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166 of 205 people found the following review helpful:
5.0 out of 5 stars A Worthy Member of the GTA Series
I adore the GTA series and have been looking forward to the release of GTA IV for a *long* time. The developers know that a very high bar would be set for this one, and you can see the time and effort they poured into every last detail from the very first moment of the opening credits. It is more like a movie than a game. This "immersive movie" quality stays with you...
Published on April 29, 2008 by Lisa Shea

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31 of 39 people found the following review helpful:
3.0 out of 5 stars GTA 4 Really?
Before I start ranting, I just want to say that GTA4, as a game of its own, is actually quite good, but as a GTA game, it has shortcomings. So Let's kick this review off right.

Graphics: GTA4 has rather well defined graphics. It is definitely much better from it's predecessors. Among many of the improvements graphically; people in the car actually move as...
Published on January 1, 2009 by Whatsawhizzer


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166 of 205 people found the following review helpful:
5.0 out of 5 stars A Worthy Member of the GTA Series, April 29, 2008
= Fun:5.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
I adore the GTA series and have been looking forward to the release of GTA IV for a *long* time. The developers know that a very high bar would be set for this one, and you can see the time and effort they poured into every last detail from the very first moment of the opening credits. It is more like a movie than a game. This "immersive movie" quality stays with you through every moment of gameplay.

You walk down the street and the shadows dapple through the overhead bridge grid. Dusk begins to fall and the sky gets that orange golden glow, the shadows lessen.

Voices show the same attention to detail. You've got a variety of languages thrown in, plus accents galore. There's the Long Island drawl, the Rastafarian's lilt, and of course the hard edge of eastern Europe.

Your main character is Nico, fresh off the boat and coming in to Liberty City (i.e. New York City) to see his cousin Roman. They are eastern European and rather poor. This of course is going to change soon, as Nico moves his way up in the world.

My boyfriend's from New York City so we were amused at how they kept the landscapes identical but renamed Brooklyn to Broker, Manhattan to Algonquin and so on. There was one time we were walking down the streets and had lost track of where we were. "Looks like the Bronx" he commented off-handedly. We zoomed out. Sure enough!

I do have to say that the people on the streets of this game swear far more than the average people we pass in the real NYC though!

Which brings up an important point. GTA IV went straight for the "Mature" rating with this one. This is clearly meant for mature gamers ages 17 and over. There are strip clubs. There are violent battles. There is more swearing than pretty much any other game out there. Adults love this as they love the Sopranos and Scarface - but any parent getting this for a minor should know what they're getting into.

But that being said, as a game for adults, this is *awesome*. There are just so many little touches that shine. You can play bowling games with your date. You can make choices between alternate choices which affect how people feel about you. When you get near a railing, you can side jump over it, smoothly. You carry a cell phone and gather contacts for use. You can visit internet cafes. You have a variety of radio stations to listen to, plus TV stations to watch.

This is easily a game you can play for hundreds of hours - then go back and start over again and get another new experience by making different choices.

I can't get over how gorgeous the game is, and how smoothly it plays. You grab a knife from an enemy and use it to take him down. You drive along the Hudson and watch the lights of the carnival shine. You listen to your favorite songs on the radio while the neon lights of the city drift by. You really begin to relate to the characters, to understand their personalities, to connect with them. It makes the choices you make have meaning and emotion.

As much as I adore many other games - Halo, Mass Effect, etc. - I really think this is the first game that makes you feel that you are in a movie. The graphics draw you in. The voices are amazingly well done and varied. The plot draws you in, having you wonder who to trust, having you wonder what is going on with the characters.

Highly recommended. I'm doing a full walkthrough for the game so feel free to ask any questions you wish!

I want to add a note - some players are having trouble with understanding the dialogue. I watch a ton of international films so I didn't have any issues. However, if some of the language is too accented for you, there is a subtitles option. Just turn that on and you'll always know what they are saying.
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30 of 36 people found the following review helpful:
5.0 out of 5 stars open-world fans.. our time has come!, April 30, 2008
= Fun:5.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
9.25/10

