Customer Reviews


18 Reviews
5 star:
 (11)
4 star:
 (1)
3 star:    (0)
2 star:
 (2)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


48 of 51 people found the following review helpful:
5.0 out of 5 stars Nice book, cuts through the hyperbole
As a video game violence researcher myself, I have grown accostomed to considerable hysteria surrounding video games (as I write this GTA IV is about to come out, to much fanfare). Unfortunately, much of the hysteria and bad information comes from psychology as a discipline where poor research methods have been "given a pass" in support of outdated dogma and social...
Published on April 27, 2008 by C. J. Ferguson

versus
0 of 2 people found the following review helpful:
1.0 out of 5 stars Really?
This book is ridiculously asinine. Biased propaganda at the utmost. Like an earlier review stated, they flash their achievements in the first chapter, expecting it to instill some sense of majestic awe at them or some such, leading us to unquestioningly absorb their bull as they continue on. Well, not I said the brain.
Published 4 months ago by Alex S. Hoffman


‹ Previous | 1 2 | Next ›
Most Helpful First | Newest First

48 of 51 people found the following review helpful:
5.0 out of 5 stars Nice book, cuts through the hyperbole, April 27, 2008
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
As a video game violence researcher myself, I have grown accostomed to considerable hysteria surrounding video games (as I write this GTA IV is about to come out, to much fanfare). Unfortunately, much of the hysteria and bad information comes from psychology as a discipline where poor research methods have been "given a pass" in support of outdated dogma and social engineering. Thus it is refreshing to see a book such as Grand Theft Childhood, which deftly cuts through the politics and dogma, discusses the research in a way parents can understand, and offers concrete directions for the future.

Drs. Kutner and Olson do an excellent job of discussing the history of moral panics which consistently surround new media and how the recent controversy over video games fits into this historical context. Each new media, from novels, to movies, to comic books, to television, to jazz, rock and roll and rap, to Dungeons and Dragons and Harry Potter faces public hysteria, usually from "elders" unfamiliar with the new media. We look back on these past panics as just that...panics...yet somehow we never seem to learn the lesson. None of these media forms touched off a wave of violence...nor has video games. Violent crimes in the US, including among youth, have dropped to 1960s levels, even as violent video games become overwhelmingly popular. Are we worried about nothing?

Drs. Kutner and Olson do an excellent job discussing the research, pointing out the significant methodological flaws, related to poor definitions of "aggression" and "violence", to the use of invalid measures of aggression, to some scholars who "cherry pick" data to support their views. This section of the book is a must-read for anyone who hears "a study found that video games cause aggression" and actually think the study had anything to do with hitting, kicking, violentce, etc. Most don't.

The authors present their own research, funded through the DOJ, and largely correlational in nature. It's a nice although (as the authors admit themselves) imperfect study (I would have liked to see more measurement of family environment...in my own work controlling family violence typically negates any relationship between violent games and violent outcomes). Yet they find a complex relationship between game playing (they focus on M-rated games) and both positive and negative outcomes. Bottom line seems to be that most kids who play even M-rated games come out perfectly fine and may even see considerable benefits, whereas some kids who already have problems with violence may be best kept away from M-rated games. Their results generally question the conclusion that violent video games are setting off a wave of serious youth violence. Some kids even report using games to relax and vent aggression. This finding is likely to be controversial. Probably anti-game advocates will counter that kids don't necessarily have insight...yet as this argument is based on findings using invalid aggression measures it's simply hard to know whose right...the kids talking about themselves...or anti-game researchers who persist in using invalid measures of aggression.

The book is very pleasant to read and very informative. It's also very balanced, neither taking the side of the video game industry (which is itself at fault for some of the hysteria), nor indulging in anti-game hysterics. In short this is probably the most intelligent and most balanced book I've seen written on violent video games to date and I give it my highest recommendation.

Christopher J. Ferguson, Ph.D.
Texas A&M International University
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


43 of 49 people found the following review helpful:
5.0 out of 5 stars Thought-Provoking and Relevant, April 16, 2008
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
I've been a gamer for about 19 of my 23 years of life. As such, I've grown more and more frustrated at the misguided and misleading attempts of religious groups, politicians, and "watchdog" groups that purportedly have the best interests of children at heart. Few people seemed to truly be interested in figuring out the truth behind violent video games and violence in general. Perhaps this is why I'm so shocked that Grand Theft Childhood seems to be the first one to try a really simple idea: why not talk to the gamers themselves? It was refreshing, for a change, to hear the opinions of young people who actually play games.

