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Graphic Novels: Everything You Need to Know [Paperback]

Paul Gravett
4.9 out of 5 stars  See all reviews (8 customer reviews)

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Book Description

November 1, 2005

Graphic novels, long stories told in comics format, have enjoyed the fastest-growing sales of any category of book in the U.S. over the last four years. This modern renaissance of comics has produced a library of substantial works, whose subjects are not confined to superheroes or fantasy but are as varied and sophisticated as the best films and literature.

Graphic Novels presents an accessible, entertaining, and highly illustrated guide to the diversity of contemporary comics in book form. Featuring striking graphics and explanatory extracts from a wide range of graphic novels, the book examines the specific language of the comics medium; the history and pioneers of the form; recent masterpieces from Art Spiegelman's Maus to Chris Ware's Jimmy Corrigan; the impact of Japanese manga and European albums translated into English; how artists have overcome prejudices towards the genre; and the ambitious range of themes and issues artists are addressing, including childhood, war and survival, politics, the future, sexuality, and the supernatural.


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Editorial Reviews

From School Library Journal

Starred Review. Grade 9 Up–This is a wonderful primer for someone new to the genre or who is starting a graphic-novel collection. Gravett does an excellent job of acknowledging that there are things to hate about comics and he confronts them head on, with explanations and suggestions for future reading. Next he offers a classics list of 30 of his favorite titles. Most of them are well known and are considered must-haves in any collection, such as Alan Moore and Dave Gibbonss Watchmen (DC Comics, 1995), Art Spiegelmans Maus (Knopf, 1993), and Neil Gaimans The Sandman series (DC Comics). The rest of the book examines those titles and others like them, showing sample pages with directions on how to read them and pointing out themes, keywords, and special features. This oversize volume has glossy, full-color pages and an easy-to-read text. Some of the sexier examples of graphic novels are included, such as Robert Crumbs My Troubles with Women (Last Gasp, 1991). A useful, informative book for anyone who wants to become better versed in the genre.–Melissa T. Jenvey, New York Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Anyone who wants a handle on that suddenly hot new format, the graphic novel, should seize upon this useful, incisive, intelligently arranged guide. Gravett analyzes 30 key graphic novels ("stories to change your life") in generic or topical chapters that bring together, say, alternative comics products such as Maus and Jimmy Corrigan, or superhero standouts such as Watchmen and The Dark Knight Returns. For readers inspired to investigate further, he follows each discussion of a particular book with selections from four similar graphic novels. Entire pages from the work under discussion appear, indicating its quality far better than a panel or two would. Gravett's analyses are concise and perceptive, and his introductory remarks in each chapter are knowledgeable. He has long been associated with the British alt-comics movement, which allows him to recommend a number of notable British and European graphic novels that likely would have been overlooked by a more American-centered book. Even the most well-versed comics fan will discover new treasures here, and newbies to the field may consider it indispensable. Gordon Flagg
Copyright © American Library Association. All rights reserved

Product Details

  • Paperback: 192 pages
  • Publisher: Harper Design (November 1, 2005)
  • Language: English
  • ISBN-10: 0060824255
  • ISBN-13: 978-0060824259
  • Product Dimensions: 0.8 x 9.5 x 11 inches
  • Shipping Weight: 2.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #265,920 in Books (See Top 100 in Books)

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Customer Reviews

4.9 out of 5 stars
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It inspired him to create some of his own graphic art! J. Kruse  |  2 reviewers made a similar statement
Most Helpful Customer Reviews
20 of 22 people found the following review helpful
5.0 out of 5 stars Comic Lit Goes Legit! November 24, 2005
Format:Paperback
Following his success of Manga: Sixty Years of Japanese Comics with another affirmative and considered guide to comics, Gravett now focuses on the phoenix-like return of the "Graphic Novel" that failed to live up to expectations in the early '90s. However, time has moved on and this book reveals how the medium has evolved dramatically over the past ten years. Gravett's masterstroke is to reproduce at least two full pages of sequential artwork, giving readers a real flavour of each title examined. Annotated notes alongside the artwork explain the material in a manner reminiscent of fine art books. Not only that but the excellent, if initially hard to follow, thematic cross indexing means there are endless ways of making connections between disparate titles such as Nausicaa of the Valley of the Wind (Dystopias) leads to Enkil Bilal's Nikopol Trilogy. Follow another link (Nature) and you get Jiro Taniguchi's The Walking Man. It's a close as the Internet on the page as you'll ever get. This book is perfect for librarians and educationalists looking to broaden their, and their students', knowledge and while many comics aficionados will be familiar with the titles, there are still a few surprises and the chapter openers contain many anecdotal nuggets. A perfect present to convert that literary die-hard who'd have to admit that comics haven't just grown up, but are now entering a self-assured and confident middle-age.
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13 of 15 people found the following review helpful
5.0 out of 5 stars Excellent book for comics novices and fans alike November 17, 2005
Format:Paperback
This is a terrific resource for anyone looking to get into comics or a comics fan looking for more reading material. Gravett discusses 100 comics, by such greats as Art Spiegelman, Neil Gaiman, and Daniel Clowes. The book is informative, well-written, and has tons of sample excerpts from various graphic novels. Most importantly, it's a lot of fun to read!
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6 of 6 people found the following review helpful
5.0 out of 5 stars Awesome For ADHDers October 17, 2007
Format:Paperback|Amazon Verified Purchase
I was looking for something to give me a firm history of this "new" genre of fiction and this proved very useful. The author seems to have a firm understanding of how the reader's eye moves about (especially comic book readers) and keeps his format as true to his subject matter as possible. He allows the reader to skip ahead, and around; dig deep in the subject matter, or theme; run rampant around the page. I couldn't recommend this book more for those who are unfamiliar with graphic novels, aspire to write one, or just plain enjoy the history. I loved the way that the author stuck to mature subject matter/ writers as well.

Fantastic!
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