When Grand Theft Auto III came out(the reason i got a PS2 way back in 2001), i knew something great was in the mix. it was a sign of change in the gaming industry. it showed us there could be more to games than levels, more than high scores, and more than even a good story. it showed us a virtual world you could become totally engulfed in(outside of RPG's). a world where you could go anywhere and do anything(although that was just mostly stealing cars and shooting pedestrians in those days). over the years they've made some serious improvements, from the bikes and helicopters of vice city, to the jets and ability to duck and roll/ manually aim in san andreas(finally!) and now their first venture onto this generation has finally arrived, and its a great day in the gaming world

the series continues to awe with this installment, even in this day and age in video games. Graphically speaking, it is simply beautiful. its amazing how much attention went into every aspect of this world. theres cracks and pot holes ranging in depth in the road, and varying curb heights. vehicle damage is very impressive, from dents and scratches to a hole for each bullet that hits. the lighting system is amazing, with day/night cycles and a rotating sun throughout the day. naturally the game doesnt have the detail of say Call of Duty 4, but you could fit like 50 Call of Duty 4 maps in this city! its that huge. you have to take the size of a game into consideration when rating the graphics, thats been a given for how long now?? just to clear things up for the clowns complaining the graphics.

when you walk out the door theres so much to be done you might want to keep a checklist for the days. although what you actually choose to do is up to you. causing chaos is always an option. you can go bowling, play pool, play darts, get drunk, go to a srip club, get some food, check out the in game internet, and tons more. you could always just surf the channels on your TV.

your cell phone is a pivotal part of the game. you can call friends and girlfriends for various activities(some are listed above), and if you neglect them for long enough, they'll call you. you can also call potential employers for jobs.

theres the standard "go kill this guy" and "go get this" but they have been very entertaining anyway so far. theres much more depth to many missions, including stealth. one example is having to steal a cop car, then proceed to pull over different shipping trucks until you find the one full of TV's.

gameplay is vastly improved. the cover system is great, allowing you to quickly roll and protect yourself behind random cars, trash cans, and basically anything else thats big enough.

the game has a much more realistic feel than previous entries. you'll find yourself making sure theres no cops around before committing crimes. the star system is still here, but this time your wanted level is radius based, and if you can get far enough away from all cops, or at leased out of sight, your wanted level will go down. its honestly genius. i narrowly escaped one by jumping the guard rail and running down a steep hill, only to see another driving my way in the distance. quickly ducking into the alley behind a dumpster, i watched him roll by and waited for my stars to begin to fade. some cars are locked and you'll need to break a window to get in and proceed to hotwire it.

-for all you parents out there, the content is more mature than previous entries. you get a pretty good look at the in-car action with the street workers.. hehe.. and "coarse" language is used every couple minutes(at leased). the violence and blood looks more realistic now too. thats usually not what you guys worry about so much though.

my only real complaints are the hand to hand combat(its the most solid of the series but San Andreas seemed to have more move depth), and the fact that you cant go into more buildings. dont get me wrong, theres TONS of places to go and things to do, but i was hoping for even more. there have been waaay too many things that made San Andreas great and were simply missing here. no car customization, less clothes, less weapons, no property to buy, and more.. in some ways its one step forward and two steps back.

i wont elaborate on the story much, as its already been done heavily. basically your an illegal immigrant from eastern europe. your cousin convinced you to come to America with his stories of mansions and sports cars. when you arrive things arent quite as described. you start in the darkest, grittiest part of Liberty City. a pocket full of change and a head full or dreams. what happens next is in your hands..
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31 of 39 people found the following review helpful:
3.0 out of 5 stars GTA 4 Really?, January 1, 2009
= Fun:3.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
Before I start ranting, I just want to say that GTA4, as a game of its own, is actually quite good, but as a GTA game, it has shortcomings. So Let's kick this review off right.

Graphics: GTA4 has rather well defined graphics. It is definitely much better from it's predecessors. Among many of the improvements graphically; people in the car actually move as they speak, blood stains actually appear on your car if you hit people, hitting newspaper stands actually cause newspapers to go flying everywhere, and some of the text on those flying newspapers is actually legible. So, suffice it to say, GTA is graphically a good game. Is it as good as all the other games out there, not really, but it is an open ended gameplay where you can go anywhere, and as far as that goes, it is pretty great.

Glitches: The game has quite a few glitches, as most of them do, which cause random events from a car to start flying in circles to your legs falling through the floor. It is expected in most games of this style I suppose, but is worth mentioning that these are no fewer than any previous GTA Game.

Setting: Taking place in a new liberty city similar to New York, the game offers little in the ways of variety. You go from tight closed off streets with big buildings to tight closed off streets with really big buildings. It is a bit claustrophobic, giving you very little room to just drive and speed up to top speed. San Andreas was expansive, giving you three cities completely different in appearance, numerous small towns, mountains, forests, and deserts. 4 gives you one city, nothing else.

