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Guild Wars: Eye Of The North Expansion Pack

by NCsoft
Windows Vista / 98 / 2000 / Me / XP Teen
4.3 out of 5 stars  See all reviews (65 customer reviews)

List Price: $29.99
Price: $11.97
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  • Return to the battle-scarred continent of Tyria
  • 150 new profession-specific skills
  • Wreak bloody vengeance on the vicious Charr
  • Do you have what it takes to enlist the fearsome Norn to your side?
  • Immortalize your legend in the Hall of Monuments
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Frequently Bought Together

Guild Wars: Eye Of The North Expansion Pack + Guild Wars Trilogy + Guild Wars 2
Price for all three: $91.92

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  • Guild Wars Trilogy $29.99
  • Guild Wars 2 $49.96

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Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B000RZKZPS
  • Product Dimensions: 5.5 x 7.2 x 1.2 inches ; 8 ounces
  • Media: DVD-ROM
  • Release Date: August 28, 2007
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (65 customer reviews)
  • Amazon Best Sellers Rank: #8,814 in Video Games (See Top 100 in Video Games)

Product Description

Guild Wars Eye of the North is the first expansion pack to the Guild Wars product line that plays with ALL 3 Guild Wars games (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall). Play in cooperative group combat as your existing character stands side by side with new recruit allies to delve deep into the perilous dungeons of Tyria. Win or lose, your game play will set the stage for Guild Wars 2.

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Customer Reviews

Its a great expansion to Guild Wars Prophecies and should be bought. Ghent1337  |  15 reviewers made a similar statement
One of the best games I've ever played. Paul J. Martin  |  13 reviewers made a similar statement
Most Helpful Customer Reviews
64 of 70 people found the following review helpful
4.0 out of 5 stars Once again, Guild Wars gets it right! August 31, 2007
By Tom
Fun: 4.0 out of 5 stars   
This expansion pack requires that players have at least one of the previous Guild Wars campaigns and at least one character at level 20. If you want to play Eye of the North (EotN), you must already have Guild Wars: Prophecies, Guild Wars: Factions, and/or Guild Wars: Nightfall installed or purchase at least one of them now.

PREVIOUS CAMPAIGNS
(1) Guild Wars: PROPHECIES has a good story line and is also the most natural "prequel" for the story in Eye of the North. However, leveling to level 20 in Prophecies is comparatively slow and reaching the city of Lion's Arch (where you can access the new region in EotN) will take you many hours of concentrated (though enjoyable) play.
(2) Guild Wars: FACTIONS is the quickest of the campaigns in which to level up to level 20. It also has the best story of the three campaigns, although some players did not like Factions as well as the other two campaigns. I enjoyed the campaign's Asian theme and locations, although I found the missions in Factions to be much more challenging than in Prophecies.
(3) Guild Wars: NIGHTFALL introduces Heroes (customizable non-player characters), which are very helpful as you level your character, but has the weakest storyline of the three campaigns (it is still a good story, however). I also found the leveling to be a bit slower in Nightfall than in Factions.

WHAT'S GOOD ABOUT EYE OF THE NORTH
Everything that I appreciate about Guild Wars is in EotN:
(1) It has an intriguing story, punctuated by entertaining and often amusing cut scenes (mini-movies). The story is also divided into three main "arcs", allowing players to go this way or that in the story line, as they so choose.
(2) It has additional Heroes (you get a monk, elementalist [mage], and mesmer almost from the get-go, and more Heroes come soon after via questing).
(3) Once again, Guild Wars is packed with extraordinary landscapes, monsters, and battle effects. I spend a lot of time just snapping gorgeous landscape "photos" (Print Screen) to use on my desktop.
(4) Numerous multi-level dungeons have been included. The dungeons are challenging and often fun (but sometimes extremely difficult if not downright impossible [see below]).
(5) The option to play in groups of "real" players or alone (with henchmen/heroes) or in any combination of real players and henches you want. I LOVE the fact that the Guild Wars campaigns accommodate so many playing styles. As for me, I like to play on my own or with a friend most of the time but I do group up with others occasionally. Grouping is also a great option for normally solo players that are having particular difficulty with some mission or quest.
(6) The story arcs involving the new races--Norn, Charr, and Asura--are entertaining and the associated missions are challenging, occasionally humorous, and creative.

