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Graphics Gems 3 (IBM Version) Hardcover – January 19, 1994

ISBN-13: 978-0124096738 ISBN-10: 0124096735 Edition: 1st

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Product Details

  • Hardcover: 631 pages
  • Publisher: Morgan Kaufmann; 1 edition (January 19, 1994)
  • Language: English
  • ISBN-10: 0124096735
  • ISBN-13: 978-0124096738
  • Product Dimensions: 9.5 x 7.8 x 1.4 inches
  • Shipping Weight: 3.1 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,882,294 in Books (See Top 100 in Books)

Editorial Reviews

Book Description

Another toolbox of useful tricks and techniques.

From the Back Cover

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

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6 of 6 people found the following review helpful By Eric Haines on May 30, 2000
Format: Hardcover
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include an IEEE fast square root, uniform random rotations, triangle-cube intersection, and BSP tree ray tracing. There's tons more.
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4 of 4 people found the following review helpful By A Customer on January 18, 2000
Format: Hardcover
It's unbelievable that how they can put those dozens of invaluable gems written by graphics programmer from all over the world together into one book. It's a must for every graphics programmer.
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