Car Gameplay: The cars in this game seem much more difficult to control, was this done for realism sake, I am not sure. However, sometimes, some cars have incredibly poor traction and put you into terrible accidents when you think you have plenty of time to stop. It is hard to tell which cars are better, as appearance doesn't always suggest driving style. A couple of added things kind of make the gameplay funner. Most park cars are locked now, so you actually break the window, unlock the car, then actually hotwire it, You can speed up hotwiring, but it usually doesn't take more than a couple seconds anyway. Also, you can receive damage, fly out the window shield, die in fatal accidents, drive drunk (which always gets a cop on your tail) and even have a car die and won't start up again. However, many of these events seem random, and you can ram a building at 50 miles an hour and recieve no damage, or hit a fence and 25 miles an hour, fly our your window shield, and have you car land on you. So that kind of sucks.

Person Gameplay: On a surplus, you can now use cover and hide behind stuff, also peaking out from behind cover to shoot an opponent. You also have a new melee system, which includes kick, punch, and block combos. It isn't much better than the original system, but it does give you a bit more control over what you are doing to your opponent. However, once you get a couple guns, this becomes almost irrelevant anyway. Everything else is just about the same from previous games.

Story: The story is OK. I can't say I feel too passionate about the protagonist, who just doesn't appeal to me as much as the GTA3 + characters, who were frequently hilarious and likable. Niko revenge story does not seem as passionate as GTA3, and that guy was a mute. He lacks the ambition of VC character, and SA did a better job of displaying that protagonists goals and ideals(protecting his home and family). Besides that, it seems less humorous and more serious of a story. It still has all the jokes from the previous GTAs, I can't really put my finger on it, but everything in this one just seems more serious. One reviewer believes that this is GTA with a conscious, which I kind of agree with, maybe groups put pressure on Rockstar to make them show the consequences of your actions, since it seems like you're constantly being reminded that killing, drunk driving, and prostitution are bad.

The Extras: This is where I feel the game fell. Had this game been the direct sequel from GTA III, I probably would have been a lot easier on it, but VC and SA existed, and this game almost seems to have forgotten that fact. This game almost seems like a stripped version of it's predecessors. No gang wars, no gambling, no owning businesses, no car collections. Flying has almost been cut out of this game, although I can't imagine why, it was such a successful feature. Fighting on a flying plane, then para shooting out was the coolest thing ever, not to mention stealing a harrier jet from a battleship. The girlfriend thing from SA was added to, making normal friends too. This is worse, as you now have to maintain relationships with not only your gfs, but any friend you make as well. I also believe the "sex scenes" you get at the end of the date are toned down a bit. I dislike where Rockstar is going with this game, it almost as if they want to take the open part out of open game. They keep you caught up with their characters with frequent cellphone calls, rather than letting you initiate your own sidequests by setting in the right vehicle or shiny circle.

Sum it Up: So in general, this game is a worthy sequel to GTA III... as long as you pretend SA and VC did not exist. It cuts out way too much content added in the last two (what do you call them, expansion packs?). Why they felt the need to cut so much? Or did they feel they had to to make room for more graphics? If so, I would pick side missions and content over graphics any day.

One more beef that bugged me endlessly, they cut out hidden packages and replaced it with flying rats that you can shoot. That was a good idea, but the thing is, you don't get anything unless you shoot all 200, which gets you an achievement (big whoop) and a pop up for just about the only flying thing in the game (helicopter). I always depended on those items that pop up have 10, 30, 50 packages. Just knowing that if I got arrested or used up my ammo, that I always had a store at my place was great. This just bites, what horrible thing happened to Rockstar, whom created a nearly perfect game with San Andreas, feel they needed to take a chainsaw to the game and cut out all of its charm. Oh well, I hope that answers your questions and helps your decision in getting GTA 4.
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9 of 10 people found the following review helpful:
5.0 out of 5 stars It is Grand Theft Auto, afterall, May 1, 2008
= Fun:5.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
Here's what I don't think many people touch on in their reviews, or maybe I just don't read enough of them. This game is Grand Theft Auto, it's not anything else so don't expect it to be, much like I did.

That said, yes I was a little disappointed when I first started playing GTA IV after several very long, anxious days at work before its release. The reason being that I was spoiled by games like Saints Row etc.. and forgot how the GTA series played. Yeah Saints Row is a rip-off in many respects but it is not the same game at all.