WHAT's NOT GOOD ABOUT EYE OF THE NORTH
(1) Guild/Alliance interface--It would be helpful to be able to "see" not only who is online but where and what they are, for both your guild and alliance, but you cannot.
(2) Polymock/Dwarven Boxing/Norn Fighting--The new "minigames" introduced in EotN are not very fun in my opinion but, since they are optional, this is not a big problem.
(3) Hall of Monuments--The Hall of Monuments is a place where you can display past campaign achievements. As other reviewers have noted, the Hall is a letdown but, like the minigames, is incidental to the story.
(4) Dungeon Difficulty -- A number of the dungeons and associated quests are irritatingly long and/or difficult (at least with henches and heroes). I wish Guild Wars offered a more reasonable range of dungeon difficulty settings to choose from. Online sites such as guildwiki do provide helpful information and tips for defeating these dungeons and bosses. (With the right heroes and skill sets, many of the dungeons and end bosses can indeed be soloed with henchmen and heroes, but several of the dungeons [see Comments for dungeon list] are, in my opinion, too long, too difficult, and/or NOT WORTH THE TIME AND EFFORT with hero/hench teams. In ratcheting up the difficulty to such an extent, ArenaNet has inexplicably opted to post, in effect, a "Keep Out!" sign for a substantial portion of this expansion for many of its more casual/solo players.)

Overall, however, I am still pleased with and greatly enjoying EotN. It is a welcome addition to an already great game series, this time designed as an Expansion Pack tailored for veteran level 20 players. For new players, Guild Wars is a great game and it's easy to get started. One can jump in via any of the previous campaigns listed above and have a great time with it.

[*This review was updated 10 October 2007]
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18 of 18 people found the following review helpful
5.0 out of 5 stars A wonderful collection of repeatable endgame content October 4, 2007
By orakle
Fun: 5.0 out of 5 stars   
First, you must understand that GW:EN is not a chapter, and is not trying to be. Instead, it's a giant collection of extra material for very experienced characters. Almost everything here is repeatable, with sizable rewards and lots of skills/titles/other ways to become more powerful. People will tell you it's short, but that's just the story line. The story itself IS a little short, though it's also quite good and the bits in the Charr homelands (and the bonus quests with Gwen) are wonderfully nostalgic for players of the original Prophecies. However, in addition to a main plotline that's basically 12 missions long (about the length of Factions but without the intermediary questing that made that very short chapter seem longer than this) there are a full 18 massive multilayer dungeons. Each dungeon has it's own plot (or in some cases plots), has sizable rewards and secrets, and takes several hours to complete. Add to that an (ever increasing) pile of quests that aren't accessible until after you've complete pieces of the main story and no one could seriously claim there's not a ton of fun things to do here.

The game is still gorgeous (even moreso, really), the new heroes are excellent and the minigames are fun. There aren't a lot of new skills, but what's here does create some very interesting possibilities when combined with what's in the other chapters.

All in all, this is a must buy for anyone that enjoys Guild Wars. It's a great collection of content for the level 20 character that's done it all, and if you're a fan of the game what more could you want?
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36 of 43 people found the following review helpful
3.0 out of 5 stars A great idea that wasn't playtested enough September 7, 2007
By Shrack
Fun: 3.0 out of 5 stars   
I've been playing GW since shortly it came out and have bought every campaign and expansion and have been generally very happy with it. I wish I could say the same for Guild Wars: Eye of the North (GWEN). First off, let's start with the good things:

1. Tons of eye-candy. Tons of attention was paid to making the dungeons et al. look amazing. There are gas traps that shoot out amazing fountains of poison, there are cogs and wheels in motion, etc. It is very well done in the graphics dept.

