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Grey Griffins #1: Revenge of the Shadow King - Audio
 
 
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Grey Griffins #1: Revenge of the Shadow King - Audio [Unabridged, Audiobook] [Audio CD]

Derek Benz (Author), J. S. Lewis (Author), Erik Steele (Narrator)
4.1 out of 5 stars  See all reviews (49 customer reviews)

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Book Description

10 and up5 and upGrey Griffins
This irresistible first novel tells the story of four friends who find themselves caught up in the dangerous quest to save their town when the wicked creatures from their card game come to life.

Max Sumner and his three best friends, Harley, Ernie, and Natalia--who form the secret club The Grey Griffins--seem to be the only people in their very normal Minnesota town to notice that strange things have started to happen. When creatures like goblins and fairies and unicorns, all characters from a card game the Grey Griffins play, begin to make appearances in Max's backyard, Max and his friends know something is terribly wrong. And it's up to them to stop the wicked creatures of the cards from destroying their town-indeed, their world.

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Editorial Reviews

From School Library Journal

Grade 5-8-Sixth-grader Max Sumner and his three best friends, Harley, Natalia, and Ernie, refer to themselves as the Grey Griffins. They enjoy sharing a fantasy role-play game called Round Table with elderly Iver Iverson, the proprietor of Avalon, Minnesota's Shoppe of Antiquities. It is played with odd-shaped dice and cards that depict a variety of fantastic creatures and characters-spriggans, garden faeries, goblins, and more. Iver takes the game very seriously, and the Grey Griffins learn they must do the same once Max accidentally releases a spriggan, a shape-shifting faerie, from a magical book he finds in his grandmother's attic. The game fades into the background as other characters from the cards start appearing around Avalon-the Black Witch Morgan LaFey, the Slayer goblin, and many others. The four friends realize that it is up to them to save the world as they learn, bit by bit, that Max is probably a descendant of King Arthur and the Knights Templar. Iver and many of the other adults in their lives are there to guide him in accepting his legacy, or, in some cases, to prevent him from doing so. Stilted dialogue and stereotypical cartoonlike characters abound as this plot-driven fantasy races to a predictable ending with plenty of room for multiple sequels. The action is gross and violent in the same way that Darren Shan's Cirque du Freak books (Little, Brown) are, and will appeal to the same readers.-Susan L. Rogers, Chestnut Hill Academy, PA
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Review

"The Revenge of the Shadow King has all the ingredients that make for great fantasy.  I was hooked from the first page."  Jenny Nimmo,  author of the New York Times bestselling Charlie Bone books.

A collectible card game introduces Max and his friends to the battle against ancient evil in this undistinguished but entertaining series opener. Grandfatherly shopkeeper Iver has sold the four a rare card game in which they fight goblins, faeries and the powerful Shadow King. It's only a game at first, but soon their town of Avalon, Minn. is plagued with horrors. Max finds a magical book, real goblins attack and Iver vanishes. Along with spunky Natalia, poor Harley and cowardly Ernie, Max determines to defeat the Shadow King. Luckily, he's the one true heir to powerful magical ability, born to make a stand in the age-old fight against evil-perhaps in the Gothic temple in town, built by Templars 500 years before Europeans came to the New World. Constant danger and some humor keep this adventure moving despite clunky prose.  Not a bad option for fans of the genre. (Fantasy. 9-12) First printing of 50,000 (Kirkus Review) --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Reading level: Ages 10 and up
  • Audio CD
  • Publisher: Scholastic Audio Books; Unabridged edition (May 1, 2006)
  • Language: English
  • ISBN-10: 0439875927
  • ISBN-13: 978-0439875929
  • Product Dimensions: 0.8 x 5.2 x 6 inches
  • Shipping Weight: 9.1 ounces (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (49 customer reviews)
  • Amazon Best Sellers Rank: #2,204,635 in Books (See Top 100 in Books)

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Customer Reviews

49 Reviews
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Average Customer Review
4.1 out of 5 stars (49 customer reviews)
 
 
 
 
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15 of 16 people found the following review helpful:
5.0 out of 5 stars A wonderful fantasy read for 10 to 14 year olds!, June 29, 2006
Max Sumner is a very rich kid in the small town of Avalon, Minnesota whose parents have just divorced. He lives with his mom and baby sister who is 18 months old. This summer Max wouldn't have anything to do if it weren't for his friends Harley, Ernie and Natalia. They all meet at Mr. Iverson's store "Shoppe of Antiquities" to play a card game Mr. Iverson taught and is teaching them called Round Table. I imagine this is much like the Magic fantasy game my older sons played.