GTC goes more in-depth than that, though. The first chapter does an excellent job of tackling the myths from both sides of the issue. The book then goes on to make parallels between complaints about violent video games and complaints about violent media in general over the last several hundred years. It explains how little effective research has been done on the correlation, and more importantly, the causality, between violent media and violent behavior.

The book freely admits that its research merely scratches the surface: this should immediately cause anyone to be skeptical of claims of a definitive link or vindication of violent media. Gamers, you will find a lot here that confirms what you already believe. Parents, you will learn more about the world of your children and practical ways you can keep up with it. Skeptics, if this book encourages you to look at the issues more critically, then that's a win.

I can't recommend this book enough to anyone who plays games or is worried about games.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


40 of 46 people found the following review helpful:
5.0 out of 5 stars Insights you would never expect, April 17, 2008
By 
M. Larsen "diamond" (Vernon Hills, IL USA) - See all my reviews
(REAL NAME)   
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
The research done for this book was obviously well-done and carefully considered. Instead of drawing premature conclusions, the authors really explored true cause-and-effect relationships of video games, social interactions, parenting, and violence.

One of the most amazing parts was the research about kids that did NOT play video games at all. It showed how video games, especially in moderation, can help kids with social interactions and help them try out social and life situations in a non-threatening and low-risk environment. With today's games being simulations as much as they are games, it has really changed the impact that video games can have on people.

The section on parenting and video games was one of the most impressive and thought provoking. When situations are presented that allow a child or teen to teach their parents how to play games with them, it can really improve the child's social skills and relationship with their parents.

If you are looking for a source to back up either your love or hatred of video games, this may not be the right book. But if you're looking for an interesting, thought-provoking, and impartial look at video games and their real effect on children and teens, this is a great book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


11 of 11 people found the following review helpful:
4.0 out of 5 stars Are we reading the same book?, July 14, 2008
By 
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
As I scrolled the other reviews on this book, I had to check periodically to make sure the reviewers read the same book I read.

While the book thoroughly trounces the idea that political, and more importantly parental decisions should be made based on any existing research, it does not seem to give a pass to anyone (including the authors themselves.)

I did not read anything that offers a vindication of any sort to the 'anti-Thompsons' who believe that kids must play games in order to be better than their non-gaming classmates.

What I've taken from the book is that until much MUCH more research is conducted, the only research that I can trust is sitting with my own children, watching them play and discussing their reactions.

I guess my primary disconnect with most of the other reviews is the opinion that the authors 'really socked it to the politicos' and are giving the gaming industry some kind of free pass to make and market anything they desire to children.

That's not what I read.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 8 people found the following review helpful:
5.0 out of 5 stars Excellent overview of complicated issue, well-researched, July 2, 2008
Amazon Verified Purchase(What's this?)
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
I work in video games. There are a lot of books that purport to address the issue of whether violent video games are harmful, benign, neither, or all of the above. Grand Theft Childhood actually delivers. It contains summaries of research conducted by the authors as well as (very often) the data they compiled so you can satisfy yourself. Their positions are nuanced and a bit surprising - although they note that kids are able to distinguish between violent games and real life and that they're not induced to be violent because of them, they also note that the amount of cursing in violent games often makes kids uncomfortable because they know those are "bad words".

If you're interested in the space, this is an interesting read. If you work in the space, you should own this book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


7 of 8 people found the following review helpful:
5.0 out of 5 stars Courtesy of Teens Read Too, September 25, 2008
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
Violent, sexually explicit video games are corrupting today's youth! Our children are becoming desensitized, isolated, warmongering zombies and we need look no further than the game box for inciting influences behind such incidents as Columbine, Paducah, and Virginia Tech. Today's children are more aggressive, sexually active at younger ages, and even more foul-mouthed than ever before thanks to the rampant societal disintegration promoted in games like Grand Theft Auto, Vice City, and S.W.A.T.

Well...not exactly.

According to GRAND THEFT CHILDHOOD co-authors and social scientists, Lawrence Kutner and Cheryl K. Olson, there aren't enough up-to-date, clearly defined studies to make any determinations about the effects of graphic video games on children's behavior. Most data cited by public officials, watchdog organizations, and the media is at best inaccurate supposition which fans the flame of societal panic and ultimately diverts attention from the real issues.

Kutner and Olson give a thorough context to their study, laying out the details, methods of investigation, inherent shortcomings, and need for further research, all in an informative, straightforward manner. The information can be a little dense to slog through at times, with the authors packing quite a bit of information into one book. (Everything from a brief history regarding previous research studies -- or, rather, lack thereof; the attributes and flaws of the game industry's current rating system; to an in-depth recounting of their own study's results).

