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The Glass Bead Game: (Magister Ludi) A Novel
 
 
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The Glass Bead Game: (Magister Ludi) A Novel [Paperback]

Hermann Hesse (Author), Richard and Clara Winston (Translator)
4.3 out of 5 stars  See all reviews (96 customer reviews)

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Book Description

December 6, 2002
The final novel of Hermann Hesse, for which he won the Nobel Prize for Literature in 1946, The Glass Bead Game is a fascinating tale of the complexity of modern life as well as a classic of modern literature

Set in the 23rd century, The Glass Bead Game is the story of Joseph Knecht, who has been raised in Castalia, the remote place his society has provided for the intellectual elite to grow and flourish. Since childhood, Knecht has been consumed with mastering the Glass Bead Game, which requires a synthesis of aesthetics and scientific arts, such as mathematics, music, logic, and philosophy, which he achieves in adulthood, becoming a Magister Ludi (Master of the Game).

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Editorial Reviews

From School Library Journal

Starred Review. Nobel prize winner Hesse's final novel, here available for the first time on audio, is set in a 23rd-century utopia in which the intellectual elite have distilled all available knowledge of math, music, science, and art into an elaborately coded game. Cleanly and precisely describing this complex and dense future is theater actor/director David Colacci, who has previously read titles by Greg Iles and Anne Perry. While the length may seem daunting, Colacci's voice remains fresh through the 17th CD of this captivating novel. For large public and academic libraries. [Audio clip available through www.bbcaudiobooksamerica.com.—Ed.]—J. Sara Paulk, Fitzgerald-Ben Hill Cty. Lib., GA
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to the Audio CD edition.

Review

Final novel by Hermann Hesse, published in two volumes in 1943 in German as Das Glasperlenspiel, and sometimes translated as Magister Ludi. The book is an intricate bildungsroman about humanity's eternal quest for enlightenment and for synthesis of the intellectual and the participatory life. Set in the 23rd century, the novel purports to be a biography of Josef Knecht ("servant" in German), who has been reared in Castalia, the remote place his society has provided for the intellectual elite to grow and flourish. Since childhood, Knecht has been consumed with mastering the Glass Bead Game, which requires a synthesis of aesthetics and scientific arts, such as mathematics, music, logic, and philosophy. This he achieves in adulthood, becoming a Magister Ludi (Master of the Game). -- The Merriam-Webster Encyclopedia of Literature --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Paperback: 576 pages
  • Publisher: Picador (December 6, 2002)
  • Language: English
  • ISBN-10: 0312278497
  • ISBN-13: 978-0312278496
  • Product Dimensions: 8.2 x 5.6 x 1.1 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (96 customer reviews)
  • Amazon Best Sellers Rank: #80,731 in Books (See Top 100 in Books)

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Customer Reviews

96 Reviews
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4 star:
 (12)
3 star:
 (11)
2 star:
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Average Customer Review
4.3 out of 5 stars (96 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

180 of 189 people found the following review helpful:
5.0 out of 5 stars Hesse's Best, December 5, 2003
By 
Tony Theil (Philadelphia, PA United States) - See all my reviews
This review is from: The Glass Bead Game: (Magister Ludi) A Novel (Paperback)
When in my 30s, after having read several of Hesse's novels, I attempted to read The Glass Bead Game. I couldn't get past the first 50 pages. I was unprepared to accept Hesse as a humourist and satirist. Now, approaching 60 and having learned not to take life or Hesse so seriously, I thoroughly enjoyed the book and consider it Hesse's greatest. A mature Hesse, who understood life's ironies, wrote The Glass Bead Game for a mature audience, who could laugh at life's ambiguities.

The Glass Bead Game is comprised of a novel, 13 poems, and 3 short stories. I think the reader would enjoy the novel more by reading the book in reverse order, starting with the three short stories: The Rainmaker, The Father Confessor, and The Indian Life. The underlying theme of the stories is that the forfeiture of self, or self-interest, leads to redemption or an awakening.

The poems superbly unite the novel's cultural, spiritual, and mental perspectives. Hesse's best known poem "Stages" is included. Here's a four line excerpt:
"If we accept a home of our making,
Familiar habit makes for indolence.
We must prepare for parting and leave-taking
Or else remain the slaves of permanence."

The novel is set in the future and located in the sequestered province of Castalia. This is a world of academia that consists of theory, analysis, interpretation, and debate - all elements of "the game". Absent from Castalia are action, creativity, originality, and experiment.

The protaganist, Joesph Knecht is raised in this culture. He also lived at a couple of subcultures outside Castalia. At Bamboo Grove, under Elder Brother's tutelage he learned to meditate, play I-Ching, read Chuang Tzu, and learn Chinese studies. (All this self absorption without gazing at his navel; instead, he stared at the carp.) Later at a Benedictine monastery he was the guest of Father Jacobus, with whom he discussed politics, religion, philosophy, music, and history. Knecht learned everything to play "the game" and was elevated to the role of Magister Ludi. But his knowledge went unapplied beyond Castalia.

Even those within Castalia were not immune to mid-life crisis. Knecht, while in his 50s is impacted by the words in "Stages":
"Serenely let us move to distant places
And let no sentiments of home detain us.
The Cosmic Spirit seeks not to restrain us
But lifts us stage by stage to wider spaces."

Anyone who has made a break from the routine will enjoy The Glass Bead Game.