The four friends call themselves the Grey Griffins and love to meet in their tree clubhouse or each other's homes. Max loves going to his grandmother's home to spend the night. While there he discovers a magical book and accidentally lets loose a mischievous faerie called a spriggan that is also a shape shifter! She tricks him into releasing an evil thing called a Shadow and from then on the adventures and excitement are non-stop!

I read this book at the request of my 7th grade son who bought it at a school book fair. It is very well done and I can see why he looks forward to the next installment!

For parents, I also loved this book as the authors did not feel the need to put in vulgar and offensive language!! It is so refreshing to have a book that you KNOW is fine for your son/daughter to read. So many of the so-called young adult books these days have alot of swearing, smoking, drinking, etc. even if the characters are as young as these.

A pleasure!!
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8 of 8 people found the following review helpful:
3.0 out of 5 stars A somewhat bumpy, but enjoyable adventure, December 31, 2007
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It's been said that Jon Lewis and Derek Benz, the authors of this story, were childhood friends who used to hang out together and pretend that they were running from goblins, monsters and other things as they acted out fantasy stories. For better or for worse, it shows in this book and helps shape it.

The Revenge of the Shadow King is a fantasy book about a group of friends who always hang out together, and enjoy playing a card game called Round Table. When strange events start to occur, it begins to look as if the characters from the card game are starting to come to life and appear in the real world. Things get stranger and more dire as the chaos only gets worse and begins to spread through the whole town, and Max and his friends are stuck in the middle of it.

Many creepy and violent things happen throughout the story. Characters become possessed, mysterious villains show up at the worst times, and there are many close brushes with death. If that's not enough, the kids even get framed for something they didn't do.

Max is developed enough to get us to know him a little better, as we get to understand why he dislikes his family's wealth, why he doesn't get along with his parents, and to some degree, his fear of his possible destiny. His friends don't fare so well in the characterization department. They show enough personality traits to make them interesting and likeable, but not enough to really flesh most of them out. The two boys can be summed up in simple sentences: Harley is a tough kid, but a nice guy deep down inside. Ernie is an asthmatic, overeating wimp who gets scared easily and is afraid to risk his life to help his friends.

Natalia's personality is the most detailed one out of Max's friends. She is "girly", riding around on a pink bicycle with tassels and unicorn stickers, and enjoying occasions that give her an excuse to dress up. She is smart, and carries a notebook which she uses to write things down to try to help herself figure things out. She likes to snoop around and investigate to try to learn things on her own. She's bossy and pinches people who annoy her. But she also has a strong sense of justice. For instance, there is one time when her friends express a desire to get revenge on Ray, a bully who has changed into a monster against his will who now poses a genuine threat to their life. Natalia rebukes them, claiming that his unfortunate, and unwilling, transformation made him someone to pity rather than to hate, and that he needed to be rescued from his fate. I like Natalia second most out of the characters, and can only wish Ernie and Harley could be developed as much.

The story is all about the adventures Max and his friends go on. There is always something interesting happening in each chapter, propelling the story along at a nice pace. On the other hand, quite a lot of it seems semi-random. There are plot elements that are picked up and then rarely touched upon afterward. For example, Max discovers he can sense where magic portals appear that take him to another world. We're told in the next few sentences that he sensed portals all throughout school over the next few days. After that, portals don't get mentioned for a long time, only for us to find out that Max can no longer sense them, until he suddenly uses one much later in the story. Essentially, what could have been a neat plot element was mostly unused. Similarly with a creature called a spriggan, who Max meets early on. He likes the spriggan, but he seems to forget about it around the time the book forgets about it. We are later told occasionally that he likes and misses the spriggan, but it appears in the story and is mentioned so rarely that I just didn't feel the connection.

There are also some seemingly random plot elements that are brought up and then totally left unused. At one point, a portal opens up, and Max tries to convince his friends to follow him in there. He lies to Natalia by claiming there are unicorns inside, and lo and behold, there are. There are a lot of neat things inside the world in the portal, but they are out of that world by the end of the chapter, and it is NEVER mentioned again. Not only is it not revisited, but it's not even mentioned in dialog or the plot. There are a couple instances of things like this, where a plot element that could have been great if expanded upon ended up being forgotten, just when I was really hoping to learn more about it.