With this new installment I expected the GTA series to evolve, but it didn't, it upgraded. Yes the graphics are better, the characters are more real, the physics engine is pretty darn awesome, the combat is more fun, the list goes on but ultimately the game is what it is. If no one told you this game was GTA before you played it, you would be able to tell by the way NPCs move and act, the way you learn things with on-screen dialog, the way the character controls, and just the general feel of the game. Certain aspects have been the exact same for years, ever since GTA III.

If you found some of these aspects annoying, (like not being able to simply move a foot in one direction to get closer to a rack of clothing without passing it up entirely because there is no fine movement at all) it is irritating and quite frankly makes the game actually feel very dated.

Instead of droning on... If you expect this to be an improved version of Grand Theft Auto, you're going to love it. (with some possible exceptions like the driving mechanics). Everything you yearned for from previous GTA's is back and better than ever. However, if you wanted the next-gen evolution of a sandbox, do whatever the hell you feel like it game with mind-blowing innovations and new things to learn about and do, you will most likely be disappointed.

After coming to this realization I found the game much more enjoyable and that's why I gave it five stars. As a GTA game, that's what it deserves.
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40 of 53 people found the following review helpful:
5.0 out of 5 stars If you can make it here you can make it anywhere., May 17, 2008
By 
trashcanman (Hanford, CA United States) - See all my reviews
(TOP 1000 REVIEWER)    (VINE VOICE)   
= Fun:5.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
Length:: 2:23 Mins

GTA 4's story centers around a sarcastic Eastern European immigrant come to America to get a fresh start away from the corruption and violence of his home country. Whoops. Critics have often harangued the violence and the criminal aspect of GTA, but what flies over their heads is that satire is the premise of the series and always has been. And frankly, the violence here pales in comparison to Gears Of War or Condemned 2: Bloodshot just to name two. GTA's immense popularity is not because of the degeneration of our society (we've got reality television for that), it's because the series is constantly innovating and offering fun spot-on gameplay, brilliant humor, and is a game made by and for an adult audience. So if your child is playing this game, blame yourself for giving your child the means to get it or for not paying attention to what they are doing with their time, not Rockstar for making top-of-the-line entertainment meant for adults (see the markings on the box?).

GTA 4 seperates itself from the past iterations in several ways. First, the arcade feel is largely gone. While the controls are vintage GTA, the overall feel has changed. In previous games, I never got into the story because I would get sidetracked rampaging with katanas and molotov cocktails or hunting for a tank. Now a lot of the distractions like crazy weapons and vehicles and building up your character stats are gone and the story behind the madness is a truly engaging one for the first time. The city is more alive than ever and there is more to do. The characters you meet are all brilliant and interacting with them is seriously fun. Take your girl out to a bar and watch her serious issues surface as she stumbles around slurring curses about "that fu#*ing whore" she thought you were checking out. Or challenge your buddies to bowling, pool, or a friendly game of darts. You ca even head to the comedy club to check out actual routines from Ricky Gervais or Katt Williams. The dialogue during these bonding activities is varied and reveals much about your Liberty City aquaintances, many of whom have special services to offer you should you become close. The entire game is so well-written that one often gets the impression that they are playing a Tarantino flick. Oh yeah, it's that good. The multiplayer aspect is also fun and varied allowing you to battle stangers for Liberty City dominance or just drive around with your friends wreaking havoc. Taking into account the amazing single-player game this really wasn't necessary, but the fact that it is even included just makes this game that much more awesome.

Now all of that is well and good, but what makes GTA 4 the second work I'm upgrading from mere video game status to an official work of interactive fiction (the first was Mass Effect) is the sheer depth of the world in which you exist. So far I have spent multiple hours just surfing the game's internet. That's right, there is a virtual worldwide web in-game complete with dating sites, a Craig's List parody, advertisements, personal blogs complete with flame wars, email, and much more. Hell, you can even download custom ringtones and themes for your cell phone! That is nuts. Do you know how ridiculous it feels to spend that amount of time in a video game surfing a fake internet? There are also several satirical television shows you can watch in your apartment (go Republican Space Rangers!), and naturally there's the radio; the sweet, sweet, sounds of GTA radio stations. There's a rock station featuring Iggy freakin' Pop as the foul-mouthed DJ, classic hip-hop and R&B, smooth jazz, techno, LCHC (Liberty City HardCore), and even an all Bob Marley station just to name a few. Then there's the thinly-veiled talk radio parody station Weazel News featuring the funniest Rush Limbaugh impersonator you're ever likely to hear. You even hear news reports about incidents you were personally involved in as you drive. This game is DEEP.

