6 of 6 people found the following review helpful:
5.0 out of 5 stars
21st Century mind., July 15, 2005
This review is from: Global Frequency Vol. 2: Detonation Radio (Paperback)
Global Frequency is Mission Impossible for the 21st Century. There are 1001 agents on the Frequency, all in contact with each other via satellite link ups through their mobile phones. If a Frequency agent is in NY trying to deactivate a bomb but has no clue how, another agent in, say, Argentina who works in a bomb squad will walk him through the process. They have experts in almost every field and discipline at hand to quell any emergency.
This is the second collection of Global Frequency. It collects the last six issues of the series. It is amazing how quickly writer Warren Ellis can set up and pay off the situation and the characters in the limited space each issue affords. There is a different artist every issue and there's no complaint about any of them. The art is well suited to each particular story.
This series is highly recommended.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Upping the ante, August 18, 2006
This review is from: Global Frequency Vol. 2: Detonation Radio (Paperback)
The format is still good: one book in the original comic format held one complete episode. That's good for beginners and for the patience-challenged. It also allows for frequent changes of artist, since each story has a different mood, script, site, and cast. Only Miranda Zero, the lady behind the 1001 specialists, and Aleph, coordinator and hacker supreme, hold continuity across the series.
The stories are varied and generally enjoyable. This time, the "super-secret" aspect of the orgnization is played down - everyone and their dog seems to know who the group is. As a result, there are two direct attacks: one on Miranda herself, one on Aleph's control center. There's a bit of plot inflation under way, too. The final story takes on the U.S military and, of course, wins. The losers include "credibility", since this particular plot involves top-secret satellites so big that any kid with a telescope could pick them out. And, if I read between lines correctly, those satellites are in geosynchronous over their targets. The problem is that geosync orbit is prime real estate, and already well developed. Heck, there are already so many residents in that one little orbit that overcrowding is a real problem. Adding a few dozen big, secret satellites would be like holding a big, secret parade of elephants down the only street in a small town - people would tend to notice.
If you want exciting stories where people keep their clothes on, you've come to a good place. The artwork is skilled and varied, and there's nothing here to overwork a weak attention span. You could do worse - but you can do better, too.
//wiredweird
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1 of 1 people found the following review helpful:
5.0 out of 5 stars
Have you ever prayed that someone's watching over you?, July 11, 2010
This review is from: Global Frequency Vol. 2: Detonation Radio (Paperback)
To me that's the question that this bok answers.
See, there are 1,001 people on the Global Frequency. You may not know who hey are, they may even be as close to you as possible without you even suspecting it.
Then one day, they receive a call and they may end up being mankind's last hope against something so big, secret or fast that there's no other conventional mean of intervention.
A worldwide cadre of super-experts, from sportsmen to physicists, from soldiers to magicians, from astronauts to historians.
There for us when we need them.
Brought together by the mysterious Miranda Zero and coordinated by young genius Aleph, they face terrorist warmongers, racial haters, drug-crazed wound-worshipping surgeons, pain-impervious hired killers, a direct attack on their base, and an out-of-control space war plan to reduce the human race to "manageable numbers".
Warren Ellis took a relatively simple idea (but so was Columbus' legendary egg, after all) and stretches it over 12 self-contained issues, drawn by 12 different artists, detailing 12 different Global Frequency adventures - the last 6 of which are collected here for your reading pleasure.
No wonder this has twice been optoned as a TV series and you should do yourself a favor and hunt down the beautiful leaked pilot of the first, while you're at it.
The stories are mostly fast paced and sometimes really skinned down to the action, but overall you have little atom bombs of information that takes along time to properly sink and digest and thoroughly enjoy. There's really so much here for you to drool over and ponder!
For comic freaks, there is also the unparelleled joy of having some very rare and very beautiful Simon Bisley pen-and-ink work, Chris Sprouse's crisp and clean and sexy line work (and don't forget: the guy's been working with Alan Moore for YEARS in a row!), Tomm Coker's appallingly underrated art (wasted on superheroes in his ealy days and fully blloming here), Lee Bermejo's awesome uniquely realistic brand of work, Jason Pearson action-packed pages (though he pulls a Cully Hamner here, instead of delivering his usual manga-influenced beauty - and while Cully is a great artist, Jason doing Cully is not really it), and Top Ten's Gene Ha (another America's Best Comics Alumni) deliverng his best work ever, a killer combination of his stellar art and billions of priceless design elements to up the ante and scale and scope of the already astounding final chapter.
This is an absolutely great pacakge, ot to be missed!
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