Fortunately, there are some major plot elements that flesh out the story. The capture of an important adult figure, for instance, plays a pivotal role in the story, and is developed well enough for the audience to get engaged in his rescue. Another important development concerns a bully being possessed and changed into a monster, who makes repeat appearances throughout the story. There are a number of continuing plot threads and important characters, but there's also just as many minor random or forgotten events.

Likewise, there's many deus ex machina-esque close calls. Kids are about to be skewered by a goblin? Good thing a wandering wizard is nearby to stop it with a spell. About to be skewered by the same goblin again? Good thing a truck driver ran it over. An explanation is later given for these close calls, but I was hoping to see the kids become more self-sufficient. They do, but they seem to survive their perils more often not through their own wits or skill, but through luck and chance.

The thing is, much of why the book is this way can probably be chalked up to what I said in the first sentence. The authors were childhood friends who used to pretend that the events in this book were happening to them as they acted them out. That's what the book feels like: a group of kids experiencing a series of random violent adventures with some continuing/recurring plot elements. At times, it seems to follow the flow of make-believe play: "Pretend that the evil witch just sent a goblin to get us." "The goblin's back! Run!" "He's almost got me!" "A portal just opened, look! Head for the portal!" This also explains the occasional randomness of the plot: "Oh good, we just escaped through a portal." "But the portal took us right where the bad guys are, and now we have to make sure they can't see us." That's just the impression I get from reading this book. It's enjoyable fun, but full of contrivances.

Also, likely for the same reason, the dialog during the adventurous moments tends to sound more like what kids would say while pretending to be in danger than what they'd say if they really *were* in danger. While adventure novels obviously don't lean too closely towards realism so as not to ruin the fun, the dialog and storytelling do tend to make the kids seem like they are maybe a little *too* brave and willing to risk their lives, choosing to jump into adventure rather than being forced into it by circumstance. Then again, this is rather common for adventure stories - but the length and tone of the book led me to expect that it would be a little more realistic and take itself more seriously, so the tone of the dialog was quite unexpected.

There is one glowing positive that came from this story's "two friends just playing" origins: there is a great deal of banter - conversations the characters have when they're together and just hanging out. These scenes are plentiful and do a great job of making the kids more personable and likeable as characters. There were many times when I felt as if I could have been there, so believable were these moments.

The friendly banter and "pretend" adventure dialog combine to create a playfully adventurous mood. To be honest, once I got used to it, I began to enjoy this mixture. It defuses the seriousness once might expect from the menacing artwork on this hardcover book, or even the sheer amount of violence and close calls within, but it also makes the story more fun, which is possibly what the authors intended.

Even with its flaws, I was glued to the book throughout, save for the last few chapters. Deus ex machinas aside, I enjoyed the kids' constant brushes with danger. Even with the occasionally forgotten plot elements and sometimes seemingly random events, I still had fun seeing what happened to the characters. The Revenge of the Shadow King feels like the type of story that just flowed largely linearly from the author's imagination, albeit with a number of elements planned out beforehand. Not the most realistically fleshed-out story in existance, but an enjoyable way to get wrapped up in the moment, see what happens next, and have a fun time.

I've already ordered the sequels and will gladly read them when they arrive in the mail.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars Got To Be A Kid Again, March 7, 2006
I loved reading for enjoyment when I was in grade school, and find in the last two decades that I'm deluged with management and business books, serious biographies and textbooks. I forgot what it was like to just read for fun, but this book taught me again. I don't know which I enjoyed more: the book or the fact that I could still read for pure enjoyment. The book had to be that well written to engage this senior manager. Not since I was ten years old have I not wanted to put down a book as much. I felt like a friend of Max's and hoped for him to call. I found Natalie's intelligence was slightly formidable -or annoying- even to this old geezer. No wonder at twelve years of age, I found girls attractive, interesting, and yet oddly intimidating. Earnie and Harley seemed so perfect just being themselves, and it was comforting how the kids all looked out for each other. Honestly, what a ride this book was for me. I don't know whether to recommend it to my friends, their kids, or their grandchildren.
I hope there's more books about the Grey Griffins in the future. Read this book and enjoy the ride yourself. You'll see.
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