Product FeaturesPlatform: Nintendo Wii | Edition: Game only
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Most Helpful Customer Reviews
31 of 39 people found the following review helpful:
3.0 out of 5 stars
A Mix of Strengths and Weaknesses,
By
= Fun:3.0 out of 5 stars
This review is from: Guitar Hero World Tour (Video Game)
Having played Rock Band and RB2 at a friend's house for some time, we were waiting with great anticipation for GHWT as our first rhythm game purchase. I have to say that my feelings about the game are mixed now that I have played it a bit. I like quite a few of the songs, and I like the bass guitar and lead guitar parts fine, although they do raise the difficulty level from previous GH titles.
My chief frustration with the game is its vocal part. It is MUCH more difficult than RB's vocal part, and I think the way that it scores vocal performance leaves very little room for error, even at the "easy" setting. The mix seems off in many songs, making it hard to hear well enough to sing correctly, and the "freestyle" parts can be very annoying when you know perfectly well that there isn't supposed to be any vocal track in that part of the song and you have to make up something just to fill up the empty space (honestly, RB's cowbell/tambourine part makes much more sense). I'm not "hardcore" by any stretch of the imagination; I play guitar on medium at best and prefer to 100% on easy rather than struggle through a higher level. However, since I know a lot of guys out there buy band games with their families/girlfriends/wives in mind, it seems useful to point out that the women and casual gamers in your life will be MUCH happier singing along with your band in Rock Band than in GHWT. I feel that RB's approach to vocals is easier to follow and to hear, while GHWT's is overly precise even at low difficulty levels and makes for a very frustrated singer. I would sing RB songs until I lose my voice completely and have a blast the whole time, but I get angry with GHWT after just a few songs and switch back to playing bass instead. I think a casual gamer ought to be able to enjoy the game and do well on EASY, and that's just not the case with this title. In short, the hardcore folks will love it, but those wanting a game for the whole family or for casual groups of friends might find RB2 the better choice.
19 of 24 people found the following review helpful:
5.0 out of 5 stars
A must own Wii title,
= Fun:5.0 out of 5 stars
This review is from: Guitar Hero World Tour (Video Game)
World Tour is easily the best music game to be issued for Wii yet.
While the game itself on all platforms has some issues with how group play is dealt with (the real strength, OTOH, of RockBand) and a few other minor problems, the Wii version is easily the best of the bunch. Why? For one, it can easily satisfya wii owner's possible curiousity (if any) regarding Wii Music w/ World Tour's Mii Freestyle mode. Similir in implementation to Wii Music, the real difference is that unlike Music, you actually "create" music using pre-existing loops/rhythms based on how/where your control is oriented/buttons used. Works w/ or w/o guitar controllers. Surpasses the Wii Music idea by actually giving players "a point" or goal to acheive, but in a similar control manner. And does so as an essentially tacked-on Wii minigame. My 6 yr old tried Freestyle drums (using Wiimote & nunchuck). She loved it!! It's the 1st Wii music game to allow group online play - lacking in RockBand1 Wii (which was lacking overall). And it's the 1st to feature real DLC & an easy way to manage it using both internal Wii memory & SD cards. No need for the tedious memory shuffle one normally has to do when dealing w/ Wii's horrid data management. All done automatically in-game. DLC goes to int. memory, then game asks to transfer to SD, Later, same titles can be auto-accessed on the SD by the game. Nice!! World Tour really pushes Wii internet capabilities to the max & does it well. Once you connect to the WFC in game, you stay connected for the duration of play. You can alwyas check for onlline Friends, hit the Music Store, find random and/or Friend online matches/battles seemlessly. Also, an in-game option allows World Tour to auto-connect to the Internet upon booting up. This helps to give Wii folks a very XBOXLive-ish experience. As a group game, it is good, but not as great as RockBand. As a solo guitar game (or drums, or bass or vocals this time out), it is a very good edition of Guitar Hero. No cover tunes - all originals. A very long and more varied than usual track list & all the online features you expect from a PS3/360 title (and a pretty good minigame that saves you from buying Wii Music), Guitar Hero World Tour is truly among the must own Wii titles this year. Other minor stuff - Wii graphics this time look better. Still "Wii" but much sharper that GHIII or Aerosmith. Audio? The got this one right from the get-go. Very nice Dobly PLII audio, both from in game & DLC songs. Plus, as a guitar only game using the GuitarHeroIII controller? Very solid experience!! And for online - RockBand2 Wii (which will have all online features this time) has major competition in this dept. now w/ World Tour. WT's WFC implementation is fantastic overall and it & data management could not be easier (sace for having a big hard drive strapped to a Wii, I imagine). Hopefully Harmonix is paying attention.
3 of 3 people found the following review helpful:
4.0 out of 5 stars
Trying to decide between GHWT and RB2 for a family?,
By
= Fun:4.0 out of 5 stars
This review is from: Guitar Hero World Tour (Video Game)
Since I have both games, I'll highlight the differences. First off, I bought this primarily for my kids and I to play together (I have two daughters, 6 and 14 years old).
GHWT has a "strum only" mode, so its difficulty levels are offset from those on Rockband 2 (Easy on RB2 is a bit harder than Beginner on GHWT, but easier than Easy on GHWT, for example). Singing seems to be a bit more difficult on GHWT than on RB2. The difference between difficulty of playing bass and lead guitar is greater on GHWT than on RB2 (in RB2, there are some quite difficult bass songs, whereas on GHWT every song seems much easier on bass than on lead). In both games, drumming is MUCH harder than any of the other parts. At the lower levels on RB2, singing is dead easy. RB2 allows you to set up stand-ins for your computer-controlled players, so you can have the same band members when everyone isn't playing (for example, on very difficult songs my youngest will sit out, but I can still select "her" character as the singer, so she still feels like she's participating...also, we generally don't do the drums, but we can have the same character as our drummer, which gives us more of a band feel). There are several other subtle differences like this that give RB2 more of a roleplaying feel than GHWT. Most importantly for those of us who are challenged in the area of manual dexterity, RB2 has a no-fail mode, which allows you to finish the song even if one of your members totally flubs it. If you're playing this as an occasional party game, or with young kids, that's very helpful. In general, I'd say if you're more serious, looking primarily for a challenge and focused primarily on playing the guitar, GHWT is what you're looking for. I would also recommend GHWT if everyone in your family or gaming group is of similar skill levels. If you're more into the atmosphere of creating a band, looking for a party game and something fun to do together in a family with members of different skill levels, RB2 is a better choice. If you want to get both games (which I did), get the controllers for Guitar Hero, as they work for both games. 2115|R1N7YXFVWHF9R1;2115|R9L9D4OK1WJYR;2115|RX18YNZHU3ELH;
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