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Graphics Programming with JFC (SUG) [Paperback]

David Wall (Author), Arthur Griffith (Author)
3.2 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

February 4, 1999 047128307X 978-0471283072
Create amazing graphics for Java applets and applications.

Graphics Programming with JFC shows experienced programmers how to get the most out of JFC and Java2D. While fully exploring the relationship between JFC and Java2D, including how to solve complicated two-dimensional graphics problems, this indispensable guide also shows how to create three-dimensional effects in portable applets using Java 2D. Much more than a how-to book, it allows developers to insert code examples and customize solutions for their own programming projects.

CD-ROM contains programming examples from the text and a collection of programming tools.

Editorial Reviews

Review

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I give Graphics Programming with JFC high marks in organization. In effect, the book itself is an object-oriented design--a cookie-cutter pattern of which instances are collected in chapters, and the chapters themselves are collected by related themes. It is formulaic writing that simulates the programmer's wit without cluttering the brain. Of course, you could turn immediately to JDK and Java3D documentation. It's pleasant, though, to have a quick run through first with folks who have a good grasp of what, why, how, and where. --Jack Woehr, Dr. Dobb's Electronic Review of Computer Books -- Dr. Dobb's Electronic Review of Computer Books


Product Details

  • Paperback: 381 pages
  • Publisher: Wiley (February 4, 1999)
  • Language: English
  • ISBN-10: 047128307X
  • ISBN-13: 978-0471283072
  • Product Dimensions: 9.2 x 7.5 x 1 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #8,623,280 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
5 star:
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4 star:
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3 star:
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Average Customer Review
3.2 out of 5 stars (4 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Good for reference not for reading, April 18, 1999
By A Customer
This review is from: Graphics Programming with JFC (SUG) (Paperback)
It says it covers the 2D and 3D APIs. However, as near as I can tell, it covers the Java 2D API in much detail. Then it covers how to do 3D using the 2D API, but never covers the 3D API directly. This is still useful because any 3D API will make certain tradeoffs and if the tradeoffs don't match your needs, you might have to implement your own 3D API using the 2D API.

The book is very heavy on code examples. Each section seems to have an introduction, a code example, and then commentary on the code example. However, I think the book would be better with more text to go with the code.

While I don't think the strength of this book is the cover-to-cover readability, I think it is an excellent reference resource. If you are trying to do a particular graphical task, you can just look it up and there will be a code example there waiting for you, which is enormously useful.

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3 of 4 people found the following review helpful:
3.0 out of 5 stars This book is very basic..., April 5, 1999
This review is from: Graphics Programming with JFC (SUG) (Paperback)
I made a mistake buying Graphics Programming with JFC ... the book is not bad but it's extremely superficial.If you need something more deep than opening an Image File you should look for something different (I haven't found yet...).
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0 of 1 people found the following review helpful:
1.0 out of 5 stars 1 Star or less - Don't buy it!, October 2, 2001
By A Customer
This review is from: Graphics Programming with JFC (SUG) (Paperback)
Primarily because this book is too basic. Any claims by the author to reply back to email*s* (again, emails, not one!) have been false.

Please don't write any such books just to rip us off... please!

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