Most helpful positive review
16 of 16 people found the following review helpful
on March 13, 2013
And this has long since become one of the most engaging and intense multiplayer titles I've ever picked up.
But, this isn't for your usual CoD player. This is for the player who likes to focus on teamwork and coordination. The Battlefield series touches into this in some ways but not to the degree that Guns of Icarus Online takes it. In GoIO, you either work together or you die together.
For starters you are given three classes to choose from. Pilot, engineer, or gunner. All three roles can be interchanged mid battle should the need arise but they won't be as specialized in the role due to extra tools each class gets over the other. It doesn't take long to get good at one or the other, but it will take experience. The best pilots in the game only get there by learning from others and by learning the limits of each ship (there are six by the way). The best engineers likewise only get there by learning what tools to use and when to use them. Gunners are perhaps the only class in game which requires mostly the skills you bring to the game (a good aim), but it is more than that. A good gunner knows what ammo to use and when to use it. They transition between guns and along the way help repair when needed.
It is a punishing game if you think within the box of your class. Gunners and pilots do not come with the tools to do heavy repairs but need to be able to help if a ship is under heavy fire. Engineers need to not only keep an eye on the repairs but also on ships approaching. Giving call outs and in a moment, hopping on a gun to deal critical damage to an enemy ship. Pilots are very much the orchestrators of everything.
So hopefully that is an idea of the intensity matches can get. Each ship has a crew of four players. If one person is not working together, but sitting on a turret or does not understand what they need to repair...that ship can be easily obliterated by opposing ships.
Matches can be very one sided because of this, and then they can be very tense and tough battles other times. I've been in fights where we were down by 3 or 4 kills and came back and won because our ships regrouped and changed our attack plan. The other team couldn't adjust and we went one after another picking their ships off.
The community is one of the friendliest and will help new players grasp the concepts. So if all of that just terrified you, don't. Come on in and fly with us!
But despite how grand that all seems, do not forget that this game is an indie title. It is not a big budget dev putting it out. With that comes advantages as well as disadvantages. The developers are very friendly and responsive but the game has it's bugs. Some are annoying, some aren't. However, when you consider the bugs with the level of gameplay it makes the bugs seem so small that they stop mattering as much.
The game is beautiful and the immersion is fantastic. It is clear this title is a labor of love and what is fantastic is...it stemmed from a simple idea. The devs who played Battlefield saw the vehicle concept there and saw how one could create an entire game around just that. Which is why I note earlier, BF comes close but not to the degree of this. In BF vehicles are fun but there is not always an emphasis on working together to crew a tank or helicopter. It often times comes down to people just using vehicles as a means of quick travel.
In the end, I regret not buying this title sooner. I waited on it, didn't give it much of a look other than a glance. Then finally on a Steam sale I jumped. Now I'm over 150hrs into the game and can't put it down. I really urge new people checking this out to give Guns a shot. It isn't a perfect game, but the gameplay is beyond what you'll ever get from the big studios who only make things for money. The potential for it in the future is wonderful and it keeps getting better.
See you in the skies!