Join Amazon Prime and ship Two-Day for free and Overnight for $3.99. Already a member? Sign in.

 

or
Sign in to turn on 1-Click ordering.
 
 
More Buying Choices
12 used & new from $23.99

Have one to sell? Sell yours here
 
   
Godlike: Superhero Roleplaying in a World on Fire, 1936-1946
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don’t have a Kindle? Get yours here.
 
  

Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 (Hardcover)

by Dennis Detwiller (Author), Greg Stolze (Author)
4.0 out of 5 stars See all reviews (9 customer reviews)

List Price: $39.95
Price: $39.95 & this item ships for FREE with Super Saver Shipping. Details
  Special Offers Available
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.

Only 2 left in stock--order soon (more on the way).

Want it delivered Tuesday, July 14? Choose One-Day Shipping at checkout. Details
4 new from $39.95 8 used from $23.99

Special Offers and Product Promotions

  • Purchase this entertainment book and get 12 issues to either Rolling Stone, Men's Journal or Us Weekly for $2.95 each. That's less than $0.25 an issue. Here's how (restrictions apply)

Frequently Bought Together

Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 + Will to Power + Talent Operations Command Intelligence Bulletin, No. 2: Talent Operations Groups
Price For All Three: $70.85

Show availability and shipping details


Customers Who Bought This Item Also Bought

Talent Operations Command Intelligence Bulletin, No. 2: Talent Operations Groups

Talent Operations Command Intelligence Bulletin, No. 2: Talent Operations Groups

by Dennis Detwiller
$9.95
Shadowrun Augmentation

Shadowrun Augmentation

by Catalyst Game Labs
5.0 out of 5 stars (3)  $23.09
Warhammer 40,000 Roleplay: Dark Heresy

Warhammer 40,000 Roleplay: Dark Heresy

by Black Industries
4.6 out of 5 stars (14)  $39.99
Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

by Wizards RPG Team
3.5 out of 5 stars (215)  $66.12
Explore similar items

Editorial Reviews

Review
GODLIKE ultimately succeeds because it successfully and believably integrates superheroes into the war.... Our Pick: 'A'. -- Ken Newquist, Science Fiction Weekly (SciFi.com), March 11, 2002

Godlike ultimately succeeds because it successfully and believably integrates superheroes into the war.... Our Pick: 'A'. -- Ken Newquist, Science Fiction Weekly, March 11, 2002

Not only an excellent World War II RPG, but an excellent superhero game as well. -- Matthew Pook, Pyramid, March 8, 2002

The world is richly super [yet] delightfully bleak and war-torn.... Look, up in the sky -- and take cover. -- Kenneth Hite, Out of the Box, February 24, 2002

Product Description
Released in 2002 to critical acclaim, GODLIKE is a superhero roleplaying game like no other. There is no bright spandex, no pulp machismo. In the face of the greatest conflict in history, ordinary men and women emerge with the Talents their times demand, but who are still as vulnerable -- and eventually as expendable -- as the ordinary troops in the foxholes.

GODLIKE features an intensively researched alternate history of World War II, the depth of setting and character for which award-winning author Dennis Detwiller (Delta Green) is famous, an innovative rules set by Greg Stolze (Unknown Armies), and a complete "D20" rules conversion by Mike Mearls. GODLIKE: You are larger than life... but the War is larger than you.

See all Editorial Reviews


Product Details

  • Hardcover: 352 pages
  • Publisher: Impressions Advertising & Marketing (March 1, 2002)
  • Language: English
  • ISBN-10: 0971064202
  • ISBN-13: 978-0971064201
  • Product Dimensions: 11.3 x 8.6 x 0.8 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars See all reviews (9 customer reviews)
  • Amazon.com Sales Rank: #1,017,892 in Books (See Bestsellers in Books)

What Do Customers Ultimately Buy After Viewing This Item?

Godlike: Superhero Roleplaying in a World on Fire, 1936-1946
70% buy the item featured on this page:
Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 4.0 out of 5 stars (9)
$39.95
Will to Power
21% buy
Will to Power 4.0 out of 5 stars (1)
$20.95
Talent Operations Command Intelligence Bulletin, No. 2: Talent Operations Groups
9% buy
Talent Operations Command Intelligence Bulletin, No. 2: Talent Operations Groups
$9.95

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
Check the boxes next to the tags you consider relevant or enter your own tags in the field below.
(5)
(3)
(1)

Your tags: Add your first tag
 
Help others find this product — tag it for Amazon search
No one has tagged this product for Amazon search yet. Why not be the first to suggest a search for which it should appear?

