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Gungnir - Sony PSP

by Atlus
Platform : Sony PSP
Rated: Teen
17 customer reviews
Metascore: 68 / 100
68

List Price: $19.99
Price: $16.49 & FREE Shipping on orders over $35. Details
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Only 15 left in stock.
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  • Dealing with societal inequity and racial prejudice, far heavier themes than the average video game, Gungnir's intense narrative offers gamers a world worth saving and characters deserving of empathy and attention.
  • Building upon the traditional action queue of turnbased SRPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks.
  • Developer Sting has a proud, extensive history of expertly crafted, highly innovative RPGs, having garnered critical acclaim and fan admiration with classics like Riviera, Yggdra Union, and Knights in the Nightmare.
29 new from $12.99 11 used from $8.99

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Gungnir - Sony PSP + Ragnarok: Tactics - Sony PSP + Tactics Ogre: Let Us Cling Together - Sony PSP
Price for all three: $60.18

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Product Description

Product Description

In a land ravaged by disparity where the impoverished must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble and a magical spear of immeasurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable of reshaping the realm, the Resistance must wage war to deliver themselves from the tyranny of their oppressors.

From the Manufacturer

A game as original as its narrative, Gungnir's strategy RPG mechanics offer a number of fresh twists on an expertly honed formula. The classic balance of risk and reward, a staple of Sting titles, enriches Gungnir's deep strategic battles and gives the player critical decisions to weigh.

Overview
In a land ravaged by disparity where the impovershed must battle for survival, the fate of all is thrust into uncertainty when rebels happen upon custody of a young female noble - and a magical spear of immesurable power falls from the heavens. Now, hunted by incumbent powers desperate to reclaim the girl and armed with a weapon capable of reshaping the realm, the Resistance must wage war to deliver themselves from the tyranny of their oppressors.


Giulio with Gungnir, the mysterious lance of untold power.
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Build Giulio's army combining story characters and mercenaries.
(JPN version image)
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Game Features

  • A Unique Political Drama Set in a Captivating Fantasy World—Dealing with societal inequity and racial prejudice far heavier themes than the average video game, Gungnir's intense narrative offers gamers a world worth saving and characters deserving of empathy and attention.
  • Deep Risk/Reward Battle Mechanics—Building upon the traditional action queue of turn-based SRPGs, actions in Gungnir all have a numerical wait interval associated with them. Faster actions bear smaller numbers, allowing them to precede slower preexisting attacks. Should the player wish, they may sacrifice tactical points, which afford them more combat options to accelerate action.
  • From the Makers of Knights in the Nightmare and Riviera—Developer Sting has a proud, extensive history of expertly crafted, highly innovative RPGs, having garnered critical acclaim and fan admiration with classics like Riviera, Yggdra Union, and Knights in the Nightmare.

Elise, the mysterious protector
of Gungnir.
(JPN version image)
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Entertaining event scenes take
place between major battles.
(JPN version image)
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Use the tactics gauge to enact a
scramble and earn extra turns.
(JPN version image)
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The liberation army Esperanza
hopes for peace in Gargania.
(JPN version image)
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The Boost system strengthens a
team of units at once.
(JPN version image)
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Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B006O3Z2ZA
  • Product Dimensions: 7 x 4.1 x 0.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: June 12, 2012
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #11,165 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

Verified Purchase
I'll be brief, and write a more detailed review once I have some more play time down. This is one of the more 'traditional' games developed by Sting. Which is not to say this is a Disgaea or FF Tactics clone by calling it 'traditional'. But unlike the previous Sting titles (Crimson Gem Saga, Yggdra Union, and Riviera), this one bears some semblance to games of the strategy RPG genre.

The game gives the option of a difficulty setting. I chose Hard (being a veteran SRPG player), and it's tough without being impossible. Normal might be a cakewalk for most players. Of course later in the game I may regret this...

Battles take place on a 3-d isometric grid. Battles are fun and fluid with plenty of action. The story is nice and progresses well. The use of dialogue in battle is a nice dramatic touch.

Leveling is where the game gets interesting and might cause me to replay the game several times. You can level characters and equipment, then recycle old gear to level up new stuff. Leveling characters makes them stronger, leveling equipment unlocks bonuses and skills.

