Buy New

or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Buy Used
Used - Good See details
$53.72 & this item ships for FREE with Super Saver Shipping. Details

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Graphics Shaders: Theory and Practice
 
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Graphics Shaders: Theory and Practice [Hardcover]

Mike Bailey (Author), Steve Cunningham (Author)
3.8 out of 5 stars  See all reviews (4 customer reviews)

List Price: $81.95
Price: $63.20 & this item ships for FREE with Super Saver Shipping. Details
You Save: $18.75 (23%)
  Special Offers Available
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 6 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details
Textbook Student FREE Two-Day Shipping for Students. Learn more

Formats

Amazon Price New from Used from
Hardcover $63.20  
There is a newer edition of this item:
Graphics Shaders: Theory and Practice, Second Edition Graphics Shaders: Theory and Practice, Second Edition 3.8 out of 5 stars (4)
$69.69
In Stock.

Book Description

1568813341 978-1568813349 May 20, 2009
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Special Offers and Product Promotions

  • Buy $50 in qualifying physical textbooks, get $5 in Amazon MP3 Credit. Here's how (restrictions apply)

Frequently Bought Together

Graphics Shaders: Theory and Practice + OpenGL Shading Language (3rd Edition) + Real-Time Rendering, Third Edition
Price For All Three: $171.49

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • OpenGL Shading Language (3rd Edition) $44.08

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Real-Time Rendering, Third Edition $64.21

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Editorial Reviews

Review

Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. … Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. … The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter offers ideas for using shaders in very entertaining ways. … Highly recommended. [Appropriate for] graduate students through professionals/practitioners in computer graphics.
—C. Tappert, CHOICE, December 2009

… a pick for any college-level, advanced computer library catering to programming professionals. … discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects.
Midwest Book Review, August 2009

About the Author

Mike Bailey is a Professor in Computer Science at Oregon State University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis. He received his PhD from Purdue University and has worked in industry and taught at several universities.

Steve Cunningham is Professor Emeritus in Computer Science, California State University Stanislaus. He has served as ACM SIGGRAPH President and has been a member of the Eurographics Executive Board and the ACM SIGCSE Executive Committee. He has authored, co-authored, or co-edited seven books, mostly on computer graphics related topics, including a recent textbook for a beginning computer graphics course.


Product Details

  • Hardcover: 375 pages
  • Publisher: A K Peters (May 20, 2009)
  • Language: English
  • ISBN-10: 1568813341
  • ISBN-13: 978-1568813349
  • Product Dimensions: 9.5 x 7.8 x 0.9 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #915,745 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

4 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.8 out of 5 stars (4 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
4.0 out of 5 stars Very condensed knowledge, March 28, 2010
By 
Amazon Verified Purchase(What's this?)
This review is from: Graphics Shaders: Theory and Practice (Hardcover)
Actually I wasn't really into this book initially, and started to read it again after I finished the orange book of Opengl where I found the introduction material for GSLS is relative easy to digest. However once I started to play with shader, this book rocks, since it talks about pretty much most of the common and useful shader including scientific visualization (which is a plus for me). The math is dry but solid, as long as you know what he's talking about, the source code is very straight forward to follow. If you use Windows, the book has a build-in application to setup shader in seconds.

All in all, this serves me as a very good reference book, it contains very condensed information, just don't expect to read it from cover to back.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 5 people found the following review helpful:
2.0 out of 5 stars Too much theory, not enough practice, April 20, 2010
By 
This review is from: Graphics Shaders: Theory and Practice (Hardcover)
I haven't read the book too thoroughly yet, but so far it seems that while the book is decent at introducing the theory behind graphics shaders, it does a terrible job of teaching one how to write them. For example, the book will mention that there is a built-in variable that can be used to access a piece of information, but it won't bother to tell the reader what the name of the variable is! Combine that with a terrible index, and the book isn't very valuable to someone who actually wants to learn to write shaders. All that said, it's difficult to find good information on shaders on the Internet, so maybe it's worth having this book around if you can get a copy for cheap.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 2 people found the following review helpful:
4.0 out of 5 stars Good Paragon among Shader Books, December 10, 2009
Amazon Verified Purchase(What's this?)
This review is from: Graphics Shaders: Theory and Practice (Hardcover)
Most books on shaders have tendency to omit why the codes are so, they don't deal with the basis or theory of shader codes, in a short, too much practical.
This book explains the theories and the structures of codes for each topic well.

But the entire materials it handles are not enough to develop real game or simulator, I think it is good paragon for the educational sake.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews


Only search this product's reviews



Inside This Book (learn more)
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
Search Inside This Book:

What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums



So You'd Like to...



Look for Similar Items by Category


Look for Similar Items by Subject