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Going to War: Creating Computer War Games [Paperback]

Jason Darby (Author)
3.6 out of 5 stars  See all reviews (5 customer reviews)

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Browse more guides to game programming and other books on game development from Course Technology PTR.

Book Description

1598635662 978-1598635669 March 12, 2009 1
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

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Product Details

  • Paperback: 463 pages
  • Publisher: Course Technology PTR; 1 edition (March 12, 2009)
  • Language: English
  • ISBN-10: 1598635662
  • ISBN-13: 978-1598635669
  • Product Dimensions: 9.1 x 7.3 x 1.3 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #178,889 in Books (See Top 100 in Books)

More About the Author

Jason Darby (Bromsgrove, UK) has been working in the IT industry for over a decade. He is the author of numerous articles in game creation and design, both published on the Internet and also appearing in a number of leading PC magazines. These Magazines include PC Format, PC Answers and Retro Gamer. He is also the author of Make Amazing Games in Minutes.

 

Customer Reviews

5 Reviews
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Average Customer Review
3.6 out of 5 stars (5 customer reviews)
 
 
 
 
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Going to War, April 4, 2009
This review is from: Going to War: Creating Computer War Games (Paperback)
I've been using Multimedia Fusion for a few years now and one thing I always wanted to do was make my own war game. I used to love playing war board games when I was younger. But when making a war game there is so much to consider. How to create maps, troop movement, enemy AI, combat and the list goes on. This book covers all of that and so much more.
Jason Darby's book begins with a brief history of war gaming and then a tutorial on using Multimedia Fusion (the demo version is included). Then starting with map creation he takes you step by step through the process of creating a war game. All the files you need are included on the accompanying cd. Jason also covers such topics as terrain and weather effects, morale and using money. At over 400 pages this book contains a wealth of information
Going to War can be used to make all types of war games from ancient warfare to science fiction without the need of learning a programming language like C++. If this is something your interested in then do yourself a favor and buy this book. I'm glad I did.
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9 of 9 people found the following review helpful:
5.0 out of 5 stars Going To War, April 4, 2009
This review is from: Going to War: Creating Computer War Games (Paperback)
Going To War is the latest in a series of books by Jason Darby using Click Team products. It is also the best. The author goes to great lengths in introducing Multimedia Fusion 2 and War Gaming. The history of War Gaming is described in detail and included with the book is a CD that includes a trial period for Multimedia Fusion 2, example files, tiles, and sounds.

Jason Darby uses easy to understand, down to earth language when describing the coding you will need to make your war game a reality. Each chapter is illustrated with screen shots, side bars, and event guides. This is the best 400-page book that I have ever used for Multimedia Fusion 2.

Marvin Hull
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1.0 out of 5 stars Avoid the Kindle version, July 25, 2011
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There is no way to get the CD-ROM contents electronically! Hard to believe, but true nonetheless. I called the publisher and was told to buy the hardcopy. I'm hoping I can return mine.

Enjoyed the book - but I'd like to work on the project...
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
enemy unit, library toolbar, welcome text, ref player, select the plane, current unit, specified movement, terrain effects, computer combat, tile location, creating ideas, rally point, right click the action box, end turn button, new expression dialog box, alterable values, move across from event line, alterable value slot, new condition text, enter expression box, single movement point, event editor button, placeholder units, same action box, change the drop down box
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Current Movement Value, Wargame Map Object, Multimedia Fusion, Write Value, Select the Special, Special Conditions, Computer Move, End Turn, End of Turn, Enemy Movement, Start of Frame, Cos Log, Val Retrieve, Cancel Help Figure, Del Next, Starting Movement Value, Multiple Unit Movement, Computer Destinations, Current Value, Select Position, Set Counter, Basic Player Combat Example, Player Combat All Units, Insert Object, Find the Group
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Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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