All in all it's fun and very deep. I wouldn't say as deep as Disgaea games, but definitely rivaling most other strategy RPGS on the PSP. Buy if you like Sting titles or solid SRPGs like FF Tactics, Tactics Ogre, or Disgaea.

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Update:
The game gets really tough on the advanced difficulty setting. But what I like is that the programmers didn't make it like Street Fighter where increased difficulty means more damage to you while you hit for less damage on the enemy. Instead the enemy gets really quite creative. The AI is impressive. You find that the enemies will block off your characters so that you can only get one or two in to attack position.
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12 of 14 people found the following review helpful By Iris Hagetaka on June 21, 2012
Gungnir's story starts you off leading a small band of thieving rebels trying to ambush a passing imperial caravan. Just when they think they'll get a decent meal, it turns out there's no food or cash aboard the wagons, just some worthless little rich girl. Oh well... it's an honest mistake!
However, you find out a little later that just about every rich bugger outside of the slums wants the girl dead, & will happily massacre all the residents & stab your hero & co. in the back, just to find the lost rich girl! It's a good thing that magical spears & Valkries come to your aid, else... your corpse would have just got kicked in the river with everyone else... Enter Gungnir, The Spear of Odin... That seems to just summon every other Norse deity! But it's still one heck of a weapon, considering it's still the start of game!
Now, With your hero just barely surviving the massacre, It's now time for the all the fun rebellion plans of the poor people to start! Lead the survivors of the slums strategically into Victory!

*All the battle basics / control stuff is explained quite well in the game, but I'll try to briefly sum it all up here*

The Battles take place on a grid-battle field, with each enemy characters getting a turn,& then you deciding what member of your team will act during your move phases. Characters can boost or team up attacks(if fellow members are within range). All characters have to wait after they act & can move again, but your party members can act faster if you don't mind them taking a HP penalty. Depending on how well a battle goes, treasure chests & crystals can appear in the next fight!

Characters can level up both themselves & their weapons!
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8 of 9 people found the following review helpful By Rocco J. Carello on July 12, 2012
Gungnir may look like a simple clone of Tactics Ogre or Final Fantasy Tactics, but it is actually quite unique. While sharing a similar perspective to these well known Tactical RPGs, Gungnir does some rather interesting things with it's Tactics Gauge and Time systems. I do not wish to go into all the intricate details here, but the combat system provides a lot of flexibility and interesting tactical decisions while also rewarding players who plan ahead.

+ Unique gameplay elements.
+ Selectable difficulties AND difficulty scales with your performance.
+ Multiple endings.
- Story is nothing special.
- Interface could use some improvement.

I would recommend this to anybody who currently enjoys tactical RPGs, or anybody who wishes to try one and is not intimidated by complicated game rules.
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1 of 1 people found the following review helpful By A to the K on July 26, 2014
I am 1 stage from finishing this game and can say that Gungnir has really grown on me. It's definitely an acquired taste, though, and I'd say that if you are a fan of SRPGs and are thinking of picking this one up, it'd be best not to try to go into it with any bias or preconceived notions of SRPG gameplay. A few stages in and I quickly realized that to enjoy this game I had to stop comparing it to titles like FFT, Tactics Ogre, Jeanne D'Arc, etc...

In Gungnir, a lot of what I have come to know as standard gameplay mechanics in SRPGs have been turned on their ear: Turn order is handled via "Clock Shift" which initially is a little frustrating to work with because it seems as though your characters practically never get a turn. Once your turn comes up, you must choose which character will act-- if they are able to, based on their "cool down" status from any previous actions. This was slightly frustrating in the beginning because I found myself neglecting certain characters on the field entirely, however, once you start getting the hang of using the clock mechanics and exploiting the system, it becomes infinitely easier to manage.

There is also a mechanic that plays out sort of similar to capture-the-flag wherein during a each battle there are flags scattered on the field which you (and enemies) can land on and "capture", and for each flag you capture it adds a point to your "Tactics Meter", and for each tactics point you have (up to 20) your team receives bonuses such as increased damage, etc... You essentially use a certain number of tactics points for any action you take, and while each action depletes the tactics meter, it recharges over time.
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