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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) 1st Edition

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ISBN-13: 978-0820497037
ISBN-10: 0820497037
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) + What Video Games Have to Teach Us About Learning and Literacy. Second Edition + Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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Editorial Reviews

Review

«Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead.» (Katie Salen, Associate Professor, Parsons the New School for Design; Executive Director, Gamelab Institute of Play)
«‘Good Video Games and Good Learning’ is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn’t focus on educational games: he shows how any good game is a context for learning - and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games - but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom - all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read ‘Good Video Games and Good Learning’. It will change the way you think about - and play - games.» (Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author,‘Rules of Play & The Game Design Reader’)

From the Back Cover

"Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead." Katie Salen, Associate Professor, Parsons the New School for Design; Executive Director, Gamelab Institute of Play

"Good Video Games and Good Learning is packed with deep insight about games and learning. If you are creating games or studying them, if you are using games to educate or just want a sneak peek at the future of learning, then you must read this book. Gee doesn't focus on educational games: he shows how any good game is a context for learning-and conversely, what educators can learn from games. His aim is not to tell teachers how to teach, or to tell game creators how to make better games-but instead to bridge the gap between the two. In doing so, Gee presents essential ideas about game design and game experience, cognition and pleasure, and learning both in and out of the classroom-all with the playful rigor and clear thinking we have come to expect from this eminent scholar (and expert player) of games. If you read one book on games and learning this year, read Good Video Games and Good Learning. It will change the way you think about-and play-games." Eric Zimmerman, Co-Founder & CEO, Gamelab; and Co-Author, Rules of Play & The Game Design Reader

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Product Details

  • Series: New Literacies and Digital Epistemologies (Book 27)
  • Paperback: 194 pages
  • Publisher: Peter Lang International Academic Publishers; 1st edition (April 3, 2007)
  • Language: English
  • ISBN-10: 0820497037
  • ISBN-13: 978-0820497037
  • Product Dimensions: 8.7 x 5.8 x 0.6 inches
  • Shipping Weight: 5.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #214,704 in Books (See Top 100 in Books)

More About the Author


James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and Regents' Professor at Arizona State University. He is a member of the National Academy of Education. His books include: Sociolinguistics and Literacies (Fifth Edition 2015); Situated Language and Learning (2004); An Introduction to Discourse Analysis (Fourth Edition 2014); What Video Games Have to Teach Us About Learning and Literacy (Second Edition 2007); How to Do Discourse Analysis (Second Edition 2014); The Anti-Education Era: Creating Smarter Students through Digital Media (2013); and Literacy and Education (2015). Prof. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.

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6 of 9 people found the following review helpful By J. Mosley on January 28, 2008
Format: Paperback
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
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1 of 2 people found the following review helpful By E. Viets on January 16, 2010
Format: Paperback Verified Purchase
A very interesting look at various game and their possible application in the classroom. I'd recommend his other book first, but this one offers a nice collection of essays that further some of his earlier arguments.
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