Honestly, if you like video games or digital entertainment of any kind then this as good as it gets. And if you don't like those things, do your best to hide your ignorance and don't go spouting off about things you don't know anything about. GTA 4 is a brilliant satire full of jabs (and a few haymakers) at American politics and any violence is incidental in comparison to the brilliantly crafted story and interactivity of the in-game world that Rockstar has created. I'll say it again: this is not just a video game, this is interactive fiction on par with some of the great works of modern storytelling. If you own a video game system and you think you can handle some naughty language without getting all hysterical, buy it. It's that simple.

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13 of 16 people found the following review helpful:
2.0 out of 5 stars Mind-bogglingly overrated, February 9, 2009
By 
S. Gilbertson (Minneapolis, MN) - See all my reviews
(REAL NAME)   
= Fun:2.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
GTA 4 is a long, long... long game. Is it fun? A little. There's a lot of tedium, and somehow the spark that made the last games in the series such inimitable experiences is gone.

In at least a couple of ways, GTA 4 is too big of a game. The map is too big, and the intentions are too big.

Too quickly did I start to tire of having to drive to all the different places in order to get missions, and then drive to the actual missions. About 1/3 of the way through the game, I started using taxis to get places almost exclusively. And... isn't the heart of this game supposed to be driving around in a giant playground? Aren't I supposed to get distracted from missions and just screw around for 45 minutes for no reason? Somehow, none of that is fun in this iteration. This was just one giant mission slog 'til the end.

I was really excited that I'd finally get to ride around subways -- I was really excited to get some small whiff of the excitement of being in the actual New York City. At first, I thought my hopes were simply too lofty, but now I realize this game just isn't that fun. I used the train system probably twice total. What's the point? Between taxis and cars, why would I use the subway system?

And what good is a huge world if almost every square inch of it is identical? GTA 3, Vice City, and San Andreas all had areas with very different feels and textures to them. Remember how in San Andreas, you could be in the ghetto, or go up into the Hollywood hills, or go drive out into the boondocks? None of that variance of experience exists on GTA 4. Here, no matter what island you're on, every square block is exactly the same. With the exception of hills and a few annoying water-based missions, the entirety of GTA 4's world is interchangeable: city blocks, light poles, people, and way too many police officers.

And forget about Central Park; you'll spend the end of one mission here, and that's it. There's no reason for it to exist.

GTA 4 also loses the cop-versus-player dynamic, as well. Here the cops feel almost like an afterthought; they're annoying, predictable, and are only brought in to increase the difficulty of missions.

And once you've tired of the missions - the endless whack, chase, and escort jobs you have to pull for endless, anonymous mobsters - you can spend some time with the most utterly pointless and tedious feature in any game I've played recently: relationships.

In GTA 4, you can befriend people and date people (just women, as far as I can tell, except for one mission). These people will call you up from time to time and ask you to hang out, doing things like getting drunk (which is actually a great simulation of inebriation -- so good, in fact, that I think they should make kids do it in driving school), playing darts, and eating food. When you do this, they will like you more (like in The Sims), and if you do this a lot of times, you'll get a modest benefit, like cheap guns and not-always-successful cop wanted-level reductions. This might be a fine side-benefit if it were semi-hidden and didn't take the incredible time investment required for what is basically a chore that gets you something you don't really need, but GTA 4 inundates you with this relationship crap. The game makes a point of nagging you about various relationships right after you've begun a mission, so you're forced to tell the person "no" and incur negative repercussions on this relationship. Why the **** did they do this? What is the purpose of putting you in a fake moral quandary? Maybe the GT in GTA stands for Guilt Trip now.

And there's no more powerful symbol for how flawed this game is than how awful driving is. I don't know for the life of me why they changed the driving system so substantially, but they did. It's like every car weighs 4 tons and has soap all over the tires. Even after playing for nearly forty hours and having the best cars in the game, I still never got the hang of power sliding -- even though I did it many times every time I drove a car.

