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Guild Wars 2 Digital Deluxe [Online Game Code]

by NCsoft
Teen
3.8 out of 5 stars  See all reviews (115 customer reviews)

Price: $69.99
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Platform: PC Download
PC
PC Download
Edition: Digital Deluxe
Standard Edition
Collector's Edition
Digital Deluxe
Download size:
3 KB
Download time:
1 minute on broadband, 1 minute on dial-up
Note: After purchase, this item is stored and can be downloaded again from Your Games Library.
  • Guild Wars 2 provides a massive, online persistent world
  • Free online play. No monthly fee.
  • Players have the freedom to play together even if their friends are at a much higher (or lower) level
  • Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without needing to first level up characters, find equipment, or unlock skills
  • You will be able to advance your character to the maximum level without ever joining a group if you so desire
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Product Details

Platform: PC Download | Edition: Digital Deluxe
  • Downloading: Currently, this item is available only to customers located in the United States and who have a U.S. billing address.
  • Note: Gifting is not available for this item.
  • ASIN: B008MAZ0PU
  • Release Date: July 18, 2012
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (115 customer reviews)
  • Amazon Best Sellers Rank: #1,726 in Video Games (See Top 100 in Video Games)
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Product Description

Platform: PC Download | Edition: Digital Deluxe

Amazon.com

Guild Wars 2 is a subscription free,* Massively Multiplayer Online Role-playing Game (MMORPG) exclusively for the PC gaming platform. A sequel to the original Guild Wars game released in 2005, the game is set in a persistent gameworld and features a choice based storyline focused around the continued struggles of the peoples of the land of Tyria. Now hundreds of years past the events of the original game, the almost forgotten threat of the Elder Dragons has risen, but so has 'Destiny's Edge,' a guild pledged to combat them. Game features include: a dynamic event/questing system, small and large-scale combat, player vs. player arenas, multiple playable races and professions, and expansive and rewarding dungeon crawls.

The digital download edition contains a variety digital bonus items. See the complete list of these below.

Guild Wars 2 game logo

In the Shadow of Dragons Legends Become Real

For generations, strife and chaos raged across Tyria as the great races competed and warred against each other. Then the dragons awoke. The all-powerful Elder Dragons rose from beneath earth and sea, wreaking havoc on a global scale. Great cities crumbled before their might. Coastlines flooded. Lush forests burned. Tyria was forever altered. Now, the undead legions of the deathless dragon Zhaitan surge across the land, hungry for the destruction of the free races of Tyria: the Charr, a ferocious race of feline warriors; the Asura, magical inventors of small size and great intellect; the Norn, towering shapeshifters from the frigid north; the Sylvari, a mysterious race of mystical plant folk; and the Humans, an embattled but resilient people. The time has come for the free races to stand together against the rising tide of evil. Magic, cold steel, and the deeds of heroes will determine the fate of Tyria.

Sylvari in the grove in Guild Wars 2
Return to Tyria hundreds of years into the Guild Wars timeline to play as a new race, in a new MMORPG adventure.
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A Charr warrior in combat in Guild Wars 2
Assume one of a variety of professions in a choice based storyline.
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Minimum System Requirements

  • OS: Windows XP Service Pack 2 or better
  • Processor: Intel Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2, or better
  • RAM: 2 GB
  • Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256 MB of video RAM and shader model 3.0 or better)
  • HDD space: 25 GB available
  • Network: Broadband Internet connection
  • Input: Keyboard and mouse

Digital Download Items Included

  • The Golem Banker which provides unlimited access to your account storage for five consecutive days
  • The Chalice of Glory, a one-time-use item that will add a set amount of Glory to your account
  • The Tome of Influence, a one-time-use item that will add a set amount of Influence to your guild
  • Miniature Rytlock
  • Summon Mistfire Wolf Elite Skill, an elite skill that summons a Mistfire Wolf to fight alongside you

Key Game Features

  • Dynamic, Interactive Gaming Experience - Your choices and actions have a real effect on the world around you. Will the besieged villagers fight off the rampaging centaur horde or succumb to the attack? You decide.
  • Personalized Storylines - Guild Wars 2 is your story. Follow your own customized quest storyline as it evolves from choices you made at the beginning of the game.
  • New Depths of Character Customization - You choose from eight powerful professions and from five races - the defiant Humans, the feline Charr, the unearthly Sylvari, the mighty Norn, or the ingenious Asura.
  • An Innovative Combat System - Featuring amazing skills, combos, improvisational tactics, and environmental weapons, the Guild Wars 2 combat system puts the fun back in MMO battles.
  • Intense Player vs. Player Action - Take up arms in epic world vs. world warfare or test your skills against other players in PvP arenas.
  • A Rich, Fully Realized Fantasy World - Developed over the past five years, the vast and incredibly detailed world of Tyria has been brought to life by an award-winning art and development team.

