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Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems
 
 
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Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems [Paperback]

Paul R. O'Connor (Editor), Steven Crompton (Illustrator)
4.7 out of 5 stars  See all reviews (3 customer reviews)


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Book Description

June 1981
From rear cover notes: "Assembled herein are one hundred and one catastrophic traps, sinister snares, engines of evil, and deadly devices, with passing comments made on a folio of fearsome fates...in all, one hundred and one ways to influence delvers, tunnelers, and all player characters. The traps within this book have been presented without game mechanics of any kind; the nature, cause, and effect of each trap has been thoroughly described so that any GM may introduce these devices of delver destruction into his or her games with ease...."


Product Details

  • Paperback: 64 pages
  • Publisher: Flying Buffalo; 1st edition (June 1981)
  • Language: English
  • ISBN-10: 0940244756
  • ISBN-13: 978-0940244757
  • Product Dimensions: 10.7 x 8.4 x 0.2 inches
  • Shipping Weight: 6.4 ounces
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #319,521 in Books (See Top 100 in Books)

 

Customer Reviews

3 Reviews
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Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
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8 of 8 people found the following review helpful:
4.0 out of 5 stars Conan the Barbarian meets Wile E. Coyote meets Rube Goldberg, December 23, 1996
By A Customer
This review is from: Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems (Paperback)
Ostensibly written by an evil troll who delights in his skill at designing booby-traps, this book is filled with copious illustrations and descriptions for designers of dungeons and other dangerous locales for adventurers in any game system. Non gamemaster/referees can enjoy it as well by simply laughing at the cartoon-like overkill quality of many of the traps, or admiring the elegant complexity or simplicity of the many ways the book lays out to fold, spindle, mutilate, and staple pesky adventurers who insist on crashing into carefully designed dungeons to rescue the princess/slay the dragon/steal the gold/all of the above. Many of the traps are designed to catch the jaded adventurer who has seen all the generics. Trap lethality is measured by number of skulls printed next to the title. Helpful wide margins permit extensive modifications and precise notation of how much damage a trap would cause in a particular game system. Amusing and engrossing. Followed by sequels Grimtooth's Traps Too, Grimtooth's Traps Fore (I think), Grimtooth's Traps Ate, and Grimtooth's Traps Lite
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5.0 out of 5 stars Quintessential trap Classic, July 28, 2011
This review is from: Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems (Paperback)
This book is filled with innovative traps that can be easily modified to suit any RPG system from Fantasy to Sci-Fi. A classic that spawned several sequels due to its immense popularity. Traps are often on the lethal side but can be modified to suit your needs. Contains excellent pictures to clarify sometimes convoluted trap concepts.
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5.0 out of 5 stars Best book for DMs ever., November 30, 2009
By 
D. Garreau "God Among Men" (Plantation, FL United States) - See all my reviews
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This review is from: Grimtooth's Traps: A Game-Master's Aid for All Role-Playing Systems (Paperback)
This needs to be required reading for any and all aspiring Dms out there. If your players complain about your games beig too easy, this is the book for you. Grimtooth pulls no punches and neither should you. Get this book. Love this book.
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