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Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4)
 
 
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Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4) [Hardcover]

Paul Heckbert (Editor)
4.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

0123361559 978-0123361554 May 20, 1994 1st


Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher



Editorial Reviews

From the Back Cover


Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

About the Author

Edited by Paul Heckbert

Product Details

  • Hardcover: 575 pages
  • Publisher: Morgan Kaufmann; 1st edition (May 20, 1994)
  • Language: English
  • ISBN-10: 0123361559
  • ISBN-13: 978-0123361554
  • Product Dimensions: 9.6 x 7.7 x 1.4 inches
  • Shipping Weight: 2.9 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #1,240,732 in Books (See Top 100 in Books)

 

Customer Reviews

3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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4 of 5 people found the following review helpful:
4.0 out of 5 stars Essential if you can't find it in a library!, August 23, 1998
By A Customer
This review is from: Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4) (Hardcover)
This contains my favorite "Graphics Gem", an algorithm for testing whether a polyhedron intersects with a 3-D box or many boxes.

The full set of Graphics Gems is so expensive that I can't bring myself to buy it. Instead, I've looked up gems like that intersection test in a library copy of the book. If you don't have convenient access to it in a library, then you might as well dig up your credit card.

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3 of 5 people found the following review helpful:
5.0 out of 5 stars Fourth in the classic series, May 30, 2000
By 
Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
This review is from: Graphics Gems IV (IBM Version) (Graphics Gems - IBM) (No. 4) (Hardcover)
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights (for me) include point in polygon testing (yeah, I wrote it), the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, and fast embossing.

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1 of 3 people found the following review helpful:
5.0 out of 5 stars Fourth in the classic series, May 31, 2000
By 
Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights (for me) include point in polygon testing (yeah, I wrote it), the arcball, matrix decomposition, an implicit surface polygonizer, a fast alternate Phong lighting model, and fast embossing.

The Mac version simply has a different disk in it - better is to get the latest code online.

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Inside This Book (learn more)
First Sentence:
This part of the book contains five Gems on polygons and three on polyhedra. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
outcode calculation, cubical polygonization, exiting distance, fast convolver, implicit surface function, packed lookup tables, conflicted labels, contextual regions, int numverts, using neighborhood maps, friend int operator, isotropic scale factor, trivial accept, world luminance, clip limit, ideal tiles, four boundary curves, spherical degrees, crossings test, adaptation luminance, excess pixels, parametric cubic curves, adaptive histogram equalization, polygon test, edge preservation
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Academic Press, Graphics Gems, New York, Computer Science, Ken Shoemake, Paul Heckbert, Function Return, Andrew Glassner, Eric Haines, Ching-Kuang Shene, Graphics Interface, Greg Ward, Bilinear Coons Patch Image Warping, Christophe Schlick, Computer Society Press, Euler Angle Conversion, Joe Cychosz, Los Alamitos, Van Loan, Cambridge University Press, Computer Aided Geometric Design, Cornell University, Darwyn Peachey, Englewood Cliffs, John Peterson
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