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10 of 11 people found the following review helpful:
5.0 out of 5 stars More than a "game"...a work of entertainment art
There are certain games that I have come across since my inception into the video game world (with the Christmas gift of an NES console and Super Mario Bros./Duck Hunt in 1988) that seem to surpass the simple moniker of "video game." These are beautifully crafted pieces of art that reach a level of perfection rarely seen in any medium. Still, the most...
Published on November 24, 2001 by Jace A. Bartet

versus
0 of 1 people found the following review helpful:
3.0 out of 5 stars my review of gunstar hero
definately the classic as i was told but a little harder to start playing then i thought. if you're looking for a 2 player might want to try something else as throwing friends/enemies becomes is annoying. single player though it's a great metal slug style sidescrolling shooter.
Published on June 16, 2009 by Gigi A. Beetz


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10 of 11 people found the following review helpful:
5.0 out of 5 stars More than a "game"...a work of entertainment art, November 24, 2001
By 
Jace A. Bartet (New Orleans, LA United States) - See all my reviews
(REAL NAME)   
This review is from: Gunstar Heroes (Video Game)
There are certain games that I have come across since my inception into the video game world (with the Christmas gift of an NES console and Super Mario Bros./Duck Hunt in 1988) that seem to surpass the simple moniker of "video game." These are beautifully crafted pieces of art that reach a level of perfection rarely seen in any medium. Still, the most important element of such games is that they are FUN. Graphics, yeah, sound, blahblahblah, etc., but does the game make you feel that you haven't wasted those precious hours of your life? Gunstar Heroes is such a game that the answer is most certainly "yes." Upon the first few moments of play, you may think that it is too simplistic (the game is equipped with automatic-fire for every weapon), or just Sega's attempt at cashing in on Contra (though no one did so more disgracefully than Konami themselves). A few moments later, that will all have been washed away and (assuming of course that you're a fan of 2-D blast fests) you'll be giddy at the realization of just how much FUN you're having. By the time you get to the Dice Board, you'll be in awe at the mastery of concept and design that went into this particular work of art. It is criminal to own a Sega Genesis and not own this game. I recently purchased four games at a used game store--3 Dreamcast games and GH. GH was the most expensive of the four, and I didn't mind that a bit. One of the greatest video games of all time.
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4 of 5 people found the following review helpful:
5.0 out of 5 stars The best game to ever grace the Genesis, December 5, 2003
This review is from: Gunstar Heroes (Video Game)
Undoubtadly the best game to ever grace Sega's 16-bit Genesis, Gunstar Heroes was, and still is to this day, one of the best simple minded action games ever produced. Bearing resemblance to Konami's Contra games and other "run 'n gun" type games, the gameplay is pretty basic. You run around with automatic firing weapons blowing away the hordes and hordes of enemies that get into your way. You'll find plenty of different power ups that quickly change the pace of the game, but the two player mode is where the real fun of Gunstar Heroes is to be had. For back in it's day, the graphics were great, and today they still hold up for a 2-D side scroller shooter. Controls are incredibly easy and you know what to do from the minute you pop in the cartridge and play. The sound and music is the game's only lowpoint, but most of that can be blamed on the Genesis' poor soundchip (remember, this system was known for having shabby sound). All in all though, Gunstar Heroes is still one of the greatest action games of all time, and if you still have a Genesis and don't have this game, you should do all you can to track it down.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Starry-Eyed Surprise, April 9, 2010
= Fun:5.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
I can't believe I let a game like this go undiscovered for so long. Gunstar Heroes was released on the Mega Drive/Genesis back in 1993 but I'd never heard of the game until a few years ago. None of the magazines I read at the time featured any reviews or ads either so it was surprising to see so many positive reviews. I still have a Mega Drive, but the asking price for the complete set is often far too expensive. But when I saw it for only £2.49 on the PlayStation Network I knew it was a bargain I couldn't turn down.

The game is, quite frankly, brilliant. It features the madcap run-and-gun mayhem of Metal Slug but with none of the punishing difficulty. The screen is filled with action and explosions from absolute beginning to absolute end. I finished it fairly quickly, and it is so far the only PS3 game in which I have unlocked all the trophies.