Additional Screenshots

Charr close combat from Guild Wars 2
Small scale combat.
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A catapult assault from Guild Wars 2
And large scale combat.
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Axe combat from Guild Wars 2
Player vs. player arenas.
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A snow covered fortress from Guild Wars 2
A rich fantasy world.
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* You just buy the game and play it online.

Product Description

A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.

System Requirements
Minimum Specifications:
OS: Windows XP Service Pack 2 or better
Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
RAM: 2 GB RAM
Hard Drive: 25 GB available HDD space
Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Additional Info: Broadband Internet connection

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Customer Reviews

Game itself has nice graphic and it is very interesting to play. A. Marushko  |  19 reviewers made a similar statement
I have emailed customer support and no response. Gail in Seattle  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
27 of 31 people found the following review helpful
1.0 out of 5 stars Bait and Switch August 29, 2012
By Anon
Platform for Display:PC Download|Edition:Digital Deluxe
Edit:

At first, this game was amazing. It was the ideal choice for anyone looking to get away from the standard grindy MMO. It was a breath of fresh air that was well worth the one time price.

Fast forward to today.

Guild Wars 2 has done nothing short of a "bait and switch" for it's casual/target market.

Here are the reasons I purchased the game:
[...]
and
"Here's what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can't realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don't make grindy games -- we leave the grind to other MMOs."

-Mike Obrien, President of Arenanet

I purchased this game because I am a college student, employed, and have a life outside of my computer. From their advertisements and statements, this game was suppose to be the MMO built for casual players. Where one could walk away from for a period of time, then once they get back on, still be able to experience all the content. Stats weren't an issue, legendary weapons were the EXACT same stats as exotics. As seen in the statement above, if someone wants to sink hours and hours into something, they get an awesome looking item, but it's not more powerful. Regardless if you feel this is how it should be, this is how they marketed it.

So what did they do Nov 15th? Implement a new tier of gear with more powerful stats, that are required in order to participate in deeper levels of thier new dungeon.

To provide a little insight. ArenaNet has developed a new debuff called Agony which is in their new dungeon. This can't be avoided by any other means but to have Agony resistance. To have Agony resistance, you must have the new tier of gear plus a new "infusion slot". Calculated out, as it sits today, it would take someone ~70 hours for one piece of gear. On top of this, there are two levels of the new gear, one more powerful than the other.

So what is the outcome? ArenaNet has created a gear grind / horrific powercreep when they advertised this game wouldn't have it. They also introduced a mechanic to gate people out of content until they are forced to have this new gear.

The hard core players (locusts) who love this kind of content are also segregating the player base and not running the new dungeon with players unless those players have the best gear available.

This plus other shady practices ArenaNet and their NcSoft overlords has done with this game make me sick. If you purchased through ArenaNet directly, and it's been within 6 months, you are eligible of a refund. This however, locks out those who prepurchased the game back in April.

So what does it boil down to?

If you like WoW or WoW clones, you will love the direction this game is taking. If you feel like you need to be superior to other players through stats and amount of time in the game, this game if for you. If you feel like you need a constant grind for a few more stats, this game is for you.

If you are like me, a casual/dedicated player, this game was for you, but no longer. If you can't keep up with the hard core players, you will be left behind.

If you are happy with this game as it sits and the direction it is going in, good for you, but the reason I'm now giving the game such a poor review is because it turned into something that it was never suppose to be based on thier advertisements.

TLDR: Loved the game initially. After Nov 15th's new content, it appears to be taking a 180 on it's manifesto and initial advertising, which is the reason I purchased this game. I don't want to spend hours after hours of grinding to be able to do all of the content. I don't want others to have a statistical advantage over me just because they spend 10 hours a day on the game (aka remain competitive). This wasn't how the game was advertised, it was marketed to the casuals and now it's just another failed WoW clone with a terrible gear grind.

