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9 of 10 people found the following review helpful:
5.0 out of 5 stars Second in the classic series, May 30, 2000
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Eric Haines (Ithaca, NY USA) - See all my reviews
(REAL NAME)   
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.

Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.

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This product

Graphics Gems: No. 2 (The Graphics gems series)
Graphics Gems: No. 2 (The Graphics gems series) by James Arvo (Hardcover - Sept. 1991)
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