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Goblin Quest Mass Market Paperback – November 7, 2006
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From the Inside Flap
As the group moves deeper into the tunnels, Jig finds himself face to face with creatures of goblin legend: ogres, trolls, not to mention the long-dead servants of the dreaded Necromancer, all leading to one final, deadly battle.
To survive, Jig will have to find a way to combine heroism with his own goblin ideals. The result is an unpredictable adventure that will leave readers cheering this unlikeliest of heroes and questioning some of the most basic traditions of fantasy quests. --This text refers to the Hardcover edition.
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Top Customer Reviews
Jig knows little of the tunnels outside the goblin territory but leads them anyway. Along the way Jig begins to question goblin ways. He sees how the adventurers work together in crisis although they fight most of the rest of the time. He sees the value of good equipment and proper training. All a far cry from the goblin standard of rushing headlong into battle and almost certain death. Jig also learns about religion. But mostly he just tries to survive the various rants and furies from the adventurers. But Jig has untapped depths that help the party advance when hope seems lost. Dragons, necromancers, and endless treachery must be overcome if Jig can get out of this alive.
This is a wonderful little story and Jig is a very interesting character. Seeing a traditional quest fantasy from the eyes of a goblin was very refreshing. You will see many parallels with THE HOBBIT (there is even a reference to Frodo at one point). I am eagerly awaiting the sequel which will be out May 2007. Jig's actions and solutions are original and fresh. The writing is smooth and well-paced. Although billed as a comedy it is really light fantasy. Check it out.
Finally Jig is given the opportunity to guard the mountain tunnels from intruders, which is a scary proposition since so many of the tunnel guards wind up dead. He resolves to do what needs to be done in order to stay alive. Imagine his surprise when he is accosted by a party of treasure hunters made up of two humans, a dwarf, and an elf who are searching for the Rod of Creation thought to be guarded by a dragon named Straum.
Jig is forced to join them for the hunt-or die. "Jig knew what a real hero would do. A hero would scream something defiant, wrestle Darnak's club away and use it against the dwarf and the human. A hero might even slay them both before making his escape. Of course, Jig knew all the goblin songs, so he knew what happened to goblin heroes.... He had not desire to be a hero. He only wanted to go home, curl up with a hot bowl of lizard-egg soup, and feed dead cockroaches to Smudge" (p. 25).
The prospect of making such a journey successfully with his captors doesn't look good to Jig. He doesn't even know where Straum's lair is, but instead of mounting what would be a suicide attack, Jig reluctantly agrees to help the adventurers find their way around the tunnels. What follows is a series of action-filled, entertaining, and often funny adventures as they battle hobgoblins, worms, a necromancer, and various other foes.Read more ›
Personally, I wanted a little more. Jig is developed well as a wimpy disgusting goblin with pet fire-spider, but the other parts of the party of adventurers are stereotypical with little dimension. The faithful dwarf retainer, mapmaker and cleric. The arrogant royal mage who traded too much for power. The thief-girl (happens to be an elf), and finally the stuck-up and egotistical prince (party leader). I did think having the mage double as an archer was a nice touch. It clearly distinguishes the story as original dungeon crawling compared with normal D&D source material, unless they've let mages get ultra-bow proficient in 4th edition.
This book held my interest as Jig scared himself from one situation to the next. The tone was semi-serious rather than comical, though some observations are witty.
Overall the Jig-gy majority is enjoyable, and other parts meh-ish. I'm not really a fan of listening to other people talk about their D&D characters, and when the author concentrated less on the goblin and more on the adventurers or adventure, that's the vibe I got.
A fun story, but not something I'd re-read. If you like light fantasy adventure, you'll like this. Personally, I did not find it as good as Xanth; the side-characters are tedious rather than funny.
Most Recent Customer Reviews
The beginning of the tale is clumsy; the adventurers certainly start out as cardboard stereotypes. However, the tale improves enough along the way that I can’t deduct much for... Read morePublished 1 month ago by H. Grove (errantdreams)
The book is great, I have it for the kindle and ordered it for a friend who likes to have a book they can touch and feel. Read morePublished 1 month ago by P. Driscoll
This is a clever twist on the usual dungeon crawl. Although I hoped for more overt humor.
The hero of this story is a Goblin who just wants to go home but is stuck with a... Read more
Epic writing and character development. Hines definitely gives a fresh twist to goblins.Published 2 months ago by Bookminder113
Fun fantasy from a goblins point of view. Little runt of a goblin who the world dumps on makes good ... or um bad or well buy it. It was worth the read. Good for ages 10 to adult.Published 3 months ago by Dono
As a child of the Dungeons and Dragon era, and a lover of good writing with a comedic twist, I found a lot to like here. Read morePublished 6 months ago by RandyP1111