It's a must have. If you have a Mega Drive or PS3 make sure you get Gunstar Heroes.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Best action game for Genesis, October 8, 2003
By 
"uber_gamer" (Texas United States) - See all my reviews
This review is from: Gunstar Heroes (Video Game)
When the last Genesis rolled off the assembly line and the game companies halted production on all Genesis games to start production on the new systems, there was one action game in the entire library that defined the genre. Gunstar Heroes is the absolute best action game on the Genesis without a doubt. If you find this game at your local game shop make sure you pick it up because it is also a very sought after game by collectors such as myself.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars My Childhood Game, July 3, 2003
By 
Vinny (Buffalo NY) - See all my reviews
This review is from: Gunstar Heroes (Video Game)
I remeber back when i had a sega I loved many games. Sonic 2, general chaos, and many others. But there was one game that I loved more than ever and that was Gunstar Heros. Sega had an offer going if you bought a certain # of games you got one free, I bought some games then for the free one they all [were not good] so I though Id give this one a try. It turned into my favorite game ever. This is THE most fun you will have with a sega game. Some parts are very challenging and even when you beat it youll play it over and over again. Gameing companies today are all about graphics and detail and all this other [stuff]. What happned to making a game not based on how real it looks but on FUN. This game is the defenition of fun. Actually I went out and bought a sega genesis just get to play this game again. If only games today could be as fun as the NES, super NES, and sega.........
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4.0 out of 5 stars Gunstar Heroes, Sega Genesis, November 6, 2011
By 
= Fun:4.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
The gunstars are back in outerspace, looking for close-counter outlets to let their freak-flag fly proudly; nook-ing a warzone, or two, and battling out a reckless warfare as they check out the galaxy scene with down-to-earth aliens, the good guys create intense rivalries and if fate permits, try something else... saving the Gunstar 9 planet, or as otherwise its neighborhoods, watchdogs, and people call it "Planet G-9". Where the moment takes treasure hunters, surprise gunstars.

An evil empire seeks out a god who can challenge G-9's status to its fullest extent, the rusty tin corpse with devilish eyes who is more powerful than us and is God of Ruin. Not too many guidelines there, just "Golden Silver the Destructor"-(not to be confused with Chaos, "The God of Destruction" from "Sonic Adventure", another video-game Sega sells-) just "Golden Silver the Destructor" and apocalyptic consequences. Spontaneity is definitely a turn-off; above all, the best thing in the world is four lovely gems at the end of a hard day's night.

Colonel Smash Daisaku's army and Colonel Smash Daisaku think they are on their way to a magic sack of four gems, starting chaos and going through world domination `till the gunstars reawaken. As they wake once more, the family kin feels a bitter wind of changes that no one deserves to feel; to start having chills to fall their way and more. Crying out to the blissful heavens, the gunstars spew out to the timely juncture: "We won't let such a tragedy happen again! We'll get back the gems and put a stop to the revival of Golden Silver!" Enemies' not messing around is not the most important thing about "Gunstar Heroes", but in case gamers are wondering... yes, a god is empowered by jewelry.

Olde rumours were to be taken seriously by Commander Grey avax his warship nicknamed "Ark", or a plus size UFO hovering to infiltrate caliber guns to make out with; they say, "revive the God that sleeps on the moon, and he'll guide the most righteous people to Utopia"- and by that they mean the "Utopia" proposal requires this foursome precious stones, or these four gems, which would revive Golden Silver and supply him with enough energy to grant wishes to his revivers, or "righteous people", while stepping upon Mother Nature as the God of Ruin `till Doomsday goes away. If the myth is true, it would be impossible for an empire-led G-9 to live out the peace and prosperity promised by Commander Grey in response to the prehistoric legends.

