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Graphic Gems Package: Graphics Gems III (IBM Version) (Graphics Gems - IBM) (No. 3)
 
 
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Graphic Gems Package: Graphics Gems III (IBM Version) (Graphics Gems - IBM) (No. 3) [Hardcover]

David Kirk (Author)
5.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

0124096735 978-0124096738 January 19, 1994 1
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III.
Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.

Key Features
* Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III
* Features all new graphics gems
* Explains techniques for making computer graphics implementations more efficient
* Emphasizes physically based modeling, rendering, radiosity, and ray tracing
* Presents techniques for making computer graphics implementations more efficient


Editorial Reviews

Book Description

Another toolbox of useful tricks and techniques.

From the Back Cover

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.


Product Details

  • Hardcover: 631 pages
  • Publisher: Morgan Kaufmann; 1 edition (January 19, 1994)
  • Language: English
  • ISBN-10: 0124096735
  • ISBN-13: 978-0124096738
  • Product Dimensions: 9.5 x 7.8 x 1.4 inches
  • Shipping Weight: 3.1 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,626,173 in Books (See Top 100 in Books)

 

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Average Customer Review
5.0 out of 5 stars (2 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Third in the classic series, May 30, 2000
By 
Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
This review is from: Graphic Gems Package: Graphics Gems III (IBM Version) (Graphics Gems - IBM) (No. 3) (Hardcover)
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights (for me) include an IEEE fast square root, uniform random rotations, triangle-cube intersection, and BSP tree ray tracing. There's tons more.

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3 of 3 people found the following review helpful:
5.0 out of 5 stars invaluable collection of gems, January 18, 2000
By A Customer
This review is from: Graphic Gems Package: Graphics Gems III (IBM Version) (Graphics Gems - IBM) (No. 3) (Hardcover)
It's unbelievable that how they can put those dozens of invaluable gems written by graphics programmer from all over the world together into one book. It's a must for every graphics programmer.
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Inside This Book (learn more)
First Sentence:
Presented here is an integer algorithm for stretching arbitrary horizontal or vertical lines of a bitmap onto any other arbitrary line. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
residency masks, nearly coplanar polygons, tetrahedral algorithm, panoramic virtual screen, goto xit, shader cache, superquadric toroid, tentative sphere, circular arc fillet, cumulative transformation matrix, goto beta, triangular luminaire, goto alpha, bounding volume algorithm, register unsigned int, object space partitioning, rotational inertia tensor, uniform random rotations, smallest bounding sphere, symmetric subdivision, color quantization method, random rotation matrices, distribution ray tracing, initial region size, radiosity contribution
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Academic Press, Graphics Gems, Compact Cubes, Monte Carlo, Goldman Rice University Houston
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