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Comment: This book has already been loved by someone else. It MIGHT have some wear and tear on the edges, have some markings in it, or be an ex-library book. Over-all it is still a good book at a great price! (if it is supposed to contain a CD or access code, that may be missing)
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Guild Wars: Edge of Destiny Mass Market Paperback – December 28, 2010


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Guild Wars: Edge of Destiny + Guild Wars : Ghosts of Ascalon + Guild Wars: Sea of Sorrows
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Product Details

  • Series: Guild Wars
  • Mass Market Paperback: 432 pages
  • Publisher: Pocket Star (December 28, 2010)
  • Language: English
  • ISBN-10: 1416589600
  • ISBN-13: 978-1416589600
  • Product Dimensions: 6.5 x 4.1 x 1.2 inches
  • Shipping Weight: 7 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (108 customer reviews)
  • Amazon Best Sellers Rank: #241,578 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

J. Robert King is a novelist who has also worked as a game designer on a number of products for the Dungeons & Dragons fantasy role-playing game from TSR. --This text refers to an out of print or unavailable edition of this title.

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Customer Reviews

A great story and interesting set of characters that definitely held my interest.
G. Jones
Unfortunately, all of the good character development is accomplished way to early on the book, leaving the latter half a barren and sometimes annoyingly linear story.
Hannibal0020
I would recommend this book to anybody who likes guildwars or enjoys the story and lore of the game.
circlingnugget

Most Helpful Customer Reviews

25 of 29 people found the following review helpful By D. Roberts on December 29, 2010
Format: Mass Market Paperback Verified Purchase
After the first book (and the 1 chapter sneak preview of this novel), I was very excited to read the next installment, which tells the tale of how Destiny's Edge comes together. Unfortunately, this book is not as well written as the previous novel (Guild Wars : Ghosts of Ascalon).

It imparts a great deal of information, but it's very structured, as if the author had a strict outline to follow, and was given a set number of pages to get things done. So, in one chapter, you get introduced to a character, in the next, the character meets another character, they bond, they adventure. The end result is that it feels very rushed, very contrived, and isn't as entertaining as it could have been.

It also feels as though certain sections or dialogue lines were thrown in by someone else, again, like part of an outline was included verbatim. The author attempted to fit them in, they simply don't appear to match the style of the surrounding writing.

There are also sections that seem written to provide game-play tips, which I didn't expect (or welcome). Things like a party of players providing different roles during a battle to ensure victory. Again, seems like something that was required to be placed in the book, but didn't really seem appropriate.

Overall, I'd recommend reading the book, simply for the lore (it IS a good story), but keep your expectations low on the actual quality. Hopefully the third book does a better job of telling the story.
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17 of 20 people found the following review helpful By S. Cropper on July 27, 2011
Format: Mass Market Paperback Verified Purchase
Looking at the mixed reviews for this book before reading it,I was very speculative on how it would be. After reading Ghosts of Ascalon, I had very high expectations for this book to follow. Needless to say, I finished the book today in a little under a week, and was not as disappointed as a lot of the reviews led me to believe I would be. Although I do agree that the book isn't as good as Ghosts of Ascalon, I believe it is still a very well-written piece of work. The first half of the book especially, I actually liked it MORE than GoA, and towards the end I started seeing why people had some negative thoughts about it, this mainly stemmed from the plot moving very quickly, and the "epic battles" going a lot quicker than the first half. However, the ending of the book redeemed itself hugely for me. The last few parts of the book are very intense, well done, and extremely emotional.

I can understand the more negative (3 or less) reviews on the book because of how it was rushed in parts of it, but like said, I even liked parts of this more than GoA, and would only place the book a slight notch below it. While I do believe a lot more could have been done with this book, mainly the battles with the Dragon Champions, I can understand too that they may have had a limited amount of time/space to work with in the book, and I think they pulled it off to the best of their ability.

If you are a die-hard fan of Guild Wars like myself, I believe you will truly love the book as much as I did. For people who are not as intricated within the game or the lore, sure, I can understand why they may not have liked it. But to be the connecting novel for the game, it did a beautiful job in doing so, it completed what it was meant to do, not be one of the "best fantasy books of all time."

If you love Guild Wars, (myself going past 6 years now), and have nothing to do before Guild Wars 2, definitely give Edge of Destiny a go-round.
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9 of 10 people found the following review helpful By Gregory Maus on November 14, 2011
Format: Mass Market Paperback Verified Purchase
as a fairly big fan of the guild wars game, I really wanted to like this book. I had read ghosts of ascalon (GoA) and found it to be pretty good. All indications pointed to a pleasant experience, yet after reading Edge of Destiny, I feel it is average, at best. as others have noted, the book seems rushed, as if the author was given a checklist of all the things he had to cover in a set number of pages. I understand they have to write the book assuming the reader is new to the guild wars universe, but I feel some of the briefing could be left out. Still this is minor and could be overlooked. The thing I really struggled with was the dialogue and the character relationships. It didn't feel authentic. The verbal sparring and kill-count quips during battles was really lame and it made it hard to take the combat seriously. I never felt like the characters are in any danger whatsoever, leaving me apathetic. It just felt like indestructible heros in-game slashing through minion after minion. This feeling continued when they reveal that in this big bad "gladiator" arena, nobody ever dies, and combat is only "to exhaustion", with chirurgeon miraculously reviving victims smashed in the head or burnt to a crisp. Then it makes the entire human-charr war look like a sham when Logan and Rytlock go from supposed enemies to friends in like 2 seconds. Any trumped-up animosity between the two was hard to take seriously, especially Logan's ridiculous obsession with Rytlock's sword that belonged to a human hundreds of years ago.

The battle dialogue also seems unrealistic (nobody spares the time to cheer "good job" to someone in the heat of combat), this isn't like your teammate making a sack on the quaterback. Yea it's fantasy, but you still want readers to buy into the characters and drama.
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