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with a different trait after being killed by a medusa. A ghost's trait should be chosen by the Dungeon Master to reflect something in the creature's life or nature.
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Key Phrases - Statistically Improbable Phrases (SIPs):
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bodied dead, feat first appeared, protection from possession, raw ectoplasm, ghost touch armor, undead bane property, dread ram, incorporeal miss chance, ghost feat, incorporeal opponents, affecting ghosts, undead torch, ability first appeared, creatures that touch, summon undead, fire spectre, favored enemy bonus, bane weapon, slain ghost, corporeal undead, incorporeal ghost, saving throw, corrupting touch, death armor, ghost abilities
Key Phrases - Capitalized Phrases (CAPs):
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True Afterlife, Arboreal Guardians, Monster Manual, Casting Time, Ethereal Plane, Phantom Hill, Improved Initiative, Move Silently, Manifest Ward, Material Plane, Piran Sedestadel, Player's Handbook, Portal Ward, Devil's Cellar, Challenge Rating, Guild of Morticians, Grand Portal, Control Visage, Personal Target, Touch Target, Armor Class, Ghost Ride, Intuit Direction, Liche War, Theater of Bone
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