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3D Graphics Programming in Windows [Paperback]

Philip Taylor (Author), Phillip Taylor (Author)
1.8 out of 5 stars  See all reviews (4 customer reviews)


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Book Description

October 28, 1994
This is the definitive guide to one of the most exciting areas of Windows programming. Creative and comprehensive, 3D Graphics Programming in Windows provides for new and experienced developers the techniques and tools to create the full range of 3D graphics applications, from simple spinning cube demo programs to sophisticated modeling and rendering applications. 3D Graphics Programming in Windows pragmatically explains, from a Windows perspective, 3D graphics fundamentals, including coordinate and object systems, 3D mathematics, and application architecture and design. Using as an example the development of a professional-quality application, the book teaches how to build the support libraries and components necessary for 3D graphics work in Windows. You'll learn step by step how to design and build powerful 3D graphics applications from components. BONUS Disk includes: *an entire, professional quality set of 3D graphics libraries for Windows that you can use to create your own applications *an innovative example application *a professional-quality integrated wire-frame and ray-traced modeler/renderer. 0201608820B04062001

Editorial Reviews

From the Back Cover

This is the definitive guide to one of the most exciting areas of Windows programming. Creative and comprehensive, 3D Graphics Programming in Windows provides for new and experienced developers the techniques and tools to create the full range of 3D graphics applications, from simple spinning cube demo programs to sophisticated modeling and rendering applications.

3D Graphics Programming in Windows pragmatically explains, from a Windows perspective, 3D graphics fundamentals, including coordinate and object systems, 3D mathematics, and application architecture and design. Using as an example the development of a professional-quality application, the book teaches how to build the support libraries and components necessary for 3D graphics work in Windows. You'll learn step by step how to design and build powerful 3D graphics applications from components.

BONUS Disk includes:


* an entire, professional quality set of 3D graphics libraries for Windows that you can use to create your own applications
* an innovative example application
* a professional-quality integrated wire-frame and ray-traced modeler/renderer.

About the Author

Philip H. Taylor, Jr., is a staff engineer at Kaleida Labs, Inc., where he develops platform-independent multimedia and 3D graphics programming tools. He previously was a Senior Software Engineer at Borland International and was manager of Special Projects at Softview, Inc. 0201608820AB04062001

Product Details

  • Paperback: 896 pages
  • Publisher: Addison Wesley Publishing Company; Pap/Dskt edition (October 28, 1994)
  • Language: English
  • ISBN-10: 0201608820
  • ISBN-13: 978-0201608823
  • Product Dimensions: 9 x 7 x 1.6 inches
  • Shipping Weight: 2.8 pounds
  • Average Customer Review: 1.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #9,622,545 in Books (See Top 100 in Books)

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Customer Reviews

4 Reviews
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Average Customer Review
1.8 out of 5 stars (4 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
1.0 out of 5 stars Worst Graphic Book Ever Written, November 8, 1999
By A Customer
This review is from: 3D Graphics Programming in Windows (Paperback)
Programmers purchase a book such as this one to learn a topic and examine the code to get an intuitive understanding. The code is worthless, and the explanations are even poorer. Every attempt to ask the author to put out a cleaned up version is met with resentment and finger pointing. Get the OpenGL books if you want to understand 3D programming.
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1 of 1 people found the following review helpful:
1.0 out of 5 stars The code does not compile, May 2, 1999
By A Customer
This review is from: 3D Graphics Programming in Windows (Paperback)
"3D Graphics Programming in Windows" just sucks. the code does not compile in any compiler! Also i must mention the all the 3d algorithems are old, and useless. I dont recommend anyone to buy this book.
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1 of 1 people found the following review helpful:
1.0 out of 5 stars A well written book on Raytracing with worthless code., October 2, 1997
By A Customer
This review is from: 3D Graphics Programming in Windows (Paperback)
When I first purchased the book I was extremely excited but after reading it and especially trying the listings out I was disappointed. The code does not compile cleanly and is full of mistakes. I would never recommend this to another programmer.
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