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Golden Sun: Dark Dawn

Platform : Nintendo DS
161 customer reviews
Metascore: 79 / 100
79

List Price: $19.99
Price: $19.95 & FREE Shipping on orders over $35. Details
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  • Amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens let players experience the game like never before.
  • The story takes place 30 years after the final events of the second game, when the Golden Sun Effect occurred. The main characters are the descendents of the previous game's heroes.
  • Intuitive touch-screen control has been implemented throughout the game, controlling character movements and the release of Psynergy - magical abilities with powerful effects over people and the environment. Touch control also streamlines battle commands and gives players a stronger tactile connection to the action on the screen.
  • Players will explore a vast and beautifully rendered world where they will find many treasures, encounter dangerous creatures and manipulate objects blocking their path. Players will also hunt for and collect Djinn, mysterious elemental creatures used to summon powerful spirits in battle.
88 new from $14.45 31 used from $10.48 1 collectible from $21.95
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Product Description

Product Description

Offering a planet-sized world of adventure to explore and conquer, Golden Sun: Dark Dawn puts the raw power of the elements in players' hands. Each of the game's playable characters is capable of carrying Djinn, spirits that imbue their owner with unique and powerful abilities. Players can collect more than 70 unique Djinn, granting them the ability to summon mighty deities who unleash devastating attacks that fill both Nintendo DS screens. Djinn powers can also be used to navigate puzzling dungeons and overworld environments that will have players flinging fireballs to burn away obstacles, freezing water to raise platforms, or summoning whirlwinds to create bridges out of floating objects. Taking place 30 years after the events of Golden Sun and Golden Sun: The Lost Age for the Game Boy Advance system, Golden Sun: Dark Dawn introduces a new generation of heroes that are struggling to survive in a radically changed world. What begins as a simple journey to rescue a lost friend turns into a dramatic quest to save the land from catastrophe as players are drawn into a world full of magical energy.

Amazon.com

Golden Sun: Dark Dawn is a single player role-playing game (RPG) for Nintendo DS and DSi that continues the Golden Sun adventure begun in the original two games in the series published for Game Boy Advance. The game features randomly occurring, party based combat in which descendants of characters seen in the original two games utilize elemental powers to alter the game environment in a quest to save their world. Additional features include: improved graphics, touchscreen and D-pad controls and the ability to consult non-player characters regarding relevant events of the first two games in the series.

Golden Sun: Dark Dawn game logo

It's Always Darkest Before the Dawn

Golden Sun: Dark Dawn is a classic role-playing game that branches out on the DS and DSi with a new look, countless adventures and heroic battles. The game picks up 30 years after the first two games in the series left off. At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. In the years since, the immense power of the Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat. Psynergy Vortexes, which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. The new generation of heroes – the children of those from the previous games – are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil.

Adept party combat characters from Golden Sun: Dark Dawn
The classic GBA RPG series comes to the DS.
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Gameplay

Golden Sun: Dark Dawn, like earlier games in its series, is a turn-based RPG featuring randomly generated party combat. It supports a single player. Players assume the role of one of four characters known as "Adepts," who are descendants of characters from the two previous games in the series published on the Game Boy Advance handheld platform. Each Adept is associated with an elemental force and are classified as such.

Although in a sense the gameworld is threatened by Psynergy, this force, which can be understood as a kind of mana, is also the basis of Adepts' powers. Again, as previously seen in the series this allows the player to manipulate Psynergy to alter the world around them and to summon anthropomorphised elemental forces known as Djinn who unleash forces related to their element. Djinn can be carried along with the character and used at will as long as the character possess enough energy to maintain their attack. Djinn can also facilitate movement through the game, for example freezing liquid to create bridges, melting and blowing away obstacles, etc. There are 70 Djinn available in-game, whose combining alters player's stats and strategy when facing enemies. Additional features include: updated graphics, touchscreen control and the ability to question non-player characters for information related to the events of the previous two games.

Key Game Features

  • Classic single player turn-based RPG party combat gameplay.
  • Amazing graphics and beautifully animated summoning abilities that span both Nintendo DS screens let players experience the Golden Sun game universe like never before.
  • The story takes place 30 years after the final events of the second game, when the Golden Sun Effect occurred. The main characters are the descendants of the previous game's heroes.
  • Intuitive touch-screen control has been implemented throughout the game, controlling character movements and the release of Psynergy – magical abilities with powerful effects over people and the environment. Touch control also streamlines battle commands and gives players a stronger tactile connection to the action on the screen.
  • Players will explore a vast and beautifully rendered world where they will find many treasures, encounter dangerous creatures and manipulate objects blocking their path.
  • Players will also hunt for and collect Djinn, mysterious elemental creatures used to summon powerful spirits in battle and boost player stats.

