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Product FeaturesPlatform: PC
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| Minimum Specifications: | ||
| OS: | Windows Vista Service Pack 1 or Windows XP Service Pack 2 | |
| Processor: | Pentium 4 2.8GHz, AMD CPU - Athlon 64 3000+ or equivalent | |
| RAM: | 2GB (Windows XP & Windows Vista) | |
| Video Card: | ATI & Intel Graphics Card, Radeon X1600 Series or equivalent | |
| Sound Card: | 100% DirectX 9.0c compliant card | |
| Hard Drive Space: | 9GB of free space | |
| Other: | Internet connection required for multiplayer | |
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Most Helpful Customer Reviews
19 of 22 people found the following review helpful:
3.0 out of 5 stars
It's a Sicilian message. It means Luca Brasi sleeps with the fishes.,
By Cosmos (Clearwater, FL United States) - See all my reviews
= Fun:4.0 out of 5 stars
This review is from: The Godfather II (DVD-ROM)
This Godfather II provides an entertaining but ultimately lacking "mobster" experience. While the single-player campaign offers an engaging yet all too linear experience, multi-player fails fans and hopeful gamers with a narrowly focused combat-centric set of game modes that drops the strategic elements that make the single player side so much more interesting.The single-player game contains several features that provide the best part of the Godfather II game. Namely, the strategic and "Don view" overlay, family management, and a somewhat open-ended game world in which the player must exert their will on opposing AI mafia families. While the single player experience will likely take most gamers around 30 to 40 hours to complete, a notable degree of linearity exists that causes the replayability to diminish quickly. This is in part due to its focus on plot and story telling--not a bad thing on its own--but also because of a general lack of randomness. This lack of randomness extends into aspects you wouldn't necessarily expect to see, including the pool of possible family recruits and the static nature of businesses (aka "crime rings"). This is somewhat offset by the fairly large game world consisting of three major locales (a small New York region, a large Florida region, and a moderately sized Cuba region), altogether offering a fair number of overall business locations and number of recruitable associates that will take some time to explore completely. The game play itself has a familiar feel that manages to feel a bit novel at the same time. While it is fun to hear the commentary as your crew smashes a cafe or gives the smack down to opponents, both the one-liners and the game play strays into repetitiveness by about mid-game. Upgrading your men and finding weapon upgrades does nothing to escape this and the strategic side of the game also ceases to expand by this same point. In otherwords, you'll be repeating more or less the same activities you were at the beginning of the game without any hope of those options and actions being expanded upon as you continue. It is what it is, nothing more and nothing less. Some short cuts in the game design also manage to "whack" the sense of immersion and general depth of the setting, cheapening the game experience alongside. That is, some aspects have a distinct "gaminess" that is hard to overlook and, if abused, makes the game both too easy and a lot less fun. Examples include safehouse abuse and the ability to "shortcut" (via engineers, bruisers, or similar path-enabling family members) your way to business owners who must be, erm ... convinced ... that they should work for you. This latter aspect can allow you to utterly side step defenders of the location, convince the business owner to switch sides, and then immediately recruit in an army of defenders of your own--taking over some locations in literally seconds flat. Yes, this can be a yawn-fest that is almost unavoidable at later stages of the game. While these gripes are tangible ones the game can be quite fun and the strategy aspects of the game help it stand out from competitors such as GTA IV. The strategy mode lacks depth but is something that adds an interesting dimension which, again, because of gaminess, tends to be engaging for the first few hours only later to become more of a nuisance. The strategic addition is one part of the game that they really failed to exploit, a literal treasure trove still buried, at least so far as the single player game is concerned. It is utterly absent from the multi-player side of things--a huge mistake on its own, leaving a fairly slim multiplayer that quickly runs sour and repetitive. In sum, it is something that they simply failed to tap into as completely as they should have no matter what type of game you were hoping to play. Perhaps the one aspect of the single-player game that is most damaging is that it is too easy, particularly when you've grown and upgraded your family. Strategically speaking, the game dies after your family becomes powerful enough and you are more or less assured that no business will fall to enemy hands. This easy-mode factor also extends to the direct game play in which taking over rival locations is your main activity. Unfortunately, there is no means (that I'm aware of) to increase the difficulty without artifically limting yourself in some fashion. A difficulty slider or setting could at least make the latter parts of the single-player game still engaging. Multiplayer, well, it is rather astonishing that they didn't extend the mechanics and greater game world of the single player game to multiplayer. If they had, they really may have had a fantastic hit on their hands no matter what the single-player game provided. The developers opted to, in their words, "tighten up the multiplayer world", resulting in smallish game maps, overly focused game modes, an utter lack of strategy at any level, and a concentration on combat-only gaming that is done much better in any number of competing games. They really missed their