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3D Graphics File Formats: A Programmer's Reference
 
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3D Graphics File Formats: A Programmer's Reference [Paperback]

Keith Rule (Author)
3.8 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

October 1996
This text/CD-ROM package facilitates the process of converting 3D files. It looks at commonly used file formats - VRML, 3D studio Wavefront, trueSpace, AutoCAD and POVray. The CD-ROM contains C/C++ code from the book, and over 100 royalty-free objects.


Editorial Reviews

Amazon.com Review

A programmer-oriented guide to the details of and conversion between the most commonly used 3D formats (VRML, 3D Studio, TrueSpace, AutoCAD DXF, POVRay, World Toolkit, and RAW), accompanied by a CD-ROM containing 100 royalty-free 3D objects, all the source code from the book, a robust 3D file format converter, and several commercial demonstration packages.

Product Details

  • Paperback: 530 pages
  • Publisher: Addison-Wesley (C) (October 1996)
  • Language: English
  • ISBN-10: 0201488353
  • ISBN-13: 978-0201488357
  • Product Dimensions: 9.1 x 7.3 x 1.1 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #791,739 in Books (See Top 100 in Books)

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4 Reviews
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Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
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6 of 6 people found the following review helpful:
3.0 out of 5 stars Some good information, but in the end it's average, May 8, 2000
This review is from: 3D Graphics File Formats: A Programmer's Reference (Paperback)
I purchased this book in the hope that it would be a good reference for a 3D engine I was building that has a requirement to load 3DStudio and Lightwave format files. On the surface, the information is clearly presented and well structured. However, code is presented as examples but is taken from the authors own library, Crossroads. This has the down side that it has a very strict copyright which practically forbids you from using it. So, no use of the code was possible - not good, particularly when you are developing an open source project!

As it turns out, the code I've generated is very similar to the authors and I start to wonder if copyright problems will arise - I guess only time will tell.

In summary:

If you want to learn how a format is built up and wish to play around with the authors copyrighted files then great.

If, however, you wish to develop your own program that reads one or more of the formats outlined in this book, then look elsewhere first. There is a wealth of information on the internet that is completely free.

Not a worthy purchase.

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1 of 1 people found the following review helpful:
4.0 out of 5 stars Very good book, July 6, 2006
By 
Tim (State College, PA) - See all my reviews
This review is from: 3D Graphics File Formats: A Programmer's Reference (Paperback)
Ok, this is an old book now, but I keep using it from time to time. I just wrote a obj file reader in Matlab so I can take a dxf file and display it as a patch. I also used the book years ago to write a truespace reader. I used this for displaying truespace files in Direct3D.
People have complained about the Crossroads library and the examples. The truespace reader and writer examples worked fine for me, and I usually just read the description of the format and write my own code.
So if you want to understand how to read or write different popular 3D formats(even today), then this is worth your money.

[Tim]
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3.0 out of 5 stars Great format coverage but limited by examples, February 8, 2006
This review is from: 3D Graphics File Formats: A Programmer's Reference (Paperback)
If you want a reference book for common graphic formats this is an excellent all-in-one book. Unfortunately the samples use the authors "helper" library code that is has copyrights and can not be used in your own software.

I have had the book on my shelf for years and it has actually been cracked open a few times for reference.
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