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Ground Control

by Sierra
Platform : Windows 98, Windows Me, Windows 95
Rated: Teen
57 customer reviews
Metascore: 86 / 100

List Price: $34.99
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  • In this game, The Order Of The New Dawn have laid claim to a bare planetoid. Their rivals, the Crayven Corporation, want to know why
  • Start out playing for the side of the Crayven Corp., running espionage missions to find out what secrets the planet holds
  • With incredible graphics, intense real-time strategy, and over 30 single-player missions, you'll be amazed at this game
  • Play with up to 8 people, or play against them in a deathmatch
  • Choose and arm your troops, arrange battles, and fight to win --- and uncover the strange and terrifying secret
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Product Description

Product Description

Disc mint in factory jewel case with manual (.25) no big box. We ship worldwide from San Francisco bay area.


Sierra Studios proudly introduces Ground Control, an astonishing 3-D real-time strategy game with a focus on fast-paced action and strategic combat. This debut release, from Sweden-based developer Massive Entertainment, challenges players to perfect the art of war.

By combining strategic combat with fast-paced 3-D action elements, Ground Control promises to deliver a fresh experience that appeals to a wide audience, including online gaming enthusiasts.

At its core, Ground Control is a frenetically paced RTS played out in a visually stunning 3-D world. During the course of the game, players are challenged in an intense arena of battle as they try to effectively manage tactical squads of foot soldiers, mobile units, aircraft, and support units to vie for control of a distant planet.

In addition to the epic single-player game, Ground Control's extensive multiplayer component features several modes unique to an RTS game.

Product Details

  • ASIN: B00004KD64
  • Product Dimensions: 9.8 x 8 x 2 inches ; 2 pounds
  • Media: Video Game
  • Release Date: June 8, 2000
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Best Sellers Rank: #37,613 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

13 of 13 people found the following review helpful By A Customer on May 17, 2000
Rather than the following the standard RTS formula of 80% resource management mixed with 20% battle tactics, this game follows the precedent set by the Myth series. You choose from a selection of units before the mission, along with a number of different configurations and equipment packs. You may choose to equip your infantry squads as stealthy, far-sighted Jaegers, or you might decide to outfit them as slow, powerful grunts. Special equipment including deployable sentry guns, explosive or armor-piercing ammunition, and vision-enhancers is also available. You must also choose which squads are necessary for a mission, since space on the dropships is limited. Control is at the squad level, with sizes ranging from 1 heavy artillery cannon to 8 marines. Proper coordination of different units is necessary for success. Your artillery might have enough firepower to turn the enemy into a smoking crater, but without proper scouting it becomes useless. This game also does what few other RTS games has ever accomplished; it successfully implements chain of command. Keep your Command APC safe, or your troops will be completely ineffective.
The graphics are good but not particularly distinguished, and the controls are reasonably simple, including all the standard elements of RTS (hotkeyed groups, formations, etc.) and adding a few nice touches, such as the ability to set a squad's movement and firing styles (rush blindly ahead firing at anyone who shows his face, or advance cautiously and sneakily to the enemy rear). The effects of high ground, rear and flank attacks, and suppressive fire are also well implemented.
I'd recommend this game to Myth fans, as well as to anyone who enjoys the strategy elements of RTS more than the resource management aspects.
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24 of 27 people found the following review helpful By Matt Dunphy on June 7, 2000
Like many of the other previous reviewers, I bought the game because the demo was outstanding. I'm finding in practice that the game really doesn't measure up, however.
To Ground Control's credit, this is probably the best 3D land-based RTS game to come out yet. However, it still doesn't manage to escape from a lot of the shortcomings of its fellow 3D RTS's.
The nature of 3D RTS, at least so far, seems to be that units are more 'realistically' proportional to the terrain. While that may be nice on paper, in gameplay what it translates to is that you spend hours moving your units from one place on the map to the other, because they're so small in proportion to the terrain. In fighting battles, you're obligated to zoom out to such an extent that each unit is only a blip of a few pixels on your screen--not much fun to watch or look at while directing the troops.
I don't find the elimination of resource management to be a plus for Ground Control. What that ends up meaning is that there is no reinforcement available for you to build or buy; you can't simply play and have fun if you want to try different things in a mission. You have to carefully and tediously position your units so as to incur as few losses as possible. Add to this the fact that there is NO in-game saving in Ground Control, and you find yourself playing very carefully and tediously indeed.
Topping this off, there just isn't a good story happening here to keep you interested. It's mostly told through the thoughts of the two side commanders rather than through good character and dialog.
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11 of 11 people found the following review helpful By A Customer on June 20, 2000
Ground Control is all about tactics and strategy, realized in a beautiful 3-D landscape. Units increase effectiveness as they gain experience and earn kills. The game appeals to those who enjoy Chess, real-world tactics and military history, and movies such as Saving Private Ryan, The Longest Day, etc. It is not a traditional RTS.
Traditional real-time strategy games are all about base building and figuring out how to churn out disposable units faster than your opponent. They appeal to those who enjoy Axis & Allies, Starship Troopers (the movie), fast-paced action, and who don't care about patience / intricate plans.
The best thing about Ground Control is that you can rename and customize your squads. I say squads because unlike traditional RTS games and like real-world militaries, all your units in the game are squads of 3-10 individual soldiers/tanks/planes. In the first mission you get 1 squad of marines, and you can customize them to be Offensive (more firepower), Defensive (more armour), Recon (more speed), or Balanced. If they survive the mission, they may earn a medal of commendation, and will gain experience. The next mission, they'll fight a little harder and live a little longer than an inexperienced squad. Half the fun of the game is grooming units into elite squads, or feeling sorrow when you have to leave a n experienced squad behind to fight a suicide delaying action while the rest of your force escapes.
Customization goes further than experience, names, and general focus. You can also choose to add special equipment or weapons. This lets you tailor your forces to your unique strategic style. For example, you can give one unit of tanks indirect-fire mortars, and your other unit of tanks a loadout of armour piercing cannon shells.
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