In conclusion, I have a lot of gripes with this game, but I don't think they necessarily add up to the sour taste GTA 4 leaves in my mouth. This game just doesn't feel as good as GTA3, Vice City, and San Andreas. I'm not totally sure why. I do know that the whole time I played this, I pined for Vice City. I pined for the lush, colorful environments; I pined for the ability to drive down the beautiful, art deco-clad beachside strip. But most of all, I pined for the transcendent fun (really, almost ecstacy!) the past GTA games have provided. Don't believe the hype: This one's a heart crushing dud.

Score: 2/5

Verdict: Not worth playing
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18 of 23 people found the following review helpful:
4.0 out of 5 stars GTA, but prettier and more dialogue, May 2, 2008
By 
Nima Moayer "Nimalicious" (Fort Lee, NJ United States) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
I have read too many reviews saying how "GTA IV is going to redefine games...GTA IV one of the best games ever made...etc." I finally decided I should share an objective view of GTA IV to those of us who aren't GTA fanatics.

Before I get slammed for my views, I would like to mention that I have played all the GTA games (from original GTA for PS thru GTA San Andreas).

Is GTA IV a great game? Yes.
Is GTA IV game redefining or revolutionary? No.
Is GTA IV worthy of a next-gen tag? Probably.

Was GTA IV worth the hype? Not really.

GTA IV is a great game. That's it. End of story. It is not going to challenge the way future games are made. It's not going to raise the bar. This is basic GTA formula, but prettier, more dialogue, and a cell phone. There is a tremendous amount of detail that has been put into this game in terms of graphic and sound, however, that doesn't mean it brings anything new to the table. GTA III was a truly revolutionary game and redefined what 3D action games could do and should do when it was first released on the PS2. On the other hand, GTA IV is basically a rehash of the same formula from GTA III thru San Andreas. Sure, there's a cellphone and the physics have been revamped in this game, but that's not enough to say it's one of the greatest games ever made. I ask those who've played GTA III to think back to how original and innovative that game was and how it fundamentally changed all future games that came out after it. In my opinion, you could probably take GTA IV, dumb down the graphics and cut out some dialogue, and it would probably be playable on PS2. Some call this a next-generation game, but what defines a next-gen game? If you base it on graphics and gameplay, GTA IV does not meet those requirements. There are numerous games out now that look better than GTA IV and the gameplay is the same since GTA III. Not even the misssions types are different! Also, I have major gripes with the camera while you are driving; frankly, it is all over the place. However, the sheer size of Liberty City and the scope of presentation definitely puts the game beyond what the PS2 or XBOX were capable of.

Now beyond that, if you are a GTA fanatic, you will love GTA IV. It will give you everything you love and 1,000 times more! But, if you've played previous GTA games and found they may be too repetitive or they weren't your cup of tea, then don't worry. You're not missing out on much if you don't play GTA IV. Although I haven't beaten the game, I'm about 5 hours into the game, and so far, I haven't had any of those "WOW!" type moments that truly memorable and historically classic games give you. GTA IV will go down in the history books for shipping units, but it definitely won't go down in history as one of the most top 10 influential games. GTA III still holds that crown.

I gave GTA IV 4 stars because it is still a fantastic game, however, not worth the ridiculous hype it is recieving and extraordinarily high reviews it is recieving in gaming magazines and websites. This is definitely not a 10/10 game. There are way too many issues with it to be labeled "PERFECT."
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10 of 12 people found the following review helpful:
2.0 out of 5 stars Rockstar's Not So Grand Opus, October 11, 2008
= Fun:3.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
There's no need to discuss the hype behind this game or its commercial success. We all know it was well received by the public, got great reviews and made Rockstar even richer.

So how does it play? Was it worth the wait? Should it have waited even longer? Maybe and absolutely.

The game does an admirable job of representing what is basically New York and having a sympathetic lead who kills, steals and double-crosses to survive. He doesn't like what he does, wishes he didn't have to do it, but in order to fulfill his objective, he has to do these things. (Note that the vast majority of people he kills, steals from and double-crosses aren't even worthy of being called scum.) The game also forces the player to make some hard choices which have long-lasting consequences. And of course, true to form for a GTA game, there's weapons, explosions, sex, car chases, gun fights and profanities aplenty.

Which leads me to the first of many letdowns for this game. The missions are so repetitive, so tedious, so monotonous, and so boring that it is literally impossible to truly differentiate one mission from the next. A good 50% of the game, probably more involves shooting endless waves of enemies, many of whom pop up in completely illogical places. It is very easy for one enemy to kill you in a matter of seconds after having done so well up to that point.

