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  • Guild Wars 2  [Online Game Code]
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Guild Wars 2 [Online Game Code]

Platform : Windows 7, Windows Vista, Windows XP
Rated: Teen
421 customer reviews
Metascore: 90 / 100

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Download size: 3 KB
Download time: 1 minute on broadband, 1 minute on dial-up
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  • Guild Wars 2 provides a massive, online persistent world
  • Free online play. No monthly fee.
  • Players have the freedom to play together even if their friends are at a much higher (or lower) level
  • Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without needing to first level up characters, find equipment, or unlock skills
  • You will be able to advance your character to the maximum level without ever joining a group if you so desire
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Product Details

  • Downloading: Currently, this item is available only to customers located in the United States.
  • Note: Gifting is not available for this item.
  • ASIN: B0091XHZW8
  • Release Date: August 28, 2012
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (421 customer reviews)
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Product Description

A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.


System Requirements
Minimum Specifications:
OS: Windows XP Service Pack 2 or better
Processor: Intel Core 2 Duo 2.0 GHz, Core i3, AMD Athlon 64 X2, or better
Hard Drive: 25 GB available HDD space
Video Card: NVIDIA GeForce 7800, ATI X1800, Intel HD 3000, or better (256MB of video RAM and shader model 3.0 or better)
Additional Info: Broadband Internet connection

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Customer Reviews

Most Helpful Customer Reviews

8 of 8 people found the following review helpful By geeky1 on June 29, 2013
Verified Purchase
I played WoW pretty steadily since BC and right up through Mysts. As a disclaimer, I was never into endgame and did not raid. I was into questing, exploring, random dungeons, and achievements. Over time, I tried other competing games and they all fell flat in my opinion. I was looking for that magical feeling I first got when I started playing WoW-- the thrill of the unknown, exploring things, the learning curve that was fun to climb,... but not until GW2 did I find myself so sucked in. They really thought of everything that was annoying with WoW and improved on it, while adding some new features as well-- jumping puzzles??? They are so frustrating and fun all at once!! NOTE: I have been a free player and have not spent any real money beyond what I spent to buy the game. However, I did join a VERY helpful guild. Here are some feature that I liked (sorry English teachers-- I was too lazy to keep up with the caps on my iPad):

-no mounts, zepplins, etc; instead you have waypoints that you "discover" and then you can fast travel for a little copper or silver. there are also portals for travel to far away hubs

-character customization is huge; from hair and clothing to story line. you can even give yourself a first and last name (for you RPers out there)

-the visuals for spells, fireworks, environments, etc are just WAY better. i have been playing an elementalist (like a mage on steroids) for over a month, and some spells are so cool that they still make me smile and laugh

-the economy is set up such that it discourges flooding the market with produced goods (or anything).
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13 of 16 people found the following review helpful By Julie Ann Dawson VINE VOICE on October 5, 2012
Verified Purchase
First, lets talk about what is great about GW2. GW2 is a game that rewards cooperation and being nice and discourages trollish behavior. Having spent years playing WOW and having people kite mobs toward me so they can steal a mining node or having people flag while I use an AOE attack just so they can force me into PVP, adventuring through GW is a dream. Instead of having to wait around for an NPC to respawn because someone just killed the create you need for a quest, everyone who participates in the fight gets credit for the quest completion. No more grouping up with people and having to roll for loot, only to have someone "need" an idea they can't even use. Each player gets their own loot off of monsters and NPCs. No more rushing to grab a resource node and having someone else swoop in and take it. Nodes are "character specific" and each person can harvest from it. You even get experience for stopping to heal or resurrect an injured player. The game seems built to encourage courtesy and fair play. All I can say is it is about darn time.

Combat is fast and exciting, with a wide range of combinations you can use. There is no "best" weapon for a specific class or best talent tree. You can really customize your talents and weapons to suit how you want to play the game. The "Holy Trinity" of tank, DPS, and healer is thrown out the window. Instead, you really need to have solid situational awareness and pay attention to what NPCs and monsters are doing. While the Guardian profession has a few abilities to pull aggro, for the most part you really can't "tank" in this game. So each player participating in an event needs to be paying attention. All professions have some healing options available to them and can resurrect fallen players during combat.
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62 of 85 people found the following review helpful By Dshoayo on August 28, 2012
the success of WoW has driven companies to imitation of its flawed game mechanics.

the whole idea that "endgame" has to be raiding and pointless gear grind, that getting more powerful has to mean that old content is devalued and of no use to the player, made leveling a pure grind and rush to max level.

and the separate server idea produced broken server economies and wastelands, once people start to leave.
the impossibility to play with friends if they're on another server infuriated players, but let companies like Blizzard earn money with server transfers.

A NEW HOPE(sorry for the Star Wars reference)
Arenanet (it is an AMERICAN company, not a Korean one) solved this by horizontal progression, you get more options, not necessarily more powerful.
all servers are connected.
you can freely chat, trade and send mail to every player on every server. you can guest (soon to be activated) on other servers and play on any server you want for PvE purposes.
even the auction house (called the trading post) is cross server.

WoW also instilled an antisocial and abusive way of thinking into its players. everything in WoW can be competed for. gathering, monsters for quests, or open slots in groups (trinity system).
it made trolling and griefing players so easy and over time you started hating the sight of a player in your vicinity.

Guild Wars 2 got rid of all this nonsense. every gathering node is instanced. every player can harvest it, even at the same time.
if 2 people attack a monster, both get full experience. they don't have to be grouped.
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