2. The story line is really good. It ties in various factions from previous campaigns.

3. Tons of new PvE skills. There are new Title tracks and skills to go with them (Norn, Dwarf, and Asura) with benefits for displaying the title (similar to Lightbringer track from Nightfall). There are also standard skills you can buy for PvP and PvE from a skill trainer as well, but by and large, the new skills are on the Title tracks, which also means they can't be used in PvP.

Now for why I am disappointed in GWEN:

1. Dungeons - These were touted to be oh-so-amazing things to explore. Well, they are in an entirally visual way. The problem that arises is that most dungeons are a pain in the rear. You basically have to meta for each specific dungeon and if you don't ahead of time, expect to finally reach the boss at the end of the dungeon after 2-3 hours fighting your way there and find out that you have no way of beating the boss, and will have to start all over. There are some simple puzzles in dungeons which I will say is a good thing, but they are childishly simple. There not even to the level of say Knights of the Old Republic series (whose hardest puzzle was a modified Towers of Hanoi). Another issue is the benefit/difficulty ratio - it just isn't worth the time to go through the dungeons (except when required to). On average, there is 7.5K xp and 1.25k gold for clearing out a 2-level dungeon (plus a guaranteed gold item or gem drop at the end). But be prepared to spend 2-3 hours earning it. Yes, you'll get tons of swag to sell and score some pts. for the various Title tracks, but you can do other things with a lot less hassle for the same, if not better, rewards.

The dungeons just feel like they were thrown in without making sure they were not a NPE (negative playing experience (a playtesting term used to indicate an experience where the fun was pretty much sucked out of the game for a player)).

Unfortunately, some dungeons are required to complete the story line, and one is very heinously a NPE. After spending quite some time to fight your way to the boss, you find out that he has a shield that requires you to run through fire to be able to drop explosive to bring down the shield (requires 3 runs). Problem is that the enemy can explode the explosives you are carrying, deals almost lethal damage (very lethal if you have any death penalty), and that he never misses under ordinary circumstances. Even if you bring down his shield, you have about 30 secs. to kill him before the shield goes back up and he starts healing. Then you have to try to bring his shield down again! My description just doesn't do justice to how much an NPE that dungeon is! Unfortunately, just about all dungeons are like that.

2. Lack of universal (usable in both PvE and PvP) Elites - the new Elites are PvE only ones. This is a minor gripe but some new universal Elite skills would've been good.

3. Polymock - this is a new side game that allows one to basically duel an NPC one on one and play as a different creature (skale, ice imp, etc.). Sounds neat, right? Problem is that you have to go sequentially against your opponents (you can't just go to the local Polymock NPC and play him; you have to fight your way to him), and those that you have to challenge always have better pieces (the creatures you can take the shape of come as playing pieces). The only way to get better pieces is to beat people in the Polymock series, random drop in a dungeon (only found after beating the boss of a dungeon), or the secondary market (i.e. buying it from someone (prices currently run around 60,000 for one piece)). Furthermore, once you actually play Polymock, you find out that you and your opponent are stuck on towers, and your opponent always has Area of Effect spells that he can't miss with. While there are people that can excel at it, most players find it generally a pain to do. Fortunately, it isn't required to complete the story-line.

4. AI has been changed for heros/henches - In past, your heros and hechmen/women would continue to fight if you had to back off to heal yourself for a moment. Well, they've changed the AI so that if you move at all during combat, the AI interprets that as a call for retreat and your heros/henchmen will immediately stop fighting and break-off. It doesn't matter that all you were trying to do was get in to position to attack - your heros and hench will break off and form up behind you!