Which brings me to my next point: Mission failures. The system Rockstar put in place is by far the worst system in any AAA video game, and budget titles would do well to stay far from this as well. If you fail a mission, you must restart the mission entirely. From the beginning. Every single time. It doesn't matter if the mission is a single chase, a single shootout or if there is more than one part to it. (The final mission has five parts to it.) If something goes wrong, you start back at the beginning and you have to redo the entire thing all over again. There are no mid-mission checkpoints. This is completely inexcusable. Operation Flashpoint came out in 2001, so video games have had checkpoints in them for at least seven years now and probably longer than that. Please don't put in a comment about how I forgot about how X game had them in 199X. I am not interested, I am only using that particular game as an example. That's it. End of discussion.

And yet, when you do restart, you still lose EVERYTHING you used in the mission. Why is that? Why should I have to replenish everything I lost on something that didn't actually happen? I can't think of any game that does this, and I probably wouldn't want to play such a game, mainly because I prefer games that are fun. Is having to restock ammo and armor on a mission that didn't actually just happen fun? No. That's downtime, and downtime isn't fun, especially when it's needless downtime. And Rockstar isn't based in someone's garage. This is a very large company with a huge budget, so these amateurish design decisions are even more inexcusable.

Speaking of inexcusable design decisions that were antiquated long, long ago, let's discuss another aspect of gun fights. For some reason, when Niko is being shot at, his default speed, running or walking is the exact same speed as when nothing is going on. SWAT 3 came out almost NINE YEARS AGO, and that game had a dynamic speed change. In other words, if shots were fired, everyone sped up. Not Niko. No, he'll just wander around unless you actually hit the run button. Which also makes him run just as fast as though nothing is going on. Wouldn't someone who is trying to find cover so they don't get shot move faster than if they aren't in danger? If you'd like a more recent example of what Rockstar should have done, take a look at Mass Effect.

The driving mechanics also have a much higher learning curve than what it needs to be, especially with motorcycles and helicopters. Why Rockstar didn't take more time honing the controls and making them easier to pick up is anyone's guess. Same with ladders. I have a friend who will tap the Y button until his thumb is ready to break and even still Niko will not climb the ladder that is right in front of him. This is usually after swimming a ridiculous distance to it since the game doesn't allow the player to just suicide and spawn at the nearest hospital. No instead we have to swim ridiculously long distances. Talk about fun huh?

Which is about the same as can be said for multiplayer. You just walk or drive around the city. There is nothing to do. Nothing. No activities, no places to go, nothing. There are some missions that can be done but if you just want to free roam with a friend in multiplayer, that's ALL you get to do. A drop-in, drop-out co-op in the story mode would've been much, much better.

Oh, yeah, the story. Well what little there is isn't too bad, when the game actually allows you to see it. Most of the time it's too busy bogging you down with those same repetitive missions I talked about earlier where it always goes the exact same way - a deal that shouldn't have any problems where Niko is just there "as insurance" turns into a battle ground with lots and lots of enemies, then just they're all dead, more spawn in the area that was just cleared, then the fight leads to a car/motorcycle chase which leads to a police chase, lather, rinse, repeat. Almost all of the missions have this exact same format. The only things that change are the goons' clothing and the SET of lines Niko yells out as he kills them (not the actual lines themselves.) So don't worry kids, if you heard him say something in a mission, he will say it again! And again....and again....and again.

And lastly, for some reason even though games have been doing this for years, GTA IV still allows objects that obstruct your view of the player to remain opaque. Every other high quality title I have ever seen that operates in 3rd person forces such obstructions to go transparent.

The characters Niko takes missions from and/or befriends are your stock cardboard cutouts but let's face it, no one plays a GTA game for the character study. That's why we have those....um....what're those things called, libraries have them....oh well. Anyway, the dialogue is at times rather humorous, especially when Niko is hanging around Brucie. I think we've all known a Brucie at some point in our lives, so to see Niko indirectly poke fun at these guys is a treat. And as usual, GTA IV satirizes many aspects of society and pop-culture that are just begging for it. Celebrities, radio-talk show hosts, gossip magazines, plenty of entertainment venues and the masses that support them all get the healthy shot of parody that has been coming to them for years.

