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Guide to Computer Animation: for tv, games, multimedia and web (Focal Press Visual Effects and Animation)
 
 

Guide to Computer Animation: for tv, games, multimedia and web (Focal Press Visual Effects and Animation) [Paperback]

Marcia Kuperberg (Author)
1.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

0240516710 978-0240516714 May 14, 2002 1
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.

Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.

www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.

In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.

Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

* Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest
* Get the best from your software and hardware - understand the constraints and demands when creating for different media
* Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web

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Editorial Reviews

Review

'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You'll have a blast'
Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK

'A visual treat... What a great resource for people new to the world of computer animation.'
Mike Kroes at Creativecow.net

From the Publisher

Learn the complete animation basics and see just how the computer has impacted on this medium and how 'digital convergence' affects you, the animator. Benefit from behind the scenes case studies from top Framestore and 3 Ring Circus animators, plus a chapter for 3D beginners illustrating how to create a 3D room and its contents step-by-step. Furthermore, you are given tips on creating a targeted CV and showreel if your aim is to gain a foothold in the fast expanding and exciting games industry. Lavishly illustrated in color throughout, with details on what is needed to create animation for whichever medium you working in and inspirational animation examples, this book will ensure you are fully equipped to compete in this fast moving field.

Reviews:

'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You’ll have a blast' --Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA

'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.' --Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK


Product Details

  • Paperback: 264 pages
  • Publisher: Focal Press; 1 edition (May 14, 2002)
  • Language: English
  • ISBN-10: 0240516710
  • ISBN-13: 978-0240516714
  • Product Dimensions: 9.6 x 7.4 x 0.6 inches
  • Shipping Weight: 1.8 pounds (View shipping rates and policies)
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,104,477 in Books (See Top 100 in Books)

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4 of 11 people found the following review helpful:
1.0 out of 5 stars the character section is fictitious!, October 2, 2004
This review is from: Guide to Computer Animation: for tv, games, multimedia and web (Focal Press Visual Effects and Animation) (Paperback)
I actually give this zero stars!!!
Part of this book was written by Martin Bowman, the section about character animation. I happen to know that Mr. Bowman does not know a thing about the subject and he knows that too!
I find it disgusting that a student may have bought this and wasted what little money they have. They are being decieved by this section of the book!! This is meant to be a teaching aid but his section just misinforms. There are plenty of books out there that are a thousand times better and are written buy people that have the knowledge and a wealth of experience of the subject matter they are writing about.
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Inside This Book (learn more)
First Sentence:
The first part of this chapter puts animation in context, and in the second part you'll learn important animation concepts that will have a bearing on all the animation you produce. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
network idents, marcia kuperberg, different digital media, martin bowman, web authoring packages, responsive objects, vertex colouring, top viewport, texture artist, animation package, soft selection, smooth playback, overlapping action, digital video files, computer games industry, pixel texture, temporal compression, creating artwork, colour depth, animation sequence, bones system, character animation, animation files
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Marcia Kuperberg, Larry Lauria, Martin Bowman, King of the Jungle Ltd, The Movie Network, Kenny Frankland, After Effects, Magic Box, Ring Circus, West Herts College, Concept Artist, Faraz Hameed, Focal Press, Selection Level, Adobe Photoshop, Lead Artist, Macromedia Director, Macromedia Flash, San Francisco, Andrew Daffy, Groove Rider, Modifier Stack, Special Ability, Aardman Animations, Cingular Wireless
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