For those who want to read more:
[...]

After 3-4 days that thread had over 10k replies of disappointed players.
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46 of 56 people found the following review helpful
5.0 out of 5 stars 'Fun & Addictive' doesn't begin to describe GW2 August 27, 2012
By BeccaM
Platform for Display:PC Download|Edition:Digital Deluxe
I've played MMOs going all the way back to Ultima Online. EQ, EQ2, Asheron's Call, World of Warcraft, Star Wars Galaxies (left before the big expansion), Anarchy Online, Eve, Horizons-Istaria, Dark Age of Camelot, Star Trek, Star Wars: The Old Republic... You get the idea.

Admittedly, GW2 has the problems and bugs endemic to first launches, and to see them during the Early Access phase comes as no surprise. Players are reporting some bugged Dynamic Events (DEs). Guilds are pretty messed up at present, mostly with people being unable either to join or to assign their characters to represent a given guild. The auction market is down at the moment, as is the Wiki help system (8/27). Also appear to be some issues with the online registration system.

Anyway, if you want a less buggy game to play, wait a few weeks or so. Personally, I don't care because this has been the most fun I've had playing a MMO in more years than I care to admit. It's as if the designers tried to come up with nearly every detail that annoyed players in the past and deal with them differently.

For example, there's no competition for resource nodes. If it's there for you, it's there for everybody -- but only you see that it's been exhausted if you went ahead and mined for copper or chopped down a tree.

There's no kill-stealing. Everybody who helps kill something gets credit, and everybody can get loot off the same body, depending on random chance. There's incentive to jump in and help someone in trouble, or to resurrect them if they've fallen.

The dynamic events don't require people to create a pre-made group. Anybody can just join in, and the event will automatically change to become harder or easier depending on how many folks are present. I've had a huge amount of fun running with the traveling zergs, escorting traders or NPC adventurers, or fighting off invasions.

High level people can't dominate or farm in low-level areas because their levels and damage are rescaled downward on the fly to fit the area. I saw a Level 20 Elementalist get swarmed by Level 4 fireflies in the Silvari starter area because he was careless with an AoE spell -- and he went down.

There are no mailboxes you have to go find. Your mail finds you wherever you are. And speaking of travel, moving around in the world is aided with Asura travel gates and the ability to spend a few coppers to instantly shift to a previously found waypoint location. (Waypoint travel inside cities is free, however.)

There are no restrictions on which races can play certain professions. You can be an Asura (gnome) warrior or a Char (big hulking cat-bull things) illusionist. And each profession can be played in a variety of ways. By the way, no healing-only class; everybody has some healing abilities, and it's almost always enough for even challenging solo play.

Combat: Moving around matters, and as far as I can tell there are no restrictions even when casting channeled abilities for you to have to stay in one spot. It is entirely possible to evade incoming attacks, although the amount of stamina you have is limited. And for once in a game there aren't a ridiculous number of spell and ability bars and icons to keep track of. 1-5 = attacks, 6 = healing, 7-9 = utility abilities, 0 = long-cooldown 'elite' ability, and F1-F4 activate other abilities or switch between sets. (As you level, these gradually unlock, with just 1 and 6 at the very beginning of character creation.) Equipping different weapons and off-hand items results in different attacks and abilities being available.

Open world: Unlike in SWTOR, quest lines and missions don't feel 'linear'. You can do stuff in any order you want, except for your personal story line -- of which I believe there are 27 different variants for each of the five races, and each of these usually offer you a few choices in key situations. There was one I just completed where I was given a choice to sneak in to an enemy camp or to do a frontal assault. Since this was my Elementalist (kinda squishy), I opted for sneaking in while disguised.

There is no subscription. Buy the game, play it all you want. Sure, there are items you can buy via gems purchased with real world cashy-money, but you don't have to. And in fact, you can also acquire those gems in-game by exchanging in-game gold for them.

The crafting system is nicely complex, and if you put some time into it, you can be crafting your own bags, armor, weapons and accessories pretty early on. I like the fact that with the shared bank, all of your characters can gather everything and put it all into one location for everyone on your account to use. (Hint: Make sure at least one of your characters takes on armor crafting, tailoring, or leather-working. You will want those early 8-slot bags. Great thing though is you can change professions later and your progress is saved, so if you switch back (for a fee) you come back where you were in it. Another hint: Every crafting station essentially gives you access to your bank and resource collection vaults.)