With a whole lot more polish, mid-mission checkpoints and far less repetition, GTA IV would deserve the accolades and commercial success it has enjoyed as of late. As it stands, however, it is yet another proof that hype, a big name label and commercial success do not always mean a great game. It is a good game, but nothing more.
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20 of 26 people found the following review helpful:
2.0 out of 5 stars It's not really GTA... not really, June 22, 2008
By 
= Fun:4.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
I tried really hard to like this game... I really did. I played Vice City 4 times through, played San Andreas 3 times through. This one, I still haven't beat and barely pick up. It's lacking. GTA was known for pushing limits in gaming and for it's sandbox attitude. Most of the time I'm just asking myself why I'm still playing it.

Pros: The storyline is great. I think this is the most solid story yet. It's creative and integral to the game. The graphics are much nicer than before. The explosions are very realistic. The characters are far more interesting than they used to be. It's sad this is all I can find positive.

Cons: This should be long. Where do I start? How about the first thing that made me angry. Where is my sandbox? I can't change hairstyles and can't customize my clothes much. This gives me little involvement or personal belonging to the main character which I PLAY! It's like they said, "San Andreas was way too complicated with all that clothing and hairstyles... nobody liked it anyway. It's stupid let's just throw it out." It's part of what made me feel more into the game. Without that I don't own the character, I'm just playing as him. It's a disconnection.

Next, I hate the fact they removed custom cars. I loved boosting cars and then pimping them out. You drive around the city find some insanely cool car then make it even more awesome. I really really miss that from GTA. You can't even select what color the car changes to. What's up with that? No Nitrous either. That means no insanely insane car stunts.

Now one I've always hated about GTA and is just worse in this one. If you ever see Zero Punctuation you know. I can ram through giant light poles with nothing more than a tap. I can topple hot dog stands with a scooter. Yet a tiny tree or the smallest of metal rods holding up an awning and I go flying out of the windshield. Can't tell you how many times that happened running from the cops after a 30 minute mission... then having to do it all over again. Consistency rockstar? Maybe just once?

How about the worst peeve of them all. Save points. I don't know if it changes but for the first 15 hours of the game your one and only save point is always a 10 minute drive away from where your mission ends. Every time you think you should save you find yourself halfway through the city and you have to drive all the way back and on top of it, pay a $5 toll. What? So I basically have to pay to save or run from the cops but either way I can't just save. No that would be too easy.

I hate the fact that rockstar tries its hardest to make the game realistic while living just outside the realm of reality but still manages to keep you from doing what would be considered actual realism. Like paring my own clothes, or driving through a tree. Oh but I can sit and watch my character watching television. The level of realism has hit sitting on a recliner but I still can't get my hair cut. Not to mention I have to eat to gain health but food is nearly impossible to find in the city of NEW YORK! It's New York and it takes me like 20 minutes to find a stupid hamburger. Can't it be on the map? Because in the real NY, you walk one block and you'll find a sandwich shop of some kind. Or how about the fact I carry thousands of dollars with me but my fridge is always empty?

I pre-ordered this game. I wanted this game. I was hoping to love this game. However, this is a step backwards. It's not as good as San Andreas and not as fun. There are less weapons, less vehicles, less options, and less of a sandbox. This game is in every way less than San Andreas. Way to let me down.
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32 of 43 people found the following review helpful:
3.0 out of 5 stars Lackluster Installment, June 3, 2008
By 
C. Briggs "Vedauwoo" (Boulder, Colorado, USA) - See all my reviews
(REAL NAME)   
= Fun:4.0 out of 5 stars 
This review is from: Grand Theft Auto IV (Video Game)
While I was excited to see a new GTA title, I found my expectations (based on previous GTA games) were less than fulfilled. While this is the "core" of a GTA game, it lacks much of the content of the previous installments. Yes, you can still steal cars, pick up hookers and evade the police....but the plethora of mini-games and mini-missions are gone (probably to be handed out, at a cost, as DLC....who knows) and wheat is in there, is less than interesting. For mini-games, you get Darts, Bowling and one video game....none of which can be played online. They also removed the custom car features, the custom character features and all the "skill bars" from GTA: San Andreas..... They did, however, leave in "dating" for some strange reason...as it has to be the most pointless feature of the game....along with a new system of "friends" you must constantly "hang out" with....which basically means your not playing the game...you're driving some NPC to a cafe and then home...no interesting cut scene, no jokes, no nothing....boring.

If you liked previous GTA's, you will probably find something familiar you like....but it will leave you asking why you could not put down previous GTA games, but find it all to easy to play something else when it comes to this one.....
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Grand Theft Auto IV
Grand Theft Auto IV by Rockstar Games (Xbox 360)
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