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2 of 2 people found the following review helpful:
5.0 out of 5 stars A classic heroic fantasy to enjoy, August 22, 2008
By 
N. Trachta (Colorado Springs, CO United States) - See all my reviews
This review is from: The Goblin Tower: (#1) (Reluctant King) (Mass Market Paperback)
I recently decided to go back into some of the classic fantasy books I have to relax a little and enjoy something I haven't in a long time.
The Goblin Tower is the first in the trilogy of The Reluctant King. In The Goblin Tower, Mr. de Camp establishes his hero for the series, Jorian, king of Xylar (btw, Xylar executes their king every five years. The former kings head is tossed to those interested and if they catch it, they're king). After making his escape from the Xylar execution block with the help of Doctor Karadur (a doctor of magic), Jorian journey's with the good doctor to retrieve the Kist of Avlen from the court of Mulvan for the Forces of Progressive Magic.

My Likes:
Mr. de Camp delivers an excellent high fantasy with a character that's likeable. Jorian is everything you want in a hero; big, strong, handsome (we know this because women have a thing for him), intelligent (we know this because while he's young, he's highly experienced), and able to lead. Supporting him Dr. Karadur has an exoticness to him that says I am a magician. Not as sophisticated as Gandalf, rather something of the absent minded professor. In addition to these characters, Mr. de Camp delivers supporting characters that are fleshed out with excellent descriptions that almost makes you believe you meeting them.
My next great love is the weaving of the story. Mr. de Camp does an excellent job of putting a story together and sucking you into it. Each chapter is a miniature adventure that builds to the overall story, getting the Kist of Avlen and taking it to the Goblin Tower. Added to the overall story, Mr. de Camp sometimes has Jorian tell tales to the characters like a real person would. As a real person would, Jorian's stories have something to do with Jorian's adventure and are always entertaining.
My final love is the lands and the people Mr. de Camp tells us about. While this is a fantasy story, Mr. de Camp uses our earth's cultures. We're introduced to three primary cultures, Novarian, Mulvan, and Shven. Novaria is made up of a series of city states that aligns to either ancient Greece or medieval Europe as perceived by the Mongols or Persians. Each city state has it's own personality (politics) and alliances. This is sometimes a little complex to follow. The Mulvans is Mr. de Camp's version of India and he does a good job capturing the flavor and personality I've read about this culture from historical sources. Once more, this is a complex culture where politics is rampent. The final is the Shven, they're a Mongol like people who we're only briefly introduced to.

My Dislikes:
While I loved Jorian, he's a little hard to believe; kind of like James Bond. Jorian does everything so much better than the average man that he's a little unbelievable. As King of Xylar he puts down pirates, destroys bandits, lowers taxes, improves services, and still finds time to learn how to possibly escape in his last year. A little much...

The Rating:
Rating wise this is a solid 4.5 star book. The only reason I'm calling it 4.5 stars is because there's one point in the story where I always drift a little. Despite this drifting, this is a story that I love to sit down and enjoy. The story is entertaining, the characters are excellent, and you're always ready to see what story Jorian will tell. Because of this, I'm rounding it up to five stars!
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2 of 3 people found the following review helpful:
5.0 out of 5 stars Book one of the masterful The Reluctant King trilogy, October 11, 2002
This review is from: The Goblin Tower: (#1) (Reluctant King) (Mass Market Paperback)
L. Sprague de Camp is a master storyteller, and I quickly found myself immersed in this vivid account of Jorian's adventures. As the tale begins, Jorian is at the end of his reign as the king of Xylar. Each king of that realm serves only five years; then he is beheaded and his head tossed into the crowd. Whoever catches the head, as a wandering Jorian had accidentally done five years earlier, becomes the new king. For obvious reasons, Jorian had developed quite an attachment to his head and wanted to keep it. With the help of the old wizard Karadur, split-second timing, and good old-fashioned luck, Jorian escapes his fate. He then embarks on a quest to seize the Kist of Avlen as recompense for Karamur's aid (and to win his freedom from the geas placed upon him as part of the escape bargain). Karamur serves a faction of the region's magical conclave dedicated to dispensing knowledge and use of magic to everyone, and the secrets held in the Kist are deemed crucial to the achievement of this goal.