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

 

Customer Reviews

9 Reviews
5 star:
 (3)
4 star:
 (4)
3 star:
 (1)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (9 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
10 of 10 people found the following review helpful:
5.0 out of 5 stars Godlike, a great WWII super-hero game, November 27, 2002
By Judd Karlman (Ithaca, NY United States) - See all my reviews
(REAL NAME)   
Godlike is a game set in World War II that manages to play with and break most previous super-heroic conventions.

If you want to play 4-color All-Star Squadron type WWII capes and cowls, that option is there but the default setting for the game is a gritty and brutal world where the players don't wear costumes to show their powered status out of fear of enemy snipers taking them out.

The game probably owes more to George R.R. Martin's Wild Cards or Saving Private Ryan than standard super-hero comic books.

The book is self-contained and while supplements will be coming out, none are necessary to break the book out and play a successful campaign. Furthermore, in an alternate history game, a supplement is only a library (or an Amazon.com) away.

The system makes combat fast and brutal. Their O.R.E. (One Roll Engine) gives damage, hit location, and initiative in one easy to-hit roll. The character creation is also quite simple, a nice change from past super-hero systems with mind-numbing number crunching.

All in all I can't recommend this book enough, it is a great role-playing game.

Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
6 of 7 people found the following review helpful:
5.0 out of 5 stars A Solid Game, May 4, 2003
By "zuckus-5" (Arlington, Virginia) - See all my reviews
One of the best superhero games on the market. Uniquely simple, the Godlike system allows for fast and easy play. There are some flaws in the system, namely hard dice, but no system is perfect. The setting is great and the book does a good job of developing the World War II era. My biggest problem with the book is that many original copies had poor binding. Luckily, the producers of the book will allow you to send it back and get a new book with good binding.
If you are a fan of superhero gaming, this is the game for you.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)



 
1 of 1 people found the following review helpful:
4.0 out of 5 stars Intriguing Take on Superhero RPGs, August 31, 2008
By Rodney Meek (Austin, TX) - See all my reviews
(REAL NAME)      
I've been a bit of a fan of Detwiller since picking up some of his Delta Green material awhile back, so I thought I'd take a look at his version of a superhero RPG. Godlike was originally released in 2001 through Pagan Publishing and is now supported by EOS Press, although there's only been one major supplement in the interim, "Wild Talents" in 2006.

This book introduces Detwiller's take on superheroics, which is basically that life is nasty, brutish, and short in wartime. The uber-legendary Talents amongst the cast of Allied and Axis NPCs top out at 150 building points--PCs generally will start with 25. This means that they'll have one pretty cool power, but with major limitations. Maybe you can lift a jeep, but you're as vulnerable to a round through the head as anyone else. Or perhaps you DO have the power of invulnerability to weapons fire--but only if you see it coming, which does you little good when a sniper's got a scope on you. Or you stumble into poison gas. Also, there are certain Talents (so-called Zeds) who suppress everyone's abilities just by walking into range. Even if that weren't a factor, when Talents battle each other, they tend to interfere with each other's powers and make them more difficult to use, so random bystanders can pick them off with a few carefully placed shots.

This is in keeping with Detwiller's overall intent--a consideration of why, if superheroes existed, they didn't just end WWII in four days on their own. In the Godlike world, the Talents are seldom powerful enough to have a chance to make really significant impacts. And there are literally tens of thousands of superpowered individuals, so whenever one of them might start wreaking havoc somewhere, a half-dozen opponents will quickly show up to stop him or her. Overall, the life expectancy of the average battlefront Talent is not good at all.

The game uses an interesting dice pool mechanic based solely on 10-siders. (Vaguely reminiscent of the d6 approach of West End's Star Wars RPG for you old-schoolers.) The higher your attribute or skill, the more dice you can sling. You want to get matches to succeed--the higher the pair (or trio, or quad...), the more awesome your success. Often, you only need a single match of any kind to succeed, but in other cases you have to get at least, say, a pair of sixes. So, a matching pair is critical, but as important is getting as many of a kind as possible, because that determines how fast you perform your action. So, if you roll five d10 and come up with a pair of 9s, you succeeded really well...but you didn't go as fast as the guy who rolled three 3s. This becomes important in combat situations because the faster guy can mess with the slower guy's roll. Depending upon your character build, you may also have paid building points at the outset to ensure that for a given skill or power you will ALWAYS have a pair of 10s in your pool, or you can always deploy a wild die to expand a matching pair into a triplet so you go faster.

