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  • Guilty Gear - PlayStation
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Guilty Gear - PlayStation

by Atlus
Platform : PlayStation
Rated: Teen
12 customer reviews

Available from these sellers.
  • 10 Playable Characters Plus Hidden Bosses
  • Great 2-D Fighting
  • Insane Anime Charater Desihn
  • Ultra-hardcore Metal Soundtrack
1 new from $425.00 13 used from $34.99 3 collectible from $40.00

Product Description

Product Description

The most technically advanced 2-D playstation fighting game of all time!


In a world occupied by two kinds of 2D fighters (Capcom's and everyone else's), you have to be cut from a different kind of cloth in order to survive in this hostile environment. In development for almost three years, Guilty Gear is just that - a 2D fighter with enough originality and flavor to earn its own place in this once-dominant genre. Let's explore.

In Guilty Gear you take control of one of ten characters, which are available from the outset. These fighters are a mix of the usual Ken/Ryu/Zangief ilk, with a little Samurai Shodown thrown in for good measure. The difference here is that these characters are designed with a flair not usually seen in a "serious" fighter. Character artwork is fantastic and lends the game an incredibly manga feel without being too derivative. As with Samurai Shodown, most characters utilize a weapon of some sort, ranging from the usual Excalibur-type sword, to some futuristic-looking blades, to a sickle and chain. Some characters, however, fight with only their fists and/or hair. It's this sort of diversity that keeps Guilty Gear fresh and not too confined to one particular premise.

Gameplay is confined to the usual fireball motions, double air jumps, super moves (called chaos moves), and counters. The difference in Guilty Gear, as opposed to something like, say, King of Fighters, is that the GG fighters move with an ease that rivals even Capcom's elite, and in some cases, even surpasses them. It's surprisingly agile for a PlayStation fighter, and you'll find the control impeccable. In addition, you won't be hampered by choppy animation; instead, each character has a wealth of moves and supers, each rendered in stunning detail, which complements the pinpoint control. In fact, the PlayStation handles so many frames of animation, with very little slowdown (except when doing screen-filling chaos moves), you'll wonder how Arc Systems fit it all in the meager amount of RAM available - transparencies, multiple blue shadows, fast and fluid animation at little cost to the gameplay. The only noticeable defects in the presentation are a fairly high amount of pixelation in the super moves and very little background animation. Even so, you'd be hard-pressed to even notice, since everything moves so fast and furiously.

Sound-wise, heavy metal style is the order of the day - a choice that is a nice contrast to the techno-heavy soundtracks of games like Tekken 3 and the nondescript music that litters most of Capcom's fighters. It certainly adds an aggressive edge to the proceedings. Sound effects are extremely well done. On a good sound system, your house will quake each time a hit lands or two swords meet. The soundtrack and the crunchy sound effects combine to create a truly awesome sound experience. Thankfully, Atlus hasn't messed around with the voices as it had been contemplating. Everything has basically remained intact from the original Japanese version.

The downside to this great fighting game (especially when you consider how long Arc's been working on it) is the lack of options. OK, there's a training mode and an options screen, which lets you mess with things like match time, but there's little else. You can't set the number of rounds or adjust the difficulty, things that seem peculiar by their exclusion. Another problem with Guilty Gear, and it's not the only one, er, guilty of it, is the extremely cheap bosses. Anyone who's played a Fatal Fury or X-Men: Children of the Atom knows about cheap bosses. Same thing applies here. Fortunately, you can continue as much as you'd like and switch characters after each defeat, so you can find someone who'll get you past the last boss. Unfortunately, once you unlock the secret characters, you can only use them in vs. mode, which is a bummer since Baiken is such a cool boss. It's always better when you can use them in one-player mode.

To summarize the Guilty Gear experience is to look to the best parts of other four-star fighting games. Fast, furious action, with truly awesome characters and moves worthy of the Darkstalkers series, Guilty Gear is one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre. If you like 2D fighters with a little flair, GG comes highly recommended. With its excellent gameplay, surprisingly good graphics, secret characters, and kick-ass aural experience, Guilty Gear (minus some spit and polish) is as good as it gets. --James Mielke
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review

