|
|||||||||||||||||||||||||||||||||||
|
1 Review
|
Average Customer Review
Share your thoughts with other customers
Create your own review
|
|
Most Helpful First | Newest First
|
|
9 of 10 people found the following review helpful:
5.0 out of 5 stars
Second in the classic series,
By
This review is from: Graphic Gems Package: Graphics Gems II (Graphics Gems - IBM) (No. 2) (Hardcover)
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation. |
|
Most Helpful First | Newest First
|
|
Graphics Gems: No. 2 (The Graphics gems series) by James Arvo (Hardcover - Sept. 1991)
Used & New from: $20.00
| ||