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If you're a fan of the side-scrolling-shooter genre, however, this edition likely will please you. It has almost everything that a trigger-happy arcade hound could want: rapid-fire framerate, lots of color and animation, and that wonderful '80s feel. It also has some of the glitz that younger video game fans demand, such as two completely new CG intro videos that look pretty dang cool.
Konami has pulled out all of the stops in revamping the look of the gameplay, too. The two games now are quite polygonally charged and texturally sophisticated. The graphics now use environmental mapping, and polygon morphing makes the animation very smooth. Another nice feature, especially for a game like Gradius is that a stage-selection mode and a continue feature have been added to allow players to go back to wherever they want to start over, revisit, and/or practice a tricky spot.
While it might not register in the minds of those of us who are addicted to high-profile launch games like Dead or Alive 2: Hardcore, Gradius III & IV might be good to buy for casual gamers of all ages and skill ranges, since Konami has added modes for beginners and advanced players. Everyone from granny to baby brother should be able to pick up this title and thrash right out of the box. --Todd Mowatt
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Most Helpful Customer Reviews
11 of 11 people found the following review helpful:
5.0 out of 5 stars
For fans of oldschool shooters, this is PURE GAMING HEAVEN!,
This review is from: Gradius III & IV (Video Game)
Gradius III & IV(2000). A PS2 collection of two classic arcade space shooters.Back in the 80s and early 90s, space shooters were a very popular breed of arcade game. The first many didn't offer much more than just firing at endless ships over and over again, but several others opted to add something unique to the formula. 1985 saw the introduction of Gradius, a game where you controlled the Vic Viper space jet through many challenging levels full of aliens, robots, and varying terrain. What was unique about Gradius was the customizable power up system it had. At the bottom of the screen, a long list of various upgrades for the Vic Viper is shown, and the more powerups you collect, the more useful upgrades you can acquire. You can add anything to the ship such as increased speed, bombs, multidirectional guns, piercing laser canons, or even add a helper ship to battle alongside you. It's a very deep customizing system, and it only increased with each new game. There was the spinoff Salamander(1986) a.k.a. Life Force, and Gradius II(1988) which were both successful sequels over in Japan. Now we get to this incredible PS2 collection focusing on Gradius III(1989) and Gradius IV(1997). Here's a brief description of each of the games: Gradius III offers the most levels, most upgrade customizing, and it's also the most difficult release yet. Since it was released back in the late 80s, the graphics are 16-bit quality with midi-sound effects and music. To date, I find this to be my favorite Gradius game of all. The levels offer plenty of variety ranging from sand pyramids, to warping bubble fields, to erupting volcanoes, to stone mountains containing those Easter Island statues, to crystal caves, and even a few bio-organic stages as well. In this game, you only get a limited number of lives, though you can select any part of every stage once you've cleared each one. Gradius IV on the other hand, is slightly shorter and more simple, yet the graphics here easily blow away the games before it. The sound quality is also much improved backing the gameplay with an awesome cd-quality soundtrack. Most of the stages here represent ones from previous Gradius games, such as the sun-sphere stage from Gradius II. However, thanks to the improved visual quality, Gradius IV takes these stages and adds brand new elements to them, such as the wavering lava in the volcano stage. In this one, there is no stage select, but you can continue as many times as you wish, though it still doesn't help make the game any easier. The best way to describe the Gradius series is by a phrase I've heard before by another amazon reviewer: "Easy to learn, difficult to master". And it's VERY difficult to master at that. Anyone can easily pick up the game and quickly learn how to balance flying the ship around enemies and managing the powerups at the same time, but it takes great patience and a truly dexteritous gamer to actually make it through to the end. Never before have I played a game that's so challenging, but at the same time a game that I love so much. Even with the deep upgrade customizing system, THE SOLID GAMEPLAY HERE IS UNRIVALED. Remember back in the old days when you got the shivers playing your favorite oldschool game, such as Super Metroid? Well, that's the same feeling I got when I popped in this collection as the rocking title theme kicked in. Pure nostalgic bliss for older gamers. There are a few extra modes as well, and you can unlock them if you beat each game on different difficulty levels. Despite its genuine nostalgic appeal, this game has received nothing but downgrading reviews. It's just too bad that this game was released right at the launch of the PS2 because it was seriously overlooked in favor of newer games with better graphics. A system launch is the absolute worst time to release game collections like this because most people will only buy the games that utilize a new system's graphic capabilities. It was automatically pushed aside because it didn't "take full advantage of the PS2's cpu processor". Whatever. To me, graphics don't matter much if the gameplay is very shallow. You may think differently, but I play games because of how fun they are, not because a character model has 43 million polygons. Gradius III & IV Collection is a prime example of substance over flash. PROS -many modes of difficulty. CONS The verdict is that if you like or love oldschool shooters and grew up with them when you were younger, then you should absolutely love this Gradius collection. On the other hand, if you don't like shooters, then stay away. Of course you can always rent the game if you have trouble deciding whether you like it or not. I consider this to be the best $20 I've ever spent on a game. Give it 5 stars if you love this type of game, and 4 if you find it to be too difficult. Also look out for the new Gradius V coming soon. HIGHLY RECOMMENDED TO FANS OF THE GENRE. Other games which are similar to Gradius III & IV:
13 of 15 people found the following review helpful:
4.0 out of 5 stars
Rob Cameron,
By
This review is from: Gradius III & IV (Video Game)
Okay, before you get your hopes up too much, this is *not* a new Gradius game. It's an arcade perfect translation of Gradius III and IV from the arcades. It's just a regular 2d side scrolling game.That doesn't mean it isn't a great game! Gradius is one of the best side-scrolling games ever made. Just because you got a brand spanking new 128 bit system doesn't mean you're too good for the classics, does it? :) I think it's great to actually see a 2d game now and then. Everything is 3d these days! If you're looking for a really cool semi-3d shooter, check out Slipheed: The Lost Planet. (You might remember Slipheed from the Sega CD days.) I say semi-3d because it's a top-down shooter, so you don't really have full 3d movement (like a flight sim) but there are huge 3d bosses and all kinds of sweet terrain and backgrounds. Also a great game to show off the graphics power of your shiny new system!
9 of 10 people found the following review helpful:
4.0 out of 5 stars
don't be 2d sprite hatin',
By tt (wouldn't you like to know) - See all my reviews
This review is from: Gradius III & IV (Video Game)
Ahh... I remember those days with the Nes/Snes/Genesis and mindless side scroll-shooter games. Extremely fun for a while then the "mindless" part kicks in. If you enjoy games like einhander by square or the r-type series, get this game. If you dont, atleast rent it.oh and a response to another reviewer whom shal remain nameless: just because a game isnt 3d doesnt make it a waste you ignorant ignorant fool.
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