Complaints? Just a few, not counting the bugs I'm sure the developers are working on. One is that map navigation can be tricky, especially in multi-level locations. It's also sometimes not clear on the map where the next personal mission waypoints are supposed to be -- I mean, sometimes it's marked clearly with a star, but other times I can't find it at all until I move to a different zone or area.

The servers crowded enough at present that zoning anywhere almost invariably puts you into an 'overflow' instance, which happens to be a fully playable instance...but the constant "You have been put into the overflow queue" pop-ups are annoying, as is the invitation to re-zone to the main instance. I'm hoping they come up with a more graceful way of handling it, or letting you turn off notifications or something. I don't need to click OK to acknowledge I'm in overflow.

The one that affected me the most was the guild representation bug. It took days and multiple tries to get all of the characters on my account to be flagged as representing the little guild my spouse and I created for ourselves. She had similar troubles, and other players reported it, too.

Again, I expect this is all being worked on, but I'll revisit this review only if the problems aren't dealt with in a timely fashion. In summary, I'll just say that with Guild Wars 2, I'm expecting it'll be a long time before I go back to SWTOR (a game that feels like it is in the process of dying, sadly)...and I think I just decided I'm going to forgo the 'Mists of Pandaria' expansion and shut down my WoW subscription. I'm having too much fun with GW2.

Remains to be seen how it fares in the long-term. If the original Guild Wars is any indication, I think this one may be here to stay.

(Update 27 Jan 2013: I'm still playing. I have several Level 80 characters now and find them all fun. Lately I've been enjoying the World-versus-World combat. I still think GW2 diverges from most of the other MMOs I've played over the years in that when I log in, it's not "What do I need to do today?" but rather "What do I feel like doing?" I've also been really surprised to learn which classes I enjoy playing, some of which are quite a departure from my usual style.)
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21 of 26 people found the following review helpful
5.0 out of 5 stars Guild Wars 2: My Favorite PC Game Ever August 27, 2012
By MMO Man
Platform for Display:PC Download|Edition:Digital Deluxe
I finally broke down on impulse and bought Guild Wars 2 to try and it and, boy, was that a good decision. I don't know if I will convince any of you to partake, but I really hope you do. This is my favorite game of all time, displacing Skyrim, World of Warcraft and Final Fantasy VII, and it's now all I do during my gaming time. In my review, I will also hit on some WoW comparisons, because if you're like me, there will be some audience overlap. Here goes nothing:

Class Selection and Definition
The game calls classes "professions" and, from the beginning, each one is differentiated and engaging. I won't write about each one, but I have mostly played an engineer for now. He gets a blend of bombs, grenades, turrets to help him and allies in combat, toting a rifle or a shotgun for his own protection. The magic classes have vast arrays of spells. Every class has some type of heal, even if it's minimal, but for each class your gameplay gets you into the character you are. Warriors are rewarded for staying in combat. Engineers and ranged classes WILL get killed if they don't move. There are eight focused classes, I've tried three, and I've heard they are all great. People have not complained of an "OP class", which I'll help explain by hitting on combat.

Combat Dynamics
Battles are much longer than in Warcraft and you can't really one-hit kill people. It takes a while to beat a person into submission. When a player runs out of health, they fall onto the ground and get a last chance to fight back, or call for help from allies. If you see a wounded ally down, you can pull them up. Also, if a wounded enemy is making their last call for help, you can do a finishing move to kill them for good. If you die, you restart at a waypoint that you have discovered and take a small equipment hit.

Race Selection and Definition
There are five races, and each is beautiful and differentiated. I have looked at three. Character design is really fun, and when you run around zones, players look really different as a result. I am playing as Charr, a cruel animal species. Each class/race combo gets its own story that is instanced. There are 40 in all (8x5). Mine involves trying to create secret plans for a weapon. The first part was an instanced fight where enemies invaded my house. It was amazing.

NPC Conversations and Cutscenes
The game is loaded with conversations and cutscenes, all of which go to beautifully animated character interactions that are all spoken. They are really breathtaking.

Gear Dying
You start with a small number of dyes that you can use to change the color of your gear at any time, for free. As the game progresses, you can discover new dyes that you can learn permanently. It is really fun and allows you to give your character a really differentiated look that can change over time.

