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Gungriffon Allied Strike
 
 

it in action [Flash]

Gungriffon Allied Strike

by Tecmo
Xbox Rating Pending
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Product Features

  • Hunt down and destroy enemy mechs, tanks, and helicopters using your mech's incredible agility and speed strategically
  • Collect item boxes and turn them into weapons and power-ups after each mission
  • Missions will take you around the world, attacking enemy bases in Greece, Tibet, Egypt and Cape Canaveral

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B0002A6CR8
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Release Date: December 15, 2004
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #21,182 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

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Product Description

Game Informer Review

I play a lot of mech games. I like the more strategy-based offerings just as much as the titles that are all about an enjoyable mindless scrap. Allied Strike purports to be both, but isn't really either. Instead, it feels like a war machine that is too far behind the times, and it gets blown away by its competitors before it can even begin the battle.

The first feature that will strike you as off-kilter about Gungriffon is the visuals. There's a vague sort of blur about them that makes it seem like you're looking through a mesh screen. Everything looks flat and colorless. The next thing you'll discover is that you don't know what the heck you're doing. There's no semblance of a tutorial to give you any guidance, so you're left to learn the controls on your own. Without any story introduction and very little in-game dialogue, you're left to wonder why you're fighting and whom you're fighting against. There are a bevy of weapons, mechs, and other customizations to explore, but it's never clear what should work best in any given situation. Consequently, your first hours with the game end up being a guess and check period filled with much cursing, foot stomping, and gnashing of teeth.

I have to admit to being a fan of switching between first-
and third-person views on the fly. I also appreciated that the enemy AI seemed intelligent enough to try and flank me from time to time, but my ally AI would often dive in way over its head and get destroyed quickly, which was annoying. Online multiplayer is a worthwhile addition to the series, and I was glad to see it present. If enough people end up playing, there could be some rewarding strategy/action gaming to be found. However, I can't help but conclude that there's too little innovation and production value to really make that a genuine option, particularly when there are some other mech games of significantly higher quality available on the console.



Concept:
The tried and true model of mech combat in a post-apocalyptic future



Graphics:
Remarkably drab given the console it's running on. Colors are washed out and weapon effects are lackluster



Sound:
Poor balancing of music and sound effects makes it seem like you're hearing everything from a distance or through a tube, but some of the explosions are impressive



Playability:
Way too many options right out of the gate and no tutorial to explain them lead to several hours of frustrating trial and error



Entertainment:
For mech fans that want a taste of tactics with their explosions, there might be something worthwhile here, but most players will be either dumbfounded or bored



Replay:
Moderately Low

Rated: 6 out of 10
Editor: Matt Miller
Issue: February 2005

2nd Opinion:
When faced with the decision of piloting a High Mac in Gungriffon, or spending just as much money on a sack of Big Mac's at McDonald's, gluttony is definitely the way to go. Sure, you'll probably spend most of the night hunched over a toilet, but at least you won't have the misery that this game delivers etched in your mind for all of eternity. Certainly, I love how the jump jets work, but where's the excitement? The missions are incredibly dull, and why am I battling these forces in the first place? Where the heck is the story? It's nowhere to be found! Simply put, this release is very uncharacteristic of the quality that we've come to expect from Tecmo.

Rated: 5 out of 10
Editor: Andrew Reiner


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Product Description

Gungriffon Blaze is your chance to redeem a future where humanity almost killed itself. Between 2000 and 2020, a series of wars turned our world into a nuclear wasteland. Humans have since rebuilt, but old tensions and hatreds resurfaced and the fighting began again. What's left of the Japanese government decides that for the good of the world, they'll take out ALL the warring factions. Blaze a trail for peace, as Japan's premier combat pilot!

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Customer Reviews

2 Reviews
5 star:
 (1)
4 star:    (0)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

5.0 out of 5 stars dont lisen to the bad reviews, October 4, 2011
By 
michael (traverse city mi) - See all my reviews
= Fun:5.0 out of 5 stars 
Amazon Verified Purchase(What's this?)
This review is from: Gungriffon Allied Strike (Video Game)
gungriffon allied strike is a great game the graphics are great that review that said the game has crappy graphics is wrong i love the gungriffon series gungriffon blaze for the ps2 is also great dont lisen to the bad reviews get this game
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1 of 3 people found the following review helpful:
2.0 out of 5 stars Is This Atari 2600???, September 12, 2006
By 
= Fun:2.0 out of 5 stars 
This review is from: Gungriffon Allied Strike (Video Game)
This game would have had poor graphics for Sega Genesis, so it looked terrible for XBox.
Game play was confusing and frustrating. My computer "partner" Mech was near worthless, and at times it was hard to tell what was going on. The background tended to blend with or merge with objects which made it difficult to pick tagets or define locations.
I only gave it 2 starts because when you actually got into wide open spaces and could see, shooting other mechs was OK.
Not recommended.
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