That being said, I am the first person to jump ship when it comes to dry recitations of scientific data, but not once did I consider abandoning GRAND THEFT CHILDHOOD. I found it an invaluable, thought-provoking treasure trove of information which any concerned parent or gaming teen would do well to read.

Reviewed by: Cat
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


9 of 11 people found the following review helpful:
5.0 out of 5 stars Message to concerned parents of gamers: calm down, read this book, May 15, 2008
Amazon Verified Purchase(What's this?)
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
Drs. Olsen and Kutner tackle a controversial subject in a clear and thoughtful manner. In Grand Theft Childhood, they demystify the academic research that serves as the foundation for their book, making it readily accessible to parents who want -- and need -- the information. They do so while shattering myths about video game effects and providing thoughtful advice for concerned parents.

Academic research and its requisite statistics can appear daunting, but Olsen and Kutner guide the uninitiated through this maze.

If you're expecting a clear-cut condemnation of video games, you won't find it here. Nor will you find an unfettered endorsement. (So it's likely that neither critics nor supporters will be satisfied with this book.) What you will find: interesting and easily readable background information, some surprises, acknowledgment of the difficulties in drawing any blanket conclusions -- and of the remaining knowledge gaps, and well-reasoned suggestions for what to worry about (and what not to).
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 6 people found the following review helpful:
5.0 out of 5 stars Unintuitive findings from a complicated industry, November 3, 2008
By 
J. Strach (Foster City, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
I am a veteran from the VG industry having worked in it for over two decades, and having played videogames for over 35 years. I am also the father of 3 grown children now who were exposed to a lot of videogames growing up. I know a little bit about the industry; I'm not Richard Garriott, nor Shiheru Miyamoto, nor Will Wright - but I've seen some stuff. I enjoy games and game design immensely and I have often been personally offended and defensive when Senators or the Media unfairly make blatant assertions about the woes of society being placed squarely on the VG industry. It's dumb. The Romans never had videogames. So what was their problem? Probably TV.

This book does an extraordinary job disecting with a critical eye the inner-workings of children, families, and the relationship videogames have in a family dynamic. How videogames might influence social structure or the underpinnings which make our children who they are; but most importantly, and this is key, it does so objectively. (The authors talk about that many of the staff involved with performing the study went into the study with differing perspectives and points-of-view; so all sides were represented)

Sometimes the book is rather dry with lots of statistics being thrown your way, but it's an easy read and not too difficult to get the general message. I like the book very much and recommend it to all my colleagues in the industry - because I think it provides some insight into the industry that until now was really being held victim to biased politicians looking for a spotlight. Or whackjobs appearing on night talk shows doing the same. About 99% of the time most of the idiots don't even play the game they're crucifying; a great example is Lieberman attacking Digital Pictures' "Night Trap" because young women are tortured and murdered by the player. In the game, actually the young women are being rescued by the player not killed - but whatever. We believe what we want to believe; to make whatever points or score whatever minutes of fame we desire. (The ESRB was a direct result of Mortal Kombat and Night Trap; the ESRB is a good thing (perhaps not perfectly executed - but can provide a service to parents) but also the people involved with coming up with the ratings - lets just say their "practices" could benefit from some redesign.)

This book simply provides unbiased analysis - or as close as you can come. I suggest reading it and deciding for yourself. Parents should read it before they make restrictions on how their child spends their time; why? The book points out why. You'll be surprised by their findings. I'm a parent, and the findings were very interesting to me. I don't think society's woes are because of Grand Theft Auto or other games like it. Parents should be parents, children know games are games, and some content is purely not intended for young children. Simply fact. The world is full of situations that we must monitor what the kids see - games are no different. But we often don't give the kids enough credit - as the book points out. And the politicians really should spend their time on bigger problems.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
5.0 out of 5 stars a well useful book, July 16, 2010
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
this book is a rather functional and well-supported bit of writing to defend by way of simple logic, video games against the attacks that selfish news media and even more selfish politicians have created to look good in the inboxes and newspapers of their subscribers.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 2 people found the following review helpful:
5.0 out of 5 stars Very good read for dispell the myth of Violent Games, July 30, 2009
Amazon Verified Purchase(What's this?)
This review is from: Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Hardcover)
Very detailed, well formed arguments backed with facts. The authors seem to have no agenda which is rare.
If you are worrying about the effects of violent video games, this is the book you should need.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


‹ Previous | 1 2 | Next ›
Most Helpful First | Newest First

This product

Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do
Used & New from: $0.17
Add to wishlist See buying options