CHOKING HAZARD -- This toy is a small ball. Not for children under 3 yrs.
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
- Enter your model number above to make sure this fits.
- Extremely high quality components
- One of the best family games ever conceived
- Game is for 2-6 players, age 7 and up
- Simple to play, but challenging to master
- Teaches children strategic thinking skills
Customers Who Bought This Item Also Bought
From the Manufacturer
Top Customer Reviews
I find the optimum number of players is 4 or 5. With 3, the game is over very quickly. With 6, there are so many people to block you, that it is hard to win. That being said, some of my best games have been with 6 people, lasting over 45 minutes! Every move is a trade off between building up your own strategy, while trying to frustrate the strategies of others - if you don't pay attention (especially to the person immediately following you), you will suffer the consequences.
What appears to be a simple concept soon turns into a very strategic exercise. Don't be fooled by the simple rules into thinking that this is too easy - there are many different strategies that you will learn as you play it over and over again, and you will want to - believe me!
The board is sturdy and the pieces are nicer than your average plastic - I think they are some kind of acrylic. Instructions are colourful and well laid out. All in all, a nice looking game that's simple to learn and great fun to play with all ages.
Such games are fun only if some elements of strategy become clear to the average player after one or two games. If a new player does not perceive what strategies are available, they quickly get bored and the game gathers dust.
The Exago rule booklet has a small Strategies section, but the section seems inadequate to me. The Strategies section should better explain how a good player beats a weaker player.
In the 2-player version, both players are trying for 5 of their tiles in a straight line. The *obvious* strategies are [A] get 4 in a row with open cells on each end, [B] block your opponent's growing straight line of tiles with one of your tiles, [C] try to suddenly connect two of your non-parallel short lines at a vortex (intersection cell), to suddenly have two threatening lines.
The trouble with these strategies is they are obvious. If this is all both players understand, the game meanders and little thought is needed, little tension is built, players just want the game to end. But...
...Exago would make a better first impression if it explained better the strategies relating to *islands*.
In the games early turns, each new tile is added to the board. Tiles must be placed in a cell that shares a border with another occupied cell. In later turns each player moves or relocates a tile from one cell to another. The vacated cell might create two islands of tile-bunches; and the smaller island pieces are removed from the board. Those removed tiles are eventually returned to the board.Read more ›
Most Recent Customer Reviews
This was a gift for a friend and his kids love it. It is easy to learn and made well.Published 14 months ago by Kevin Ess
Parents thanked us for it so assume it was well received. Distance precludes us seeing product use in action by recipient.Published on January 1, 2014 by K Park