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20 of 20 people found the following review helpful:
5.0 out of 5 stars
Wow! Fantastic!!, June 27, 2008
Welcome to the FAYZ, short for Fallout Alley Youth Zone. There's no one who's over the age of fourteen; they've all "poofed," they're just gone. But the strangeness only starts there. There's a circular wall, or maybe dome, surrounding the land within a ten-mile radius from the nuclear plant. The wall is impenetrable and burns you if you touch it. There are strange mutations in the animals, such as seagulls with talons, winged snakes, and talking coyotes. Some kids have also developed strange powers. The rules of the world are changing, and Sam is running out of time before he turns fourteen and is bound to poof.
The kids from Coates Academy come down to the town of Perdido Beach, and one of them, named Caine, basically takes over. He acts as if he's benevolent, but people are dying, and it's because his sheriff and Captain Orc's little gang of bullies keep beating people up who break the rules imposed on them by Caine. And while some of these rules are actually valid, others prevent people from gaining any power to oppose Caine.
Sam, Quinn, Edilio, Astrid, and Little Pete find themselves thrown together for survival. Sam knows that something is off about Caine, and he also has a power to shoot fire from his hands. They are constantly running from Caine or one of his allies. They eventually meet a girl Lana, who is a healer, and discover that Little Pete has special abilities of his own. When they save a bunch of kids with power from Caine, who had them imprisoned with their hands cemented in blocks, the kids join their movement to take Caine down. The struggle escalates, and all their lives are at stake.
When I first read the summary for this book, I was extremely intrigued. This new world is almost like a parallel universe. I really enjoyed the references to Harry Potter, Star Wars, Hollywood, Agent Orange (the bad), and other literary works. Reading into Astrid and Sam trying to figure out where they were and what was happening to their world was very stimulating. There is a lot of exciting action in this novel, and even though the kids' powers sometimes seemed like they were taken from the movie The Incredibles, I still enjoyed it. I wanted to cheer and scream at the ending of the novel, and I really hope there will be a sequel to this book. Gone was simply an amazing book; I don't think I can stress that fact enough, and I recommend it to everyone. This book is very thick, and I hope its length will not discourage anyone from reading this fantastic story.
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41 of 47 people found the following review helpful:
5.0 out of 5 stars
Lord of the Flies in a Left Behind world that turns Wild in the Streets, June 28, 2008
Abracadabra anyone over thirteen years old simply vanished. Preadolescent kids are stunned when they realize there is no one ordering them about. Soon that shock turns to fear as a tough mentality begins to create a social Darwinist environs.
With the help of his kinetic power, Coates Academy charming delinquent Caine takes control of Perdido Beach with an iron rule. Sam also has power but he is reluctant to use it as he blames himself for the disappearance. Whereas some of the children look to townie Sam to take charge, Caine tightens his hold through his academy Freaks minion. War in Fallout Alley Youth Zone between the two sides is imminent; though turning fourteen next week means Sam is GONE.
The obvious immediate perception is that of the Lord of the Flies in a Left Behind world that turns Wild in the Streets. The story line explores the reactions of the young when the older generations are suddenly GONE. Michael Grant targets teens, but does not dumb down his apocalyptic thriller, which will delight his audience especially with knowing what Sam knows will happen to him shortly; as he has one week left before he vanishes. Although he prefers not to get involved, he is a natural leader; as is Caine although their values differ. Thus good neighbor Sam expects an OK Corral like battle against Caine that he believes will determine the future, which he hopes is his legacy once he is GONE while his adversary's bully mentality is based on maximize your pleasure at the expense of others in order to live for today.
Harriet Klausner
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13 of 14 people found the following review helpful:
5.0 out of 5 stars
In A World Turned Terrifying, Good and Bad Leaders -- Age 13, June 24, 2008
Remember that controversial reality-TV show where they put a bunch of kids in a ghost town and let them run their own world, without any adults? Whatever happened to that? In reality, you can go only so far without breaking written and unwritten laws; in imagination, you can go all the way, and that's what GONE is: a fully imagined world in which all the adults have vanished and kids are forced to survive on their own, as the world around them mutates in terrifyingly unfamiliar, menacing ways.
What happens? Well, inevitably, leaders emerge, and to me the heart of this book -- and what makes it far more than just an exciting thrill ride -- is the emergence of two leaders, a good one and a bad one. It's not as simple as white and black hats, either: the "good" leader responds very reluctantly, though at last very stirringly, to the call, and the "bad" leader is an attractive and recognizably hurting individual. And they're both 14 years old! And they're more intimately connected to each other than you might imagine.
The more this book sinks into me, the more I connect it with the upcoming election. Our world is mutating in terrifying ways, and we're about to choose someone to lead us into the unknown. What are the qualities of a good leader? Who has them? GONE is an allegory of this moment, at the same time as it creates a gripping, spooky, and strangely seductive world all its own.
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