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Graphics Gems: No. 2 (The Graphics gems series)
  
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Graphics Gems: No. 2 (The Graphics gems series) [Hardcover]

James Arvo (Editor)
5.0 out of 5 stars  See all reviews (1 customer review)


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Book Description

The Graphics gems series September 1991
This is a follow-up volume to the 1990 "Graphics Gems". "Graphic Gems II" contains over seventy new "gems" - computer graphics programming techniques and insights, contributed by professional graphics programmers - on many of the same topics covered in "Graphics Gems" (ray tracing, rendering, image processing and curves and surfaces), including a new section on radiosity. Many of the gems contain public domain implementations in the C language which are complete and ready-to-run. Although the book refers to "Graphics Gems", "Graphics Gems II" is self-contained, discrete reference on computer graphics.


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About the Author

By James Arvo --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Hardcover: 536 pages
  • Publisher: Academic Press Inc (September 1991)
  • Language: English
  • ISBN-10: 0120644800
  • ISBN-13: 978-0120644803
  • Product Dimensions: 9.9 x 7.9 x 1.5 inches
  • Shipping Weight: 2.8 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,403,431 in Books (See Top 100 in Books)

 

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9 of 10 people found the following review helpful:
5.0 out of 5 stars Second in the classic series, May 30, 2000
By 
Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.

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Inside This Book (learn more)
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First Sentence:
Two-dimensional geometry pervades computer graphics. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
struct span, halved tangent, optimal color quantization, inverse color map, result segment list, int hres, inverse colormap, pseudo color mapping, struct segment, operand segment, halftone matrix, homogeneous clipping, shooting patch, list insertion point, shape algebra, shape operand, shadow attenuation, cubic tetrahedron, digital halftoning techniques, clipping code, radiosity program, thresholding matrix, raw dump, monitor white point, fast matrix inversion
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Academic Press, Ken Shoemake, Jon Rokne, Comparison of Digital Halftoning Techniques, Goldman Rice University Houston, Implementing Progressive Radiosity, Patrick-Gilles Maillot, Provided Polygon Display Routines, Shenchang Eric Chen, Compute Midpoint, Glassner Xerox, John Schlag, Ken Musgrave Yale University New Haven, Monte Carlo
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