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3 of 4 people found the following review helpful:
5.0 out of 5 stars More advanced techniques than Direct3D
When I bought this book I was expecting a good guide to Direct3D to complement the other 5 I have sitting on my shelves. What I got instead was something entirely refreshing. It discusses techniques for actually applying 3D graphics to the real world, along with some little tips and tricks on Direct3D I wouldn't have realized elsewhere. Not for a DirectX beginner, but...
Published on April 25, 1998

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4 of 4 people found the following review helpful:
3.0 out of 5 stars It's all theory!!!!
If you're looking for a book to jumpstart into the world of Direct X and 3D, this is not it!!! There's not a single piece of example code to be found anywhere... However, it does tells a lot about history and concepts about 3D graphics. Might be handy to have in your library. Still it's too expensive for what it is(luckily, I got it cheap... :) It's not something I would...
Published on April 29, 1998 by tk.wong@formis.com.my


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4 of 4 people found the following review helpful:
3.0 out of 5 stars It's all theory!!!!, April 29, 1998
This review is from: Graphics Programming with Direct3D (Paperback)
If you're looking for a book to jumpstart into the world of Direct X and 3D, this is not it!!! There's not a single piece of example code to be found anywhere... However, it does tells a lot about history and concepts about 3D graphics. Might be handy to have in your library. Still it's too expensive for what it is(luckily, I got it cheap... :) It's not something I would recommend if you want to start your 3D coding but if you know next to nothing about 3D graphics, it's good for theory and concept reference.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars More advanced techniques than Direct3D, April 25, 1998
By A Customer
This review is from: Graphics Programming with Direct3D (Paperback)
When I bought this book I was expecting a good guide to Direct3D to complement the other 5 I have sitting on my shelves. What I got instead was something entirely refreshing. It discusses techniques for actually applying 3D graphics to the real world, along with some little tips and tricks on Direct3D I wouldn't have realized elsewhere. Not for a DirectX beginner, but if you want more, check it out.
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1.0 out of 5 stars Not a very good book, September 7, 1997
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This review is from: Graphics Programming with Direct3D (Paperback)
While the book's title states that it is about Direct3D, it really isn't. Quite a disappointing book in my opinion. It really doesn't discuss Direct3D and has zero examples to draw from. There seem to be better books on Direct3D that are either out now or coming out soon. I'd try my luck there
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2.0 out of 5 stars don't buy it, April 23, 1997
By A Customer
This review is from: Graphics Programming with Direct3D (Paperback)
Well the book is ok but you can get better info
some where else (black art of 3d programming, etc). It give basic intro nothing big, and all
it does is complane about how the 3d industry is.
I thought this book was on direct3d programming,
but i thought wrong. No programming samples in the
book, but basic intro into the RM and IM api.
If you need a reference on functions just buy
direct3d pro reference. If you are new to direct3d
programming the directx documents gives you the
same or probably more info than this book.
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Graphics Programming with Direct3D
Graphics Programming with Direct3D by Rob Glidden (Paperback - January 15, 1997)
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