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13 of 15 people found the following review helpful:
4.0 out of 5 stars
Almost, but not quite..., April 7, 2000
By A Customer
This review is from: Guide to the Technocracy (Mage: The Ascension) (Hardcover)
One of the best aspects of M:TA, in my opinion, is the idea that there is no absolute truth. No 'right' or 'wrong'. No good guys or bad guys (well.. except for the Nephandi, of course...) This is the strong point of this book, but unfortunally also the weak point of it. It's important to undestand that the Technocrats are not 'the bad guys'. In fact, they see themselves as 'the good guys', and they have many good reasons to believe so. This is a point that the book explains well, showing the ideology and the ways the union operates. However, it fails, in my opinion, in one point: while in Mage no one view of reality is correct or incorrect, the underlying feeling of this book is that the Traditions view of reality is the correct one. When I read it I got the feeling the author said: "Well, this is how the Technocracy sees it, but we both know they're wrong, right?". If you can ignore that point, though, it's a worthwhile book to read if you play Mage (especially if you want to play a Technocract, of course).
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6 of 6 people found the following review helpful:
5.0 out of 5 stars
A must-have for Technocrats, July 26, 1999
By A Customer
This review is from: Guide to the Technocracy (Mage: The Ascension) (Hardcover)
I would have to say that this work of verbose art has taught me all that I will ever need or want to know concerning the Technocracy for White Wolf roleplaying games. This book itself would possibly persuade you into trying out the role of a Technocratic character, just by the presentation of each Convention itself.
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10 of 12 people found the following review helpful:
5.0 out of 5 stars
Brilliant resource, December 4, 2000
This review is from: Guide to the Technocracy (Mage: The Ascension) (Hardcover)
I don't often run campaigns; most of the Mage books I purchase are resources for online gaming. This book, however, made me want to collect all my friends and run a game as soon as possible. It has been Whitewolf's tendency in the past to present the Mages' enemies as monolithic forces; mindless incarnations of evil. Very two-dimensional. The Technos are the evil government oppressors, the nephandi are all freddy kreuger wannabes. While this is still the case with the Nephandi, this book added a good dash of flavor and depth to the Technocrats as PCs. This book is Mage: the Ascension for X-files affictionados. Those who read Guide to the Technocracy will find themselves wondering if.. maybe -- just maybe -- we might be better off if the black hats actually won the war..
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