an apparent fan-favorite, and mine especially) Missile, the loyal and adorable Pomeranian. Fortunately, he became a VERY important character, so we got to see more of him.
Towards the end (no spoilers here), the story becomes heart-tugging, but it all works itself out in a happily, tear-jerking end. And I have to say, I REALLY enjoyed the ending, both in how they presented it and how they wrote it out.

Art/presentation - I'm very big on art in video games, seeing as I'm an artist myself, and I will have to say that I enjoyed the sort of edgy anime portraits. They provided a specific style for the whole game that truly made it unique. The character designs are obviously quirky and even humorous, but this added to Ghost Trick, and did a good job of going along with the overall of feel of the game. And the animation...My gosh! I was so surprised by the impressive animation -- it was beautifully fluid!! It was almost like watching a little play, what with the 2 dimensional backgrounds. Speaking of the backgrounds, those were very well-rendered too! The style reminded me a lot of Out of this World, but much more detailed.

Music - Similar to the Ace Attorney, it's still pretty good. It does a good job of conveying the emotions and feelings that are going on in certain scenes. Some of them are pretty catchy too, like the main theme. I really liked the soundtrack for the most part; although probably one song became very repetitive while I was 'ghost tricking'.

I've played some of the Ace Attorney series, but I enjoyed this game much more. Don't get me wrong, Phoenix Wright is fun, but Ghost Trick is one spectacular adventure game and that needs to be played by everyone with a DS! :] I'm seriously hoping that Ghost Trick gets the attention that it deserves, it really needs it!
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10 of 11 people found the following review helpful
First impressions January 17, 2011
Fun:   
You just woke up...but, wait! You're dead. So begins the story of your character, Sissel, and the night of his murder.

The game pretty much begins with you lying dead, just discovering you've been murdered. Now the only question is why were you murdered and who killed you? As Sissel, you decide to find out. Because it turns out you only have one night to do so. Luckily upon your death you have acquired some "ghost tricks" which allow you to manipulate non-living objects within the game. This is also how you get around, by moving from object to object. It is actually a very cool concept once you get the hang of it. It is fairly simple. With your ghost tricks in hand, you set out to find out more about your story.

I like how the game gets started right away. The first chapter is essentially a tutorial on how to play. You will learn how to use your ghost tricks. You decide to use them to help others so that you may find out more about your own death. Each chapter consists of your character trying to avert the fate of a would-be murder victim. You have to go back four minutes before that person died and attempt to manipulate objects to save them from death. You may have to save one person several times. You are timed, but you can try as many times as you like. This game is sort of like a puzzle and logic exercise...you really have to think about which object to use to help your victim survive. What I do is I try all the possible manipulations with each object and then I go back and figure out how I can put them together to save the victim. It is a very fun way to play and its pretty original, too!

Along the way you will go between the present and past. The game advances in present time; you only enter the past when you go back in time to try and save the dead. While in the past, you can speak with the dead you are now trying to save and they will give you hints about your life and who you were. They may even have a connection with you. They will also work with you to help you save them. This is one very Ace Attorneyish part of the game. Just as Phoenix gives you little hints in the courtroom, so Sissel gives you hints to try and save the victim. I am only in the beginning, but so far the hints have been helpful without just giving you the answer.

The way you travel from place to place is rather unique. Apparently the dead can only travel by phone line, so to gain new places you must possess the phone and listen in on people's conversations to find out where the person is on the other line. This way you gain new locations and can travel throughout the game world. Anytime you want to move, you just possess a phone and manipulate it and the address book pops up. Just choose where you want to go and zap, you're there!

Another AA aspect would be the music! Seriously if you loved the AA music, you'll feel right at home in GT! It is that same fast-paced music in the courtroom when you advance in this game, that exciting "you did it" music. The graphics are a little different this time around. They look somewhat cartoonish but still with a real-life feeling. It isn't the anime-type drawings of AA. However you will be able to tell that the producer of AA made this game, because the ambience and format is very similar, but still unique.

The way I see this game going is each chapter you learn a little more about yourself from the dead. Each time you have four minutes to save the current victim using your ghost tricks. You travel to different locations to use your tricks to save the dead. At the beginning of each chapter Sissel recaps where you are in the story, which is nice. Like in AA, you meet new characters and gain new locations and information as you advance. Time is passing quickly though, so you have only tonight to find out who you really are and what you got yourself into! Use your ghost tricks successfully, and you might find out before you disappear! Have fun!

Side note: if you are a fan of Ace Attorney I highly recommend this game you will feel right at home:D
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Most Recent Customer Reviews
Quite the dark little gem
What first intrigued me about this game was the endless combination of actions, but the more I played it I realized even the objects are spaced perfectly to limit the... Read more
Published 15 days ago by Danielle Harmon
Tricking out your inner ghost
I bought this game after Gamespot gave it best puzzle. It left me wondering what is Ghost Trick? I decided to buy it and play it for myself. Read more
Published 16 days ago by CJ
WHO KNEW I'D HAVE SO MUCH FUN BEING DEAD?!?!
i SAW THIS GAME ON YOUTUBE, AND TOLD MYSELF TO KEEP AN EYE OUT FOR IT.
A GAMESTOP AND 3 HOURS LATER AND I WAS IN LOVE!
PUZZLE GAME THAT KEEPS PULLING YOU IN. Read more
Published 29 days ago by MathewTexas
Wicked Awsome Game
Great story, animation, character design, and comedy. The puzzles are not too hard but the story is what really sells the game play. Read more
Published 2 months ago by Ryu_Wolf
Great storyline; too scripted at times
I bought this game at the same time I bought 9 People 9 Doors 9 Hours (999). The storyline "Ghost Trick" was really interesting, and the "who dun it" aspect of it kept me playing... Read more
Published 3 months ago by Thomas J. Hornik
Okay, but could have been great
I absolutely loved this game. The story was interesting, the characters were fun, it had genuine plot twists that I didn't see coming but that made sense when they happened, and... Read more
Published 3 months ago by M. Morris
Being Dead Has Never Been So Much Fun!
Ghost Trick was made by the same developers who brought us the fantastic Phoenix Wright series (of which I am a huge fan) so I always intended to pick it up. Read more
Published 3 months ago by Feelah the tigress
Dialogue heavy puzzle game for the patient
Do you read very slowly? Do you enjoy lengthy, repetitive explanations? This is the game for you.

This is one of those weird DS games that gets rave reviews from a... Read more
Published 3 months ago by gandalore burgertime
Loved this!
This game is pretty straight forward, and the storyline is great! Unfortunately once one has played through the game, one knows what will happen... That's only logical. Read more
Published 4 months ago by ogDSP
awesome. game!
Great puzzles, awesome music, sleek and pretty graphics and animations and an engrossing story, this game os a must buy, especially if you like point and click games or puzzle... Read more
Published 4 months ago by Sergio Sanz
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