Product Details

  • ASIN: B00002STIZ
  • Media: Video Game
  • Release Date: November 12, 1998
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #41,229 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By A Customer on November 24, 1999
What to say about Guilty Gear? You arn't going to get the hours you would from Street Fighter Alpha 3, but on the other hand you are going to get a very unique and very entertaining fighter. Guilty Gear is most similar to NeoGeo/SNK games, especially Last Blade and the newest version of Fatal Fury. Game play is excellent and moves are pulled off easily even on the PSXs pad. Also there is a chain combo system such that with every character you can hit punch-slash-slash-hard slash then cancel into a special move, but this does not make the characters any more homogenous--each of the ~10 fighters is relatively unique ranging, including a character that fights with her hair and another one that will attack with his shadows! The game moves very quickly with air dashing, air combos, hitting your opponent on the ground, supers and level 3 specials, as well as simply running at a good clip. The characters are not particularly well animated, but once you slip into their special moves you'll see this game really shine. Some of the sprites for the special moves are amazing. Great eye-candy. Complaints are the inability to set the game difficulty, a speed control, and most of all game balance. I don't know how found serious players are of being able to win a match with one move, but I know their eyes would bug out if they saw the combo you can do with Kliff that will kill your opponent. The fact you can hit your opponent with supers while they are on the ground, or simply jump into an infinite combo is really what makes this game altogether different than a capcom game. I would really hate to play this in an arcade and have someone kill me within 5 seconds or less, or instead win the match through an infinite combo.Read more ›
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5 of 6 people found the following review helpful By "rickycarbon" on November 25, 2001
Guilty Gear is THE Ultimate 2d Fighting game.
Kickin soundtrack (Gotta love 'Beyond the Dark Life')
Tight Characters
Killer Combo System
Lack of 1 player modes(Not SO bad)
Instant kill (on you) is VERY irritating when you're trying to get Baiken (SUPER SECRET CHARACTER)
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3 of 4 people found the following review helpful By Michael Corona on September 1, 2005
Verified Purchase
Guilty Gear - Circa 1999/2000


- Good Balanced 2D fighter

- An old school fighter that stands out art style or theme wise


- Loading times, very short but still there

- Graphics might be dated for some people

- Somewhat small staple of fighters

- Game has one hit instant death moves, which cannot be turned off


- Very fast and furious

- Anime art style or theme

- one hit instant death moves cheapen the game for most players


- Samurai Showdown 5

- Marvel Vs Street Fighter


- First game in Guilty Gear franchise, after this the franchise was known as Guilty Gear X

- The one hit instant death moves are called destroyers and they enable your fighter instantly win both rounds

-In later versions of Guilty Gear (The "X" franchise) the destroyers stayed in the game but where reworked to not be such so cheap
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Woo!! Just played it and finished Guilty Gear for the first time on my backwards compatible PS3 60gb model. (Note: I think nearly all PS3's including the slim PS3 are compatible with original Playstation 1 games, so you don't HAVE to have a 60 gb PS3 model.. So you can play this game on your ps3 to play Guilty Gear, but definitely double-check and make sure your ps3 can work with ps1 games.. it's very likely compatible)

So yeah, the game in itself is pretty sweet, the controls, special moves execution, awesome rock music, voice acting, interesting styled gameplay, graphics/visuals are awesome for a 1998 game. I'm impressed.. even though this classic GG game is pretty old; 16 years old or something. Whoa, right?? Haha. And of course, since it's from '98, you're going to see some pretty old-school graphics, so don't expect the current generation PS4-XboxOne graphics. Awesome graphics back then though. :) Anyway, overall, everything is looking pretty good. Sammy, Arc systems has really come a long way. They have already released Guilty Gear Xrd -Sign- recently for PS4 and also PS3 last year Dec. 2014 and it looks gnarly! Can't wait to try that game out soon after the price drops.. Anyway, after playing and beating Guilty Gear game for the first time, I was pretty amazed by how well they planned the game out.. you could tell they put a lot of ideas and thoughts into making it. The super jumps, air-dash, specials, charges, etc. I must warn you though.. the game isn't as great as the later sequels (Guilty Gear X-X2), IMO, because it actually is somewhat broken and kinda unbalanced, unfortunately due to the instant kill specials, crazy juggling combos on certain characters, and abusive moves.. so trying to play competitively probably wouldn't be any good..
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I was introduced to this game years ago when I was 14 years old and the impact of the game's existence to have been experienced by my own two hands and eyes were on never to be forgotten. Rekindled by the experience 3 years later when I mentioned it to another friend made when I had mode prior to my years past, we were lucky enough to have come across it again and hands down, Guilty Gear is THE Fighting Game to be.

The complexity of this game's mechanics and style goes unprecedented and to this day I still connect it as the breath of fresh air of all fighting games, Marvel VS Capcom 2 being a VERY close contender but GG reigns king as far as I'm concerned. The 'Instant Kill' DESTROYED move, where you can win a single game regardless of rounds, is to me the most outstanding feature GG has-- in Mortal Kombat terms, imagine being able to pull off a Fatality THE SECOND the round starts. Now the Destroyed move can be reversed and a game can actually be fought with just trying to 'Destroy' one another and reversing it but most likely someone will succeed or you'll just end up quitting and want to play the game, ha ha.

The game plays furious and with a visceral gnaw to the soul, the aural experience is one to be heard (I've a sound system hooked up and I crank that sucker up as LOUD as I can legally pump my stereo to this game, and it never fails to detest my love of how awesome this game feels as it sounds), and though dated, the game still has a nostalgic essence of what 2D games, fighting or not, were and that represents a fantastic 'oldskool' feel to it-- you can't go wrong or any more oldskool than this.
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