The book includes plenty of stuff on how to create your character with attributes, skills, and powers (plus flaw if you need to cheapen the cost of desired builds), a list of equipment, weapons, and vehicles (but not in nerdy detail where the author feels compelled to expound on the virtues of the German Tiger II tank versus the Soviet T-34), background details on how the various combatants treated and deployed their Talents, and a huge section that goes through the entire war to list major battles and developments and the roles played by assorted Talents. Scattered throughout this last are sidebars about prominent Talents--when they manifested, what side they're on, what their powers are, what kind of background they have, and what they did in the war and, if they survived, in civilian life afterwards. (Ten of these NPCs are fully statted out toward the end of the book.) Memorable Talents are the Immortal, who is, well, immortal, to the point where his body reconstitutes itself even if completely destroyed; Lord Yama, apparently also immortal and evidently some kind of minor Indian god with the Word of Command who ends up founding his own nation of Assam; "Super-Man", who became ultra-powerful but vehemently anti-war, and who ended up with a lobotomy for his troubles; Aesgir, who could break nearly anything, was nearly invulnerable, and who could ferry entire groups of people through the pocket dimension of Valhalla (essentially a walking-speed teleport); and of course the out-of-control and completely mad Baba Yaga, who manifested through vile Soviet experiments on their own citizenry and who turned into a large hut on pincered tentacle-legs with enough strength to casually toss tanks around.

Detwiller brings an interesting authorial voice to this work, especially in his introduction, which is unusually frank for the industry. This particular work may not be to the taste of everyone, especially those who want their PCs to start out with powers at least in the Iron Man range, but for those who have been yearning to mix WWII squad-level combat with low-level gritty superpowered heroics, this'll be just the thing.
Comment Comment | Permalink | Was this review helpful to you? Yes No (Report this)


Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

4.0 out of 5 stars Godlike: Don't Let the d20 Fans Fool You, This Game Works!
One of the the reviewers of this book has a bias for the d20 system and it shows through, unfortunately, quite well. Read more
Published 9 months ago by Dennis Moore

5.0 out of 5 stars Played this at Gencon, and loved it.
We went to Gencon this year, and one of the games we played was this one. We had always wanted to see what it was like, and were pleasantly surprised. Read more
Published on August 29, 2006 by A. Berg

2.0 out of 5 stars You'd have to be Godlike to understand this game
It is WW2. Nazi Germany has expanded its reign of terror throughout Europe with the help of individuals with paranormal powers that defy the laws of man and God. Read more
Published on April 17, 2005 by Julie Ann Dawson

3.0 out of 5 stars Interesting, but it needed to bake longer
There is a bunch of things to like about both the game system and the world offered by this RPG. While not unique, the dice-pooling system allows combat to proceed at a decent... Read more
Published on October 17, 2003 by Elwood Dunning

4.0 out of 5 stars Excellent concept
This is a very impressive game, and even if you don't role-play, the background info is worth reading for the pure enjoyment. Read more
Published on December 15, 2002 by David A. Farnell

4.0 out of 5 stars Terrific Game & Easy system to learn....
Where to start...How 'bout the introduction. It gives a good amount of information on what to expect in the game, what went into designing the game, items you'll need to play,... Read more
Published on November 26, 2002 by Rowdy P. Scarlett

Only search this product's reviews



Customer Discussions

 Beta (What's this?)
New! See all customer communities, and bookmark your communities to keep track of them.
This product's forum (0 discussions)
  Discussion Replies Latest Post
  No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
  [Cancel]


Active discussions in related forums
  Discussion Replies Latest Post
Did we eat the Neanderthals? 90 38 minutes ago
What if Israel ceased to be. . . ? 41 1 hour ago
Tabletops? 29 2 days ago
board games 17 2 days ago
SHOULD SEX BE IN VIDEO GAMES? 511 2 days ago
Rare and Collectible Items 27 2 days ago
What super power would you want to possess? 23 4 days ago
   


Product Information from the Amapedia Community

Beta (What's this?)



Look for Similar Items by Category


SpaFeatures: Free Shipping

bath poof
Get free shipping on all SpaFeatures orders of $50 or more. See new items from SpaFeatures here.

Shop SpaFeatures now

 

Big Savings in Books

Bargain Books
Find great titles at fantastic prices in our Bargain Books Store.
 

Buy Three Books, Get a Fourth Free

4-for-3 Books
Order any four eligible books under $10 and get the lowest-price book free in our 4-for-3 Books Store. See more details.
 

Best Books

Best of the Month
See our editors' picks and more of the best new books on our Best of the Month page.
 

 

Feedback

If you need help or have a question for Customer Service, contact us.
 Would you like to update product info or give feedback on images?
Is there any other feedback you would like to provide?

Your comments can help make our site better for everyone.


Where's My Stuff?

Shipping & Returns

Need Help?

Your Recent History

  (What's this?)
You have no recently viewed items or searches.

After viewing product detail pages or search results, look here to find an easy way to navigate back to pages you are interested in.

Look to the right column to find helpful suggestions for your shopping session.

Continue shopping: Top Sellers

Conditions of Use | Privacy Notice © 1996-2009, Amazon.com, Inc. or its affiliates