Questing Structure
Guild Wars really did a great job in overhauling the traditional "gather 10 sandwiches for me" quests in wow. When you talk to NPCs, you get objectives, which, yes, track in the upper-right hand corner like in WoW. However, the number of things you need to gather and the "annoyance" - grindiness of it really is gone. You have to try it to see what I mean. Additionally, if someone else is working on the same quest and picks up things to help the objective, you get credit too. It's a really great system.

World Events
In addition to traditional questing, when you walk around, circles will appear on the map alerting you to a group quest. These involve much harder/larger objectives that are really fun. When the objective is achieved, you are graded from nothing/bronze/silver/gold on your contributions and get gear. These are great so far and have included killing a huge warm and stopping waves of intruders from penetrating a base.

Zone Exploration and Leveling
Each zone has multiple quests and objectives. You discover them organically by walking around although, it's not a "npc-find-fest" in that you can really feel free to roam and get alerts when you're near neat objectives. You don't need to hit all of them, although you get large bonuses for completing all tasks in a zone. You never have to go back to NPCs to turn things in - your quest just triggers complete when finished.

Swimming/Underwater Exploration
Usually this would be a sidenote, but it merits special talking points in Guild Wars. Underwater animation is gorgeous and, for each profession, you have a special underwater weapon. I spent 40 minutes yesterday just swimming underwater and firing my classes weapon: a torpedo launcher. The graphics work and realistic swimming interactions are great. Also, when you exit the water, you get a "splash" across your screen that fades out, a neat small touch of how you need a moment to regain vision after being deep in the water.

Vistas
In each zone, there are points called vistas which you get xp for finding. These are amazing vantage points that give you a view of a particularly beautiful part of a zone. These can be hard to get to often - they will be on top of a mountain that requires delicate jumping, or they are up a path on the top of a mountain or castle. When you hit the vista, you get a cutscene showing the beautiful view of that little area plus an xp bonus. These are really fun to go after and encourage zone exploration.

XP Generation
While I'm at it, I should mention how much I love the xp system. You get XP for everything. You get XP for gathering wood or berries. You get XP for crafting. You get XP for pulling up fallen comrades. You get XP for kills. You get XP for completing certain number of achievements each day. It's really nice because you feel like doing ANYTHING is rewarded and it makes you choice of what to do always feel rewarding. Also, and I'll hit this in achievements, you can often build up to goals for a day or month without knowing it and it feels so awesome when a reward kicks in.

Environmental Interaction
Every environmental object means something in guild wars. If you find rocks and trees around the landscape, hiding behind them makes bullets miss you. If you have a height advantage, you hit for me. There is no clipping. The idea that literally everything you see is important and plays a role in combat decisions is wonderful. Also, the environments are each very well thought out and look gorgeous.

Character Dolls
Guild Wars uses a pretty standard MMO doll, but with compressed item slots. There are about 15, if I had to guess off the top of my head. Most of the usual things like head, shoulders, etc, rings, trinkets are there. A neat feature is items you can upgrade with automatically pull to a window on the left that lets you upgrade. Also, after level 7, you can have two weapons that you can toggle between using a hotkey equipped at once. It allows a really cool range of battle choices.

Talents/Abilities
Talents are neatly broken down into three areas: abilities gained by using a weapon, class abilities, and traditional talents (player bonuses) in the Warcraft/MMO sense. For each weapon, you get abilities from 1-5 on your hotbar. You start with ability 1, the first time you pick up that weapon. As you use that ability, you unlock ability 2, then 3, etc. It is a nice delay because you get them pretty quickly, but it's just enough time that you can get used to each of the five abilities. For abilities 6-10, you unlock a choice for each slot as you level. To choose abilities for those slots, you need skill points, which you get as you level. You can unlock about 5-10 choices for each of the slots and can change between them, but you only have 10 abilities at once. I actually like this a lot better than the 20-30 ability madfest in wow, although you can alter to try different gameplay styles. For traditional talents, you get these at level 11, and you get to improve a specific area of your character. For my engineer, for example, these included bomb strength or grenade strength, as an example. The abilities you get are really neat. Right now on my engineer, I am playing with a bullet turret, medic turret and flame turret, along with the five abilities on my shotgun.