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74 of 76 people found the following review helpful:
5.0 out of 5 stars Challenging, but beautifully visionary, February 20, 2002
By 
Brian Sharp (Seattle, WA USA) - See all my reviews
(REAL NAME)   
First: From a prose point of view, I found the first 50 to 100 pages of this translation to be very difficult going. More astute readers would probably pick up on the subtle humor (Ziolkowski mentions it in his introduction) but I found it dry and tough going. I mention this because I've run into a number of people who say, "I really wanted to like it, but I couldn't even make it past the first 50 pages!" If you find this to be the case, just grin and bear it: Know that after the first 100 pages the book picks up considerably in pace.

I won't comment on the book's philosophical corollaries or references, since others better versed in such things have already done so, better than I could.

Rather, one of the aspects of the book that I found particularly compelling is the Game itself and the ideas behind it.

The Glass Bead Game, as Hesse describes it, is a meditation, seemingly both competitive and collaborative, on different fields of knowledge, where the point is to take concepts from otherwise disparate disciplines and associate them in creative, profound ways -- finding a pattern shared rhythmically by a piece of Baroque music and spatially by ancient Chinese architecture, say.

An observation I've made over time is that of all the people I know, those that I would say are possessed by genius all share a common trait, the ability, to use the cliche, to "Think Outside the Box." To realize new, previously unseen associations between things is a quality of a great mind, and here Hesse acknowledges the value of this talent, elevating it even to an artform (though I suppose the Castalian players in the novel would firmly call it "post-art".)

The analogy I make is to 2D math: Consider a point in space, represented in either Cartesian or polar coordinates. Each representation is as valid as the other, but each representation, makes different analyses easier and others harder.

Another good analogy is the Windows 98/2000/XP explorer window: the window displays a list of files, with a number of columns of various information. You can click a column header to sort the list by that information. A given sort makes certain things easier, and others harder. If I sort by file size, I can easily find the largest file. If I sort by name, I can easily find a file beginning with the letter 'C'.

The idea of the Game is, essentially, to find different "sort columns" -- to find different ways to slice knowledge to compare it and examine it and learn from it.

The fascination of *Glass Bead Game* was that, for me, it began to formalize the idea of meta-knowledge -- that is, how we think about what we know. There's probably tons of psychology literature about this phenomenon, learning theory, or whatnot, but Hesse manages to incorporate it not into a dissertation on the Game, but on a decidedly artistic book that revolves around the Game. What talent, to so eloquently present such a profound idea as merely one aspect of a larger work of art!

It took me about a month to read this entire book, consistently reading twenty or thirty pages a night. When I finished, I found that some nights I'd get so caught up thinking about the book and its implications and possibilities that I'd be unable to fall asleep.

Rarely do I have the opportunity to read something so compelling!

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45 of 46 people found the following review helpful:
5.0 out of 5 stars Hesse's Magnum Opus, November 17, 2002
By 
William Kostenko (Boise, ID United States) - See all my reviews
This book is to Hesse as "The Brothers Karamazov" is to Dostoevsky. Throughout it are the same ideas that have been put forth in earlier works, often with similar characters, but with a fuller and more articulate expression than before. Like Dostoevsky, he finally figured out how to say *everything* he had to say in one volume. So it comes as no surprise that those only concerned with certain aspects (particularly the more spiritual ones) of Hesse's writing would find it disjointed and tedious. If you want to read more of Hesse's stories about tormented and/or confused souls looking for meaning in the world, this isn't your book - go reread Damien and Steppenwolf. This book has that esoteric search, but its main character, Joseph Knecht, pursues this search as a curiousity and not out of some desperate need. I'm sure that's why several people seem to find him lacking compared to other Hesse protagonists - they're expecting a conflict in him that isn't there.

As I read these other reviews I find it fascinating that everyone seems to come away from the book with such different things that they were struck with. In my case, this was the socio-political commentary. Through this book, Hesse comments on our own time and on a fictional opposite to it, thoroughly exposing the flaws in both. I remember most distinctly Knecht's letter of resignation from Magister Ludi, where he tells his colleagues that although they understand the importance of their society's existence, they made the fatal mistake of not educating the people who support them. That they cannot take the existence of what they have for granted, for the day would eventually come when all they built would be dismantled. Perhaps this was because I read this book when I was in an institution that resembled much of what Hesse wrote about, and exactly when Congress cut the NEA.

Reading this book changed my view of the world most in that it changed my expectations of it. More to the point, I abandoned my expectations. I am much more apt to let other people be themselves. To explain how or why would take far too long, suffice it to say that there is more to this book than a pursuit for spiritual meaning or a balance of intellectual and physical need, but also balance on many other levels, and Hesse explores all of them in his classic manner - first by their disparity, then by their eventual unity. A stunning conclusion to the career of one the greatest writers of all time.

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Inside This Book (learn more)
First Sentence:
The hierarchic organization cherishes the ideal of anonymity, and comes very close to the realization of that ideal. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
elite pupils, tribal mother, universitas litterarum, cheerful serenity, annual game, elite schools, festival game
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Glass Bead Game, Music Master, Father Jacobus, Joseph Knecht, Magister Ludi, Board of Educators, Elder Brother, Vicus Lusorum, Master Thomas, Master Alexander, President of the Order, Magister Thomas, Plinio Designori, Ludi Magister, Age of the Feuilleton, Father Dion, Fritz Tegularius, Monsieur Dubois, Dion Pugil, Magister Knecht, Magister Musicae, Benedictine Order, Game Archives, Headmaster Zbinden, Josephus Famulus
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