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8 of 8 people found the following review helpful:
4.0 out of 5 stars
1001 Adventures in Greyhawk, September 15, 1998
This review is from: Greyhawk: The Adventure Begins (Advanced Dungeons & Dragons) (Paperback)
This supplement contains anything and everything you could ever want to know about the city of Greyhawk, the area around Greyhawk, and much of the entire Flaness continent. It does NOT contain ready-made adventures, so those of you who are looking for a module you can buy and play (like the old days), can forget it. It does, however, contain so much ready-to-use stuff that you could design your own related adventures for decades without running out of ideas. There is a complete history of the entire continent, then a more focused history on the city itself. The city is then outlined in very fine detail, including the entire political and economic setting (with people), as well as the weather and holiday schedule. There's enough information here to keep you (as a DM) and your characters busy for years including low-level burial grounds and abandoned castles or city alley intrigue to full-scale orcish wars and dwarven armies. Just be ready to put in the work to flesh out the details once you've decided where you want to direct the party to go!
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7 of 8 people found the following review helpful:
4.0 out of 5 stars
Good - Not great, July 23, 2000
This review is from: Greyhawk: The Adventure Begins (Advanced Dungeons & Dragons) (Paperback)
This is a good addition to the world of Greyhawk campaign setting. More for the updated and conflict resolved history of Oerth and Oerik than for anything really new. Its focus is more on the city of Greyhawk than on the rest of the Flanaess. This is good for starting a campaign, but not if you are somebody who already have long estiblished campaigns going on in the World of Greyhawk. The author being Roger E. Moore was a wise choice of for this project, as he is responible for much good stuff to come out about the D&D game. He wrote lots of articles about it and was editor of Dragon Magazine for several years as well. He contributed many of the non-human deities to Greyhawk back when Gary Gygax was still manning TSR and activily developing Greyhawk. Is is good that Greyhawk has once again become the home of the Dungeons and Dragons game. All in all, a solid product. However, if you are a long time gammer, much of the information contained within is stuff you already knew and either used, or didn't use. Its one biggest draw-back as I see it is the aceeptace of most of the enforced story lines on it. The greatest stength of the orignal world of greyhawk was that there was no enforced campaign historys. But, you can't just toss all the Greyhawk Wars/From the Ashes stuff either, I guess. Too many people using it. But then, thats almost a religious issue amoung RPGers. Still, its good that Greyhawk is no longer dead.
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6 of 7 people found the following review helpful:
5.0 out of 5 stars
A Dungeon Masters Opinion, December 3, 1998
By A Customer
This review is from: Greyhawk: The Adventure Begins (Advanced Dungeons & Dragons) (Paperback)
I could not agree more with bd (other reviewer) this book contains everything you would ever want to know about the City of Greyhawk and the world around it. But I do not recommend this book to the newbie, only for the fact that it is best used to make your own adventure modules. So if you have some experience with gaming and DMing then I highly recommend this book it will create hours, days, months, and possibly even years of future fun for you and your fellow gamers.
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