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6 of 6 people found the following review helpful:
5.0 out of 5 stars
Global Operations (more than another Counter-Strike clone), March 24, 2002
This review is from: Global Operations (CD-ROM)
As a very big fan of multiplayer FPS (first person shooter) games I had been anticipating Global Operations for quite a long time. I had heard that several people who had worked on CS were involved in the GO project. I downloaded the public beta as soon as I heard it was out, and boy was I impressed. The gameplay has two different teams, usually the country's special-forces team pitted against a local guerilla or terrorist group. There are five player classes to choose from: sniper (sniper rifle + a pistol), a recon expert (submachine gun + pistol), commando (assualt rifle + submachine gun+ pistol), Heavy Gunner (machine gun + shotgun + pistol), and demolitions expert (grenade launcher + submachine gun + pistol). Each of the weapon slots a class has does not have to be filled, in other words, you dont have to have a gun or have all three weapon slots filled, it's just a nice feature. Another great feature is that the weapons your selected class normally uses are not restriced to just those weapons . For example a sniper can pick up a machine gun, and although it will reload slower and fire more inaccuratly than if a machine gunner used it, the sniper can sell it off the next round for a sniper rifle. The weapon models and textures were beautiful and the detail to realism was astounding. The class selection works extremely well because you almost have to have different people be different classes in order to succeed, which I thought was a good way to make teams work more together. While the game is similar in many aspects to Counter-Strike (getting money for missions, buying your weapons. etc.) it added so many features missing in CS. The biggest of these was that in CS you bought your gun and that was what you got, but GO allows players to upgrade and personalize their weapons to what they want or what they think they need (I.E. you can put a scope on any rifle and silencers can be added to many of the weapons). The most detailed thing in the game were the weapons. The models use photographs which were textured on (they are pixture perfect), in addition to that all the weapon sounds, recoil, fire slecters(3 round burst fire,automatic, and semi-automatic) and reloads are based off the real gun. The one thing that i disliked about the beta was that after placing a silencer on a weapon, the damage it dealt was greatly reduced. I recommend this to anyone who already enjoys tactical first person shooters or if you are a first time gamer looking for a realistic team based action game. ...
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
A Great Game, But Be Sure To Have The Right Requirements, April 16, 2002
This review is from: Global Operations (CD-ROM)
This is more than Counter-Strike. For those that loved Counter-Strike, but felt that it had gone downhill with 1.0, buy this game. This is what CS should have been. The amount of weapons is amazing, most give you the option of giving them add-ons such as laser sights, flashlights, silencers and other stuff. You also have the ability to get gas masks, grenades, night vision, thermo goggles, the whole works. And how could I leave out the classes? Perhaps the most ingenious thing in the game. Think of this as CS mixed with Team Fortress. You can be a sniper, demoman, commando, heavy, recon and a medic, all of which have their strengths and weaknesses. The amount of freedoom you have in perfecting your player is amazing. GO also has its fair share of little things that really immerse you into the game. Gas grenades make you cough and dizzy and nearby grenades muffle your hearing and accompany you with a nice "ringing" tone as it would in real life. Graphically, while not too amazing, it is fairly pretty. Environments are well done and vary a good amount. My only slight is that they chose a pretty poor engine. I am not the only one who thinks this, by the way. The Lithtech engine, while being able to deliver fairly good visuals, is very slow. I'd recommend a fairly high-end PC or else you will lag like hell. I would have preferred it if they went for something more along the lines of the Quake 3 engine. Still, I would definitely recommend buying this game. Come, my friends! Leave your infested Counter-Strike for the cheaters, lamers and llamas! Salvation is at hand!
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6 of 7 people found the following review helpful:
5.0 out of 5 stars
This game grows on you..., April 22, 2002
This review is from: Global Operations (CD-ROM)
Honestly, I was totally turned off by the beta demo that was originally released online. Choppy gameplay, unclear specialist roles, uninspired graphics. Then, in a momentary lapse of my faculties, I bought the retail version. Applied the latest patches, and was again underwhelmed. The bot AI in single player seemed to be based on a weird logic where you teammates rush into the meat grinder while the bad guys stand and fire like pop-up targets (and manage to take you out 1/4 way cross the map with a shotgun). The tutorials don't offer much insight into how the various specialist classes (medic, heavy gunner, commando, recon, sniper, demolitions) function. That said, I think it's this specialist system that ultimately won me over. Each specialist has a specific set of weapons that he can purchase (i.e., only the sniper can purchase the larger scoped weapons, demo guy is the only one who can buy the grenade launcher, etc.), as well as a particular skill that can be crucial in your team's success (or failure). The recon has a lifesign detector (think of the gadget at the end of 'Rainbow Six' - the book) that can identify bogies at great distances. However, the detector runs has a short battery life, and you have to be near your teammates for them to use this information. The medic can heal or revive teammates. The demo guy can set remotely detonated charges (and can turn parked cars into map-clearing bombs). The mechanics of the game really emphasize team cooperation. Yeah, you could have a squad of "elite" shooters steamroller their way to victory, but you could also have a recon sneak the VIP under the noses of the opposition to win the round. Of course, this assumes that the bunch of strangers that you find online are looking to play this game in a team-friendly way. For now, I think most of the players recognize this and play accordingly, and I think that's what makes GlobOps such an entertaining (and challenging) experience.
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