World Weapons
On the landscape, you can sometimes find random objects to interact with, like crowbars, bottles, crates, swords of other players, etc. Many of these are things you can pick up, and they will give you five new abilities for the left side of your ability bar. It's an amazingly fun feature.

Looting
Looting is similar to other MMORPGs: some, but not at all, enemies will get shiny after death and you just press f to loot them. However, for many larger world quests, you get a popup that you received gear. Also, after completing certain quests you will get mail from npcs thanking you. It's neat to get those. You can open your mail at any time on the overhead.

Gear Design / Presentation
Gear looks great although the level of item differentiation does not get great until higher levels, as is true in other MMORPGs. Much of the lowbie stuff looks the same, but I have seen screenpics of high level stuff and it's gorgeous.

Crafting and Professions
Guild Wars focuses you on just two professions. I chose cooking and leatherworking. You need to actively gather items in the landscape in order to boost most skills. The recipes and things you make are really fun. It's actually fun to craft. You can take new ingredients, experiment with combinations, and learn new recipes. You can also buy recipes in more traditional ways. Another neat thing is that when you want to craft, say, 10 of something, the first one takes a while, in the way a wow bar would take a second, but then each additional craft speeds up so it goes REALLY quickly. Read more ›
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Most Recent Customer Reviews
3.0 out of 5 stars Not much new
I liked the fact that i got experience for exploring. I love doing little more than uncovering maps. The graphics are nice and the combat fun. Read more
Published 1 month ago by Brock
1.0 out of 5 stars -
Digital Download Items Included
The Golem Banker which provides unlimited access to your account storage for five consecutive days
The Chalice of Glory, a one-time-use... Read more
Published 1 month ago by kyle r whitecavage
5.0 out of 5 stars Good for it
easy to buy, easy to use, the only problem is downloading which is tooooooooo slow, but i still love it
Published 2 months ago by Lian Qiaran
5.0 out of 5 stars GREAT GAME
loveing this MMO sofar best one on the market in my opion no monthly fees just epic truely a game of legand
Published 2 months ago by Zach
5.0 out of 5 stars Surprisingly great
I think this game rivals the RPGs that are charging monthly fees. It has enormous content and once you purchase the game there are no more costs to you.
Published 2 months ago by Bernice Shindler
3.0 out of 5 stars GW or bust
GW1 was epic. This is better in some ways but not as fun in others. I really enjoyed the diversity of builds that GW1 offered;GW2 seems generic in this sense. Read more
Published 2 months ago by inthecorn
1.0 out of 5 stars what the what
bought this, tried to download, and it never ever worked its not the sellers fault but i am guessing it has something to do with the game servers....
Published 2 months ago by Steam
5.0 out of 5 stars Fast
It is an amazing game, got the code fast and was able to start playing fast so that was nice, would highly recommend. It's on sale right now.
Published 2 months ago by Andrew Abramavage
5.0 out of 5 stars Love Guild Wars
So, the deluxe edition I wouldn't say is worth it in itself, but I bought this when the game was first released and amazon was literally the only place to find it, and only the... Read more
Published 3 months ago by Normal Guy
5.0 out of 5 stars Great free game with deep PVP
I ordered mainly for the PVP, which is very large and immersing. There is no monthly fee and lots of updates. Read more
Published 4 months ago by Phaseshift
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Platform: PC Download | Edition: Digital Deluxe
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Topic From this Discussion
Why Would any MMO Fan Touch an NCSoft Game After What They Did to COH?
I am going to avoid NCSoft like the plague..
Sep 13, 2012 by Colin Finnigan |  See all 2 posts
And no Ninja Looter! Be the first to reply
Amazon customer service said that I will get the full game key until 8/28
From the product page:

"NOTE: Beta keys do not activate on NCSoft Master Accounts, you must activate it at https://register.guildwars2.com/. Limit one per household. Amazon reserves the right to change or terminate this promotion at any time. Offer will be extended to all existing... Read more
Aug 13, 2012 by Jeremie |  See all 3 posts
Anyone know how I can cancel this?
This is pre purchase, not pre order. Which means you can't "cancel." As far as getting credit back, if you have used your code in any way (accessing beta event, creating an account with the code, or linking gw1 account with a gw2 account) then you, of course, can't get any credit back... Read more
Aug 3, 2012 by Infidel |  See all 2 posts
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