Jorian's travels and adventures are thrilling, both with and without Karadur at his side. He encounters terrible luck, betrayal, and great danger everywhere he goes, but he manages to press on with his tasks somehow. Wanting no more than to settle down with the chosen wife he left behind in Xylar and work as a common craftsman, he is cut out to be either an adventurer or a king. His greatest skill is actually his storytelling ability, and many of his escapes come about as a direct result of his storytelling prowess. Many of the stories he tells are even more engaging than the story of his current adventures, I must say. Jorian's world is a fascinating place, filled with untrustworthy magicians, numerous gods of all kinds, dangerous ape-men, lustful, dangerous women, and all manner of dangers. The forms of government of the realms he passes through are fascinating-one land all but forbids contact between men and women, one is ruled by a power-hungry theocracy; one relies on highly complicated yet ultra-important protocols for interacting with men of all kinds of rank. The arguments he hears as to why one government is better than others are often comical yet have unmistakable relevance to worldly matters here on planet Earth.

The Goblin Tower is the first of three books, collectively known as The Reluctant King trilogy, detailing the travels and experiences of Jorian and Karadur. These are fascinating characters experiencing fascinating things. One can only shake one's head in wonder sometimes at our reluctant heroes' ability to escape one mess only to fall into another one forthwith, but these adventures are thrilling enough to keep the reader fully immersed in this fantasy world of de Camp's creation. L. Sprague de Camp is a legendary fantasy writer, and The Goblin Tower affords the reader a wonderful opportunity to introduce himself to the works of this master craftsman of the genre.

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5.0 out of 5 stars Say mate, was that someone's head that just hit me???, November 7, 2009
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This review is from: The Goblin Tower: (#1) (Reluctant King) (Mass Market Paperback)
The Goblin Tower is book one in a fantasy trilogy titled "The Reluctant King" by the very talented writer L. Sprague de Camp (1907-2000) Since these "Reluctant King" books (The Goblin Tower, The Clocks of Iraz and The Unbeheaded King) have been long out of print readers may be reluctant from purchasing this volume since the other volumes may be unavailable. Nonetheless this book is, in my estimation, a very enjoyable reading experience that can stand-alone from the other two books.

De Camp presents the reader with an outlandish whopper of a tall tale as justification for the actions and adventures of his characters. "A curious custom", said the barbarian, "to cut off your kings head every five years". Yes, but true. In Xylar City the custom was that, willing or not, the king has his head chopped off, and then the ghastly thing tossed into the crowd who had assembled to watched the ghoulish spectacle. The unlucky clod who catches or get hit by it is, well, he is the next king! Our protagonist Jorian was in the wrong place at the wrong time and ended up king. His background consists of failed accomplishments and bungled apprenticeships. His only real talent is as a storyteller, which as the plot unwinds is put to very good use.

As the title of the series implies the kings, while enjoying the perks of office, are not too happy about their retirement package and attempt to escape what fate has in store for them. To prevent "reluctant kings" from missing their date with the executioner the court advisors employ a special legion of royal guards.
King Jorian, who with the help of a bungling magician saves his neck from a very close encounter with an ax and confounds the kingdom's monarchial succession arrangements.

Jorian's supernatural getaway just as the ax was swung comes with a price. A cabal of magicians requires an "ancient coffer called the Kist of Avlen, said to be filled with portentous spells from olden times". Jorian is charged with a supernatural curse that drives his to fetch the Kist of Avlen no matter to obstacle - therefore our story.

Fantasy tales of this type are chock full of the standard rudiments: wizards, fantastical beings, a quest, seemingly insurmountable obstacles and the miraculous escapes. De Camp's considerable imanigation and wit, his versatility with language and word choice were greatly admired by this reader. What made this story extraordinary was the author's use of stories within the story told by Jorian to entertain guest at a reception, make a point or to cozy up to his captors. These 5 to 6 page long tales interspaced throughout "The Goblin Tower" are gems, and while not related to the plot add a sense of realism to the imaginary landscape and culture de Camp wants us to travel in.
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The Goblin Tower: (#1) (Reluctant King)
The Goblin Tower: (#1) (Reluctant King) by L. Sprague De Camp (Mass Market Paperback - April 12, 1985)
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