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Guild Wars 2 [Online Game Code]

by NCSOFT
Platform : Windows 7, Windows Vista, Windows XP
Rated: Teen
DRM: NONE
4 out of 5 stars 431 customer reviews
Metascore: 90 / 100
90

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This product is non-returnable and non-refundable.
Note: Currently, this item is available only to customers located in the United States.
Download size: 3 KB
Download time: 1 minute on broadband, 1 minute on dial-up
  • Guild Wars 2 provides a massive, online persistent world
  • Free online play. No monthly fee.
  • Players have the freedom to play together even if their friends are at a much higher (or lower) level
  • Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without needing to first level up characters, find equipment, or unlock skills
  • You will be able to advance your character to the maximum level without ever joining a group if you so desire
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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States.
  • Note: Gifting is not available for this item.
  • ASIN: B0091XHZW8
  • Release Date: August 28, 2012
  • Average Customer Review: 4.0 out of 5 stars 431 customer reviews
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Product Description

A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.

 
System Requirements
Minimum Specifications:
OS: Windows XP Service Pack 2 or better
Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
RAM: 2 GB
Hard Drive: 25 GB available HDD space
Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Additional Info: Broadband Internet connection

System Requirements:
Processor:  none specified
RAM:  none specified
Hard Disk:  none specified

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Customer Reviews

Top Customer Reviews

Verified Purchase
I played WoW pretty steadily since BC and right up through Mysts. As a disclaimer, I was never into endgame and did not raid. I was into questing, exploring, random dungeons, and achievements. Over time, I tried other competing games and they all fell flat in my opinion. I was looking for that magical feeling I first got when I started playing WoW-- the thrill of the unknown, exploring things, the learning curve that was fun to climb,... but not until GW2 did I find myself so sucked in. They really thought of everything that was annoying with WoW and improved on it, while adding some new features as well-- jumping puzzles??? They are so frustrating and fun all at once!! NOTE: I have been a free player and have not spent any real money beyond what I spent to buy the game. However, I did join a VERY helpful guild. Here are some feature that I liked (sorry English teachers-- I was too lazy to keep up with the caps on my iPad):

-no mounts, zepplins, etc; instead you have waypoints that you "discover" and then you can fast travel for a little copper or silver. there are also portals for travel to far away hubs

-character customization is huge; from hair and clothing to story line. you can even give yourself a first and last name (for you RPers out there)

-the visuals for spells, fireworks, environments, etc are just WAY better. i have been playing an elementalist (like a mage on steroids) for over a month, and some spells are so cool that they still make me smile and laugh

-the economy is set up such that it discourges flooding the market with produced goods (or anything).
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Verified Purchase
First, lets talk about what is great about GW2. GW2 is a game that rewards cooperation and being nice and discourages trollish behavior. Having spent years playing WOW and having people kite mobs toward me so they can steal a mining node or having people flag while I use an AOE attack just so they can force me into PVP, adventuring through GW is a dream. Instead of having to wait around for an NPC to respawn because someone just killed the create you need for a quest, everyone who participates in the fight gets credit for the quest completion. No more grouping up with people and having to roll for loot, only to have someone "need" an idea they can't even use. Each player gets their own loot off of monsters and NPCs. No more rushing to grab a resource node and having someone else swoop in and take it. Nodes are "character specific" and each person can harvest from it. You even get experience for stopping to heal or resurrect an injured player. The game seems built to encourage courtesy and fair play. All I can say is it is about darn time.

Combat is fast and exciting, with a wide range of combinations you can use. There is no "best" weapon for a specific class or best talent tree. You can really customize your talents and weapons to suit how you want to play the game. The "Holy Trinity" of tank, DPS, and healer is thrown out the window. Instead, you really need to have solid situational awareness and pay attention to what NPCs and monsters are doing. While the Guardian profession has a few abilities to pull aggro, for the most part you really can't "tank" in this game. So each player participating in an event needs to be paying attention. All professions have some healing options available to them and can resurrect fallen players during combat.
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Verified Purchase
BRIEF SUMMARY: I played Guild Wars 2 for 25+ hours. Now you might say that deserves a 5-star review because of the value of dollars invested. Not so. The game never became fun. I played 25+ hours with expectations that never materialized. I tried really hard to get into this game--switching characters, exploring different game modes--but it is fundamentally flawed: it falls short on role-playing elements and gameplay depth. I have stopped playing completely and feel no motivation to return. I'd only recommend this game to an extremely casual gamer looking for his first entry-level MMORPG. 3.5 / 5 stars. Full review follows.

DETAILED REVIEW
I've been playing computer games since at least Wolfenstein and role-playing games before Final Fantasy I. Do not buy into the EXCELLENT!!! reviews given to this game by the mainstream PC game review sites--the industry has been taken over by payola. This game is slightly-above-average, at best. Read enough reviews from IGN/Gamespot/GT and you'll start to see repeats of buzz words that were distributed by the PR hype press kit (dynamic events, no holy trinity). The almost-funny irony is that these "features" were the game's largest cons, which I'll explain below.

PROS: First, Guild Wars 2 is a technically superb game--important especially when millions of players log in simultaneously and characters interact. I did not encounter a single bug or even a single blip in my experience in all of the different aspects of the game. Second, the graphics are fantastically rendered, and the virtual world is absolutely enormous, well-designed, and load fluidly. If you are a gamer who solely enjoys the exploration aspect of MMORPG's, then you'll have plenty to do.
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