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For Sale Card Game

84 customer reviews
| 4 answered questions

Price: $27.37 & FREE Shipping on orders over $35. Details
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Sold by ToysNGamesEtc and Fulfilled by Amazon. Gift-wrap available.
  • Ages: 8 and up
  • Number of Players: 3 to 6
  • Playing Time: 20 to 30 minutes
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$27.37 & FREE Shipping on orders over $35. Details In Stock. Sold by ToysNGamesEtc and Fulfilled by Amazon. Gift-wrap available.

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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Going once! Going twice! Sold to the highest bidder! Bid and bluff your way to purchase the most valuable properties for the lowest amount of money, then turn around and sell those properties for cold hard cash. Be the richest real estate mogul at the end of the game to win!Game Contents:# 30 Property Cards# 30 Checks# 72 Money Chips# Rules

From the Manufacturer

One man's castle is another man's cardboard box. or maybe his RV, tree house, igloo or skyscraper. In this fast-paced game of bidding and bluffing to get the highest-ranking properties, it isn't how much you pay for the properties; it's how much you sell them for. All players try to purchase the most valuable properties for the least amount of money and them "flip" them (turn around and sell those properties) for the highest-valued Currency Cards. Whoever has earned the most money at the end of the game wins.

Product Details

  • Product Dimensions: 8.5 x 6.2 x 2 inches ; 12 ounces
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B001PQLNY0
  • Item model number: 101124N
  • Manufacturer recommended age: 8 years and up
  • Amazon Best Sellers Rank: #26,014 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (84 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

Customer Reviews

Most Helpful Customer Reviews

30 of 32 people found the following review helpful By Godly Gadfly on August 3, 2011
This auction game has proven to be one of the most popular games of the modern era as a quick and fun card game, and deservedly so - it's such great value, and there's room for it in virtually every collection. For Sale is rightly called by some The King of Fillers, because it has everything you could ever want in a filler game - it's fast, it's fun, it's interactive, and it's easy to learn.

The game comes with high quality attractive cards (featuring properties, and currency cards) and money chips, and the gameplay consists of two phases. The first phase is an auction as players bid to purchase properties. The second phase of the game has players simultaneously choose and reveal these properties in an effort to get the most money for them, and choosing a property while not knowing what others are going to choose is a big part of where the fun lies!

Of all the card games I own, especially those which work with people who don't normally like games, I would put For Sale near the top of the list. It always goes over well! The artwork is great, especially since each card has a different animal pictured on the property, so this can be a point of humour when auctioning off the different buildings. There's lots of tension during the auction phase, and the simultaneous auction for the currency cards at the end often features lots of hilarity, with both groans and pleasant surprises. What more could you ask for in a satisfying auction game that plays in about 15 minutes?

This is an amazing game, given the amount of fun and tension it packs into a short time, and how accessible it is. If you don't have this in your collection yet, now is the time to get it. - EndersGame @ BGG
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16 of 17 people found the following review helpful By S. TURNER on January 16, 2011
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For Sale is a fun filler game that can be played in under 20 minutes and learned very quickly by new players. The game consists of coins valued at $1000 or $2000 each, 30 properties ranked from 1 to 30 (higher is better), and checks worth $0 to $15000 (2 of each in $1000 increments, but no $1000 check). The box and the cards, and coins are will constructed and the box insert fits all of the components very well. The property cards are visually humorous. The lowest-ranked 1 card is a manhole cover, the higher ranked cards are mansions, castles, etc. and finally 30 card is a space station.

The game is broken up in to two auction rounds. In the first round the players are given coins for buying properties. The way the auction system works, a number or properties equal to the number of players are turned face-up (ie 4 players = 4 properties). Players can then place a bid higher than the last bid, or pass. When a player passes, they get to take back half of their bid (rounding down) and the lowest ranked property on the board. Once all of the players have passed, the highest bidding player pays their full bid and is left with the highest valued property. Sets of properties are bid on until they are all gone.

In the second round of bidding, the player are selling their properties for checks. As in the first round, a number of checks equal to the number of players is turned face-up. Instead of bidding with coins, the players a bid by placing the property they are selling face-down. Once all players have chosen a property to sell, the property cards are turned face-up. The highest ranked property gets the highest valued check, and so on down the line. The property sales continue to all the properties have been sold.
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14 of 16 people found the following review helpful By Christopher K. Halbower on October 31, 2009
For Sale, designed by Stephen Dorr, is the 4th installment in Gryphon Games' bookshelf offerings. Players assume the role of real estate moguls and try to earn the most money by buying and selling property.

Players start with a handful of coins with which to buy properties. Then enough properties are randomly flipped over so every player will get one. Players bid on the properties. The player who bids the most gets the most valuable one (properties are valued from 1 to 30 with no repeats). This process continues until all properties are claimed. Then players sell their properties.

Money cards are flipped over and players bid on these with their properties. This is a silent bid. The player who bid the highest valued property claims the highest money card. Once all properties are sold, the player with the most money is declared the winner.

For Sale is quick. You can play in about 10 minutes. There is minimal set up and no downtime. The game has strategy. The winner is the player who correctly invests in properties when those properties are the choicest--not necessarily on the most valuable.

For Sale is a great filler. It is also a great gateway game. Many non-gamers will find this game amusing. Gryphon
Games scores another winner with their bookshelf catalog!
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9 of 10 people found the following review helpful By Dad's Gaming Addiction on October 7, 2013
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For Sale: 3-6 Players, Ages 8+, Average Play Time: 20-30 Mins

The components are pretty well made and are attractive to boot. The colors and the art style were eye-catching from a distance, and the box insert holds all of the components well. With that said, the group didn't seem to enjoy the game our first time around. Jen (my other half), who doesn't sit in on our gaming sessions all that often, found the game to be boring. She began picking cards willy-nilly at one point, which pretty much spelled the end to game night. She even made the comment: "I'd rather tie my shoes twenty times in a row rather than play this game again." Ouch.

What I found odd is that she enjoys "Lost Cities" it's not like she an anti-gamer by any means of the definition. I'm proud (and sort of ashamed) to admit that she's put more hours into the video game "Dragon Age" than I have. So I have to ask myself, what happened? For one, she doesn't like to think too much in the games she plays...she likes action, to put it simply. Dice rolling and simple move mechanics like those found in "Lost Cities", "Sorry", and "Trouble" are more attractive to her. I of course, don't blame her for being this way...every person has a right to like what they like, end of story.

There is a bit of strategy involved in this game, one that requires you to pay attention to what cards have been played and what cards you're currently bidding on. I found the game to be ingenious at what it does, but it may not appeal to everyone. Everyone in the group needs to be onboard with the strategy and bidding mechanics...and as proven by our first play session, one dissatisfied player can make or break the experience. Personally, I found the game to be fun to play...simple and quick for an experienced gamer.
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