- Series: Graphic Artists Guild Handbook of Pricing and Ethical Guidelines
- Paperback: 313 pages
- Publisher: Graphic Artists Guild; 9 edition (March 15, 1997)
- Language: English
- ISBN-10: 0932102093
- ISBN-13: 978-0932102096
- Product Dimensions: 1 x 7 x 12.5 inches
- Shipping Weight: 2.2 pounds
- Average Customer Review: 4.1 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #2,814,203 in Books (See Top 100 in Books)
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Graphic Artists Guild Handbook (Graphic Artists Guild Handbook of Pricing and Ethical Guidelines) Paperback – March 15, 1997
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Top Customer Reviews
Anyone with an interest in earning money through graphic design, interactive media, illustration, multimedia, broadcast design, or photography needs this invaluable resource. Every aspect of project planning, proposal development, pricing trends, budgeting, legal, intellectual property and contractual issues, working with artists' representatives, billing procedures, credit, and collections is covered in depth and organized in a clear and concise format, with step-by-step information and resources. Truly the most current and thoroughly researched book in its genre; it's the essential, real world guide to doing business and for every creative, from the aspiring student to the most seasoned pro.
If you are interested in creating art for profit, you will benefit from an investment in this book.
It's not a how-to... there are plenty of those around.
WHAT IT IS is a detailed resource of the tools you need to sell your work for a fair price and retain the rights to that work. Sample contracts are provided that cover a variety of situations from an artist-rep agreement to a Multimedia job order confirmation.
Next time you ask "what do I charge for that?!?!?", turn to this book. It'll save your business and repay the cost of purchase many many times over.
Most Recent Customer Reviews
rules are meant to be broken! dont follow this book, dont follow any graphic design "rule" book. dont buy it!Published on January 18, 2001 by Jeff Mehlhoff
In the graphics industry, communication is the name of the game. There's no point having a message if your intended audience can't read it. Read morePublished on July 30, 2000 by I. Gross Georg