opportunity with this one and a very late attempt to add some sense of strategy, via the game-day release addition of "Don View", only managed to highlight how badly the developers and designers failed to tap into this dimension of the game. How and why they opted to ignore this, only the brighter minds at EA can suggest. The irony is that virtually everyone I know expected and wanted the polar opposite of what was ultimately offered, so we have to imagine the designers considered it at some length on their own but decided against it even still. A crying shame, really, with virtually no chance of it being rectified going forward. Perhaps the designers will consider this mistake when they start work on Godfather III. Having said that, in Godfather II's multiplayer we're offered a smattering of much more simplified game modes, each focused on one or another "specialty" such as safecracking or arson. Multiplayer families square off against one another in a manner reminiscent of more frantically paced games like Unreal and Quake than what many expected--a more strategically engaging multiplayer mode that could have taken advantage of both the setting and mafioso styled play that was just begging for a bit more cerebral multiplayer, punctuated by machine gun fire fights and ruthless "hits" of enemy players, of course. Games are notably brief affairs, usually no more than 20 minutes, and consist of frag-fest styled play with but minor hints at strategy or tactical incentive. Frankly, if you were considering buying this game for the multiplayer I would suggest a serious reconsideration--and yes, this includes consideration of the release-day offering of "don mode" which really isn't much to brag about, despite EA's attempts to do just that. In sum, Godfather II does offer a decent single-player experience that will provide many players at least a couple play throughs--some 60 to 80 or so hours in total, depending on your approach and leisure. My first play through took just over 24 hours from start to finish. It is at least a good single player game. Not great, but good. You will feel as though another six or nine months of development, alongside a lot less short cutting and a bit more thoughtful design, could've made this a true classic that we'd all still be talking about in twenty years. Instead most players will give it a pair of cement shoes and send it to the same place as Luca Brasi. When the price on this comes down about $15 it will be more worthy of the value, for single-player at least, and barring some post-release addition to multiplayer it shouldn't even come onto your radar if online gaming is where your inclinations rest. =============== OVERVIEW =============== PRO: -- Capable setting with good (but not stellar) graphics, sound, and voice acting. -- Interesting strategic elements normally absent from this type of game. -- Solid plot and story telling elements. -- Fun combat with entertaining "fatality" moves. CON: -- Linear single-player that eventually becomes repetitive. -- Narrow multi-player offering that simply lacks long-term fun. -- Obvious design shortcuts kill immersion, replayability, and overall game value. -- Console like control scheme and feel (not a negative for everyone). -- SP Game is quite easy with no ability to adjust difficulty. -- Securom DRM and EA Nation multiplayer requirements. *NOTE: Yes, this game has DRM--it utilizes Securom 7. For those who understandably have a distaste for such things, you're likely aware already and have probably avoided the game. Godfather II also requires that you connect to the EA Nation/EA Online system in order to play multiplayer--there is no LAN or private server capability, at least in the traditional sense. You can setup a so-called private (i.e., protected) game on EA Nation but you can't host or join a game that isn't in some way connected through EA itself. Ridiculous, I know, but welcome yourself to content control measures that have become a mainstay in modern gaming.
18 of 24 people found the following review helpful:
1.0 out of 5 stars
THE MOMENT THEY USED SecuROM IT IS NOT BUSINESS. IT IS PERSONAL.,
By
= Fun:1.0 out of 5 stars
This review is from: The Godfather II (DVD-ROM)
Puzo's & Coppola's GODFATHER may be the I-Ching of western men but this installment, like Sollozzo the Turk's proposal, is an infamita.EA's pezzonovante, they come not in respect. They come not asking to be our friends. Not once. Even though we keep financing their very existence. They only ask greedily for more. Like Hyman Roth, EA tries once more to infect our domains with SecuROM RootKits and make us pay again and again for the same game by Limiting its installations. By claiming to fight piracy (ironic already...) EA wants to keeps squeezing its own customers. And they are ready to badmouth and brand as "pirates" anyone who might stand up to their rule. But just like Don Fanucci, behind the white suit of an ever-menacing EULA hides nothing. Forced to accept an agreement under pain of suffering the financial loss of a worthless non-refundable product nullifies any stipulation in said agreement before any court of law. They only rule on our fear. But we shall fear no more. Because this is cosa nostra. We have been in PC gaming long before these accountants ruined this beautiful artform. Make them an offer they can't refuse: let THIS horses' head soil the silk sheets as EA is slumbering. Eventually they will wake up. And they will do so screaming. Gamers, I salut!
1 of 1 people found the following review helpful:
5.0 out of 5 stars
GF II,
= Fun:5.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: The Godfather II (DVD-ROM)
I purchased this item with little expectation becuase the game game was bryond its prime. I was curious about it and it didn't disappoint. The graphics were solid and it was a challenging process to complete the game. The only negative is the game draws you in and makes it hard to walk away from!
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