Additional Screenshots

Turn-based RPG party combat action from Golden Sun: Dark Dawn
Classic turn-based RPG action.
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Beautifully rendered enemies from Golden Sun: Dark Dawn
Vastly improved graphics.
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Summoning a Djinn in Golden Sun: Dark Dawn
Elemental Djinn powers.
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Using elemental powers to solve a navigational puzzle problem in Golden Sun: Dark Dawn
Puzzle play elements.
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B001TOMR6Q
  • Product Dimensions: 5 x 5.4 x 0.6 inches ; 3.7 ounces
  • Media: Video Game
  • Release Date: November 29, 2010
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (161 customer reviews)
  • Amazon Best Sellers Rank: #3,223 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

57 of 65 people found the following review helpful By Mary W. on December 3, 2010
Format: Video Game
It wouldn't be quite right to say that the world of gaming was rocked in 2001, when the first Golden Sun game was released. Still, it would also be entirely wrong to say that it generated no enthusiasm; to the contrary, Golden Sun, and its continuation, Golden Sun: The Lost Age, were both solid, highly playable RPG adventures with excellent graphics, catchy music, a fun battle system, and likeable characters, and they were well received by fans and critics alike, the former winning a Nintendo Power Award for Best Video Game in 2001. But for much of the fanbase, a duology just wasn't enough. The ending of the second game left obvious sequel hooks, loose threads were not all neatly tied up, and the ambiguity of the ending only exacerbated the pervading feeling of "then what?". Basically, the story wasn't done. In fact, considering the possibilities unlocked at the ending of the second game, it felt more like it was just beginning. But years passed with no real sign of a third Golden Sun game. There was plenty of talk by the creators of the first two games, and a few hoaxes... but nothing solid.

Not until Nintendo's 2010 E3 presentation, anyway. There it was revealed finally that a new Sun would be rising: There would be another instalment in the series. Golden Sun: Dark Dawn is that instalment.

The premise is easy enough to grasp. The world was saved by the Warriors of Vale at the end of Lost Age (in the titular Golden Sun event), but 30 years later, a new threat has risen in the world. Matthew, son of Isaac, the hero of the first game and another character whose identity is kept mum about until well into the game is your player character.
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28 of 32 people found the following review helpful By Brandon on April 29, 2011
Format: Video Game
Having played my way through the GBA iterations of the series (and actually reviewing them nearly a decade ago as a 13yr old), I was pretty much doing backflips when I heard they were finally making a new Golden Sun. I even played through the old ones again to get ready for this one. Unfortunately, we've taken a step backwards. How big a step, though, really depends on what you expect from this game.

---------------------
THE GOOD:
The story gains traction at a decent enough pace, and the game provides plenty of opportunities for newcomers to get familiar with the series in general in creative ways. It's graphics are still pretty captivating and cameras are cleverly used to make battles seem 3D. The GBA Music Composer has been rehired for this game and it shows, his music fits in great. There are a lot of techniques, many hidden that are worth finding and can easily be missed. The dungeon puzzles are awesome and a new hint ability helps newcomers. There's a lot to discover.

In other words, NOTHING about this game is "lazy" and that's oftentimes the number one symptom of an average, 3-Star game. It's a very thought-out adventure and much time has clearly been put on making this a first-rate adventure. All-around, It looks and runs just like a first-party Nintendo Game or something from a respected publisher like Square Enix.

The not so good...two things:

(1) The story, specifically its pacing. Dark Dawn expands on a bad habit that began on the GBA games in that it offers a lot of filler to supplement a story. This one takes that to new levels. Think of the story of this game as a teenager learning how to use the brakes on a car. The game begins with a search for a very important item, for example.
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42 of 52 people found the following review helpful By ChibiNeko VINE VOICE on December 1, 2010
Format: Video Game
I've been playing this almost steadily for the past day & a half, but haven't yet finished the game. (I'll try to update this review after finishing the game.)This entry into the Golden Sun game follows the children of the "Warriors of Vale", which may disappoint those who were hoping to control Issac & company yet again on their journey. Not to worry though, the game creators did a great job of fleshing out these characters & animating them. So on to the review:

Animation: Better than the older games, but that's to be expected. Taking into consideration the time period differences between the three games, players can expect this game to keep up the tradition of having excellent graphics for a handheld game.

Story: Excellent. It's a little slow to start off, but quickly picks up the pace as you play. Like another reviewer has stated, the game is pretty wordy but then, you should expect that from a GS game.

Game Play: Players will be glad to know that you can operate this without a stylus, although using the psyenergy is easier with the stylus than without. The fighting is still turn based like the previous games were, so fans of this style of gaming (like me) will have fun with this. (Additional: I'm further in the game & can see where others are saying that this is an easier play than the previous 2 games. Still some challenge to it, but so far I haven't seen anything along the lines of the Lighthouses or the Gondowan statue so far, though.)

Replay value: I haven't finished it yet, but I can say that this will have some replay value to fans of the GS games or those who like completing all the little tasks they didn't catch the first time through.
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