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23 of 23 people found the following review helpful:
5.0 out of 5 stars
"GO Basics" Delivers!, August 31, 2006
This review is from: Go Basics: Concepts & Strategies for New Players (Paperback)
"GO Basics" is the sophomore effort from the prolific Go writer Peter Shotwell. Following his comprehensive first book, "Go! More Than a Game", could not have been easy, but "GO Basics" delivers on its subtitle premise of "Concepts & Strategies for New Players". Of course, there are many Go primers available, but this book stands out due to the unique approach it takes to teaching the fundamentals of Go. Most fundamentals-oriented books teach by using isolated 19x19 board examples. Such an approach may adequately demonstrate a concept but it often fails to provide the new player with an appreciation of the relationship of the concept to the entire game. "GO Basics" uses a total of 7 professional 9x9 games to teach the reader everything found in a complete game of Go. The first game is half the book. It covers the opening game, including captures, ladders, nets, and tesuji; and the middle game with life & death, eyes, territorial play, running fights, sente, gote, ko, and seki. The end game is taught with another unique approach. First the beginner's play is reviewed by showing the reader what not to do. This is followed by a review of the professional's play in the endgame, which of course, is the right way to play. The last six games cover advanced concepts such as sacrifice, big kos, cross-cuts, hunting big groups, invasions and thinking territorially. Finally, the makings of a 9x9 go set and the American Go Association CD-ROM's treasure trove of materials with its interactive playing program cements "GO Basics" position as a complete primer for beginners, young and old alike.
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8 of 8 people found the following review helpful:
1.0 out of 5 stars
Look elsewhere for a beginning Go book, February 2, 2011
This review is from: Go Basics: Concepts & Strategies for New Players (Paperback)
Is this book horrible because of Peter Shotwell? Is it horrible because of Tuttle Publishing? Or just a combination of both? This is the second book I've read by Peter Shotwell, and the second time that I've been disappointed. Let me start by saying that I don't have any doubt that Peter Shotwell is a great Go player. But as a teacher of Go through a book, he's horrible. I bought this book at the same time that I bought Beginning Go by Shotwell / Long, and Learn To Play Go - Volume 1 by Janice Kim / Jeong Soo-hyun. At the time I didn't notice that two of the books I had selected were by Shotwell. Without a doubt and by a mile, Learn to Play Go: A Master's Guide to the Ultimate Game (Volume I) (Learn to Play Go Series) is THE best beginning Go book that I've read. It makes the basics of the game understandable, and it presents them in a clear and concise manner that smoothly progresses at a gradual rate. It builds the game one brick at a time, and it doesn't leave you wondering by making too big of a leap forward, and the diagrams and excercises are easy to follow. In Go Basics, I frequently found mistakes in the diagrams, or the diagrams were out of order, or the stones weren't numbered properly. I'm not sure if these errors are the fault of Shotwell or Tuttle Publishing, but in any case, shouldn't somebody be doing some proof reading? Especially in a Go book for beginners, if you don't understand the game to begin with, how can one be expected to decipher erroneous diagrams? I was usually able to figure out the ideas that were trying to be presented, but it usually took a good amount of deciphering. All the material in this book could be presented in a manner that would make it much easier to understand, and require half the time to read, because you wouldn't have to spend so much time playing detective to try and figure out what the F this guy is talking about. For a true beginner I would think that Shotwell's books would be more confusing than enlightening. Granted, if you had nothing else you could probably figure out what you needed to know from these books. But compared to other Go books for beginners that are out there, this one is muddy and confusing. I'm not a complete beginner when it comes to Go, my rank on KGS is currently 19 Kyu, but I decided to go back and read some basic books. Another bothersome thing about Shotwell's books is that he's always trying to console you for not understanding the lofty principles he's trying to divulge to you. From chapter 11: "Don't feel embarrassed if this chapter requires a number of readings to understand the main threads of thought." The thing that bothers me is that most of the "threads of thought" that he speaks of, could be presented in a much clearer manner. And if they were, you wouldn't have to read the chapter more than once to understand them, and then Shotwell wouldn't have to console you. Bottom Line Peter Shotwell's books present Go concepts in a confusing and muddled manner. There are far better books out there that present the same material in clearer more understandable fashions. I recommend Janice Kim's Learn to Play Go: A Master's Guide to the Ultimate Game (Volume I) (Learn to Play Go Series). I have not read the other volumes of her books so I can't speak about them.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
A great book for beginners to intermediates at Go, March 4, 2008
This review is from: Go Basics: Concepts & Strategies for New Players (Paperback)
An excellent book for beginners to intermediates at Go. It focuses on the 9x9 board under the assumption that learning tactics, ideas and strategies on a smaller board will help kill bad habits before they start. It's very densely written, and I have to say that after the first few chapters I was lost, though that has more to do with the fact I'm an absolute beginner than anything else. It's necessary to have a board or two on hand to work out the exercises in the book, though if you're not willing to work out the problems without skipping to the answers, then why are you taking up Go? It'll take multiple read-throughs to grasp the book. I certainly haven't gotten a handle on all of it, but I regard that as a plus. It also comes with a nifty CD packed with goodies that's worth the price of the book alone. As for drawbacks, there are certain small errors in the book a little more careful editing could have fixed, and despite Shotwell's assertion that the lessons contained therein are easily extendable to the 19x19 game, a little more hand-holding from the 9x9 game to the larger board would be good for rank beginners like myself, since it's somewhat difficult and time consuming to completely master the 9x9 lessons before engaging more seasoned players who prefer the full board. All in all, a definite recommendation. Four and a half stars out of five
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