So, to sum it all up: GWEN is artistically amazing and is generally fun, but feels that while the makers wanted to make the final chapter of GW 1 memorable, they forgot to playtest to make sure the fun of playing the game all-the-way-around exists.
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Most Recent Customer Reviews
5.0 out of 5 stars Great Game
Always been a fan of Guild Wars, but back when it first came out I didn't really know anyone who played so if you have any friends that play and you want to get back into it... Read more
Published 3 days ago by Brian Kumpf
4.0 out of 5 stars Excellent service
The package came quite quickly and was still wrapped in the original plastic. To my surprise, the game i received was in french...:P Lucky for me, I know french. Read more
Published 4 months ago by Nate Kemper
1.0 out of 5 stars NCsoft; Game Killer
NCsoft has proven itself yet again as an MMO killing machine, with the recent announcement of the closure of the popular City of Heroes franchise, they seek to sell as many games... Read more
Published 7 months ago by A.Crichton
1.0 out of 5 stars NCSoft MMO Killers
NCSoft is a horrible company to deal with, they have a long history of canceling successful MMOs and leaving fans out cold. Read more
Published 7 months ago by Josh X
5.0 out of 5 stars Good Game
This is pretty much just an extra added onto Guild Wars and it's fun. I won't make this long but if you enjoy Guild Wars you will for sure enjoy this little extra here.
Published 11 months ago by Matthew A. Baer
5.0 out of 5 stars Nice addition to Guild Wars
I have played guild wars for quite some time and finally decided to get an expansion for it. Not as much content as the other 2, but this one was definitely worth it seeing that... Read more
Published 11 months ago by Kirk Almendinger
4.0 out of 5 stars Great addition to Guild Wars, including the Hall of Monuments
The final paid expansion for Guild Wars takes place after the events of prophecies and has you traveling all over Tyria completing quests. Read more
Published 11 months ago by Jacob Magner
4.0 out of 5 stars Got to have
This is for my second account on guild wars. I really have enjoyed playing this game ever since I played the 2 open betas before release. Read more
Published 17 months ago by D. Mcfall
5.0 out of 5 stars huray
After Some thought and ... a lot of nagging from a friend... I bought this game. I am very pleased and enjoy running around the snow caps of the north...
Published 18 months ago by Phoenix_soarys
5.0 out of 5 stars Great expansion to a great game
Guild Wars might be 5+ years old, and this expansion more than 3 years old, but gameplay is still solid and the art design is fantastic. Read more
Published 19 months ago by j1000
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Do people still play this ?
I've recently got into Guild Wars via the the trilogy pack and I can honestly say that a lot of people still play it. I do find, in my experience, that Factions followed by Nightfall seemed like it had more people. If it matters, I usually play at night
Feb 2, 2011 by P. Young |  See all 4 posts
Guild Wars boo/ WoW yay!
I sort of agree, but not so much. I played the bejesus out of WoW, but as someone with young children and other responsibilities, eventually found I just couldn't justify either the monthly cost or the grind of the later game. Ultimately, WoW becomes a massive time sink and with very limited time... Read more
Dec 2, 2007 by C. Hannum |  See all 6 posts
guild wars game of the year edition
there's a GOTY with the game packaged in I think then there's just a standalone
May 22, 2009 by Cloud |  See all 2 posts
Amazon is lying about the price
Frankly, Guild Wars fans most likely will just buy it from the online store (top-right link after you logged in). No waiting. If you don't need the physical media (i.e. CD + manuals), just get it from the online store and get the bonus mission pack, too.

If you like to have the box (if you... Read more
Jul 26, 2007 by Van Chinh Ly |  See all 4 posts
Looking for a good MMO
guild wars is a great MMO. you dont have to pay monthly fees like WoW, and it has very nice graphics, and the game is based on what you do in your skills and your strategy not by how much time you put in, although it is a factor, nothing even close compared to WoW. i would recommend this game to... Read more
Oct 9, 2008 by Wes Evenson |  See all 2 posts
Where is the Bonus Pre release stuff?
I already cancelled my order and will most likely simply order the game from the in game store. I hate to not have the media and manual that would accompany the game but I'll just have to live with that. This experience with Amazon on this pre-order purchase has changed my opinion Amazon. ... Read more
Aug 26, 2007 by Tu Tran |  See all 23 posts
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