Villains like robot soldiers and military sarges give our zone rangers an initial loss, by then gamers can end up gaining less when foes return to a normal difficulty. Any thug that is not balanced or leaves you feeling dead will put your gunstars into a sort of *survival mode* (TV screen flashes red), and if they stop killing bad guys it's really bad for their general health. With a single 1-up, and no instant-death life meter (100-200+HP), losing health slowly and steadily will ensure that gunstars maintain their final destiny when they die here, so the answer to robot reduction is firepower control and more exercise. They need to run outside in the sun to do jumping and running on land so laidback in a kind of artificial, futuristic Camelot kingdom, but fighting the opposition takes a few hit points away from one's life like that of many other modern types of video-game superstars: Max Payne from "Max Payne"; Tommy Vercetti from "Grand Theft Auto: Vice City"; Ratchet from "Ratchet & Clank Future: Quest for Booty"; Pikachu from "Pokémon Stadium 2"; Yami from "Yu-Gi-Oh: Rose of Duelists", King of Games; Prince Marth from the Fire Emblem series; Princess Natasha from "Princess Natasha"; Rallen from the Spectrobes series; &c. Staying in shape is that simple ladies and gents, so get those gunstars out of bed and start exercising!

"Empire army is attacking the natives! Save them!" says Doctor Brown, labrat and elderly assistant to the gunstars. "Choose your weapon. You start the game with the weapon of your choice. Choose carefully." Slightly naïve to assume laser users will swap fourteen weapons but his advice is correct. The man has never been in bad position with his universe navigations, but defeated Golden Silver maybe once in his entire lifetime. He becomes accountable because of the gunstars who have treated him as such and depend on him in some way. The Gunstar Dynasty- made up of gunstar yellow, gunstar blue, gunstar green, and gunstar red- is a more than superior team of superheroes because their efforts are being coached by a competent scientist.

In-N-Out homebase, Doctor Brown dresses half of these rangers up in bandana headbangers, netted clothes, and high-tech gadgets from the comfort of his computer lab, where machines, PCs, and corky electronic gizmos are telling them G-9 is a no man's land: brown, splitting the geography and futurama, and presenting itself barren and having little of the natural resources. Two gunstars just rock it out; they pick up so many footsteps off the ground and leap space bound, forward and backward, and can shoot whatever they like. Well, except for pink caterpillar eggs. Putting three battletanks and five spartans in a destruction derby is easy, a little timing and reflex is all; what's more, those pink eggs, left over by that gigantic cactus-like creature thingamajig, aren't help to the gunstars at all. But relax; dozens of droids come marching in with terrorist explosives which are harmless to gunstars. TNT left them.

No Nurse Joy or Pokémon Center gives them any more helping hands either, as robots consider gunstars looking like a threat and having some "power rangers" as becoming more violent than a police learning their starcraft and trying to be the police they can be. Were gunstar yellow and her brothers paid under the table by a fight club; and if so, could this secret organization buy out paychecks in Gotham's name to Batman and Robin too? As the Nostalgia Critic would rejoice such questions, "Nobody knows!" Answer "Yes!" or answer "no...", attacking the almighty entity shows us that gunstars assume battle means that whoever wins battles didn't bother to take it back. Their firearms have it handy; guns got physics/barrels/seekers/laser capsules and all mod cons to get the landscape back in shape after rampaging/invasions. "Gunstar Heroes" boils down to everything in moderation, and action, even if it's a brisk risk each time any action is better than nothing, slow and steady. This is boom-boom doing but gunfire ammos- Force, Lightening, Chase, Flame (laser yellow, laser blue, laser green, laser red; in order)- are as swift as a starswift, each with a rate of effectiveness of its own, and they are loaded by gunstars only. Gamers will be intrigued with pulling out either 5- or 8-way gunshots, since robot agents, as well as their partners in crime, already snatch up difficulty during certain moments in the entire video-game, plus different stage bosses at Doomsday. These ultimate warriors want to come visit where they can lay out their ferocious mechassault. We can't blame them. TERROR was the empire's secret selling point for far less than several years or perhaps far more than a hundred years or more. Now with humanity's hope in their hands they must really revamp sidelines and the opportunity to save the innocent, for real; "Save them!" the doc orders.

From suiting up the characters to choose from, gunstar red and gunstar blue, we hide these gunmen twins in a disguise for brawl; then when your Genesis Controller is ready, and trigger happy, the brothers champ the first four courses in arms: going pyramid skiing, and rushing through a few occasional forest excavations before they race among the ancient ruins; taking out some heavy metal metrotrains driving somewhere from an underground mine; gunning down Captain Orange's vanguard charades in the proximity, or distance, of his great flying battleship; and playing a Monopoly boardgame with its lord and master, Officer Black Jack, at his strange fortress in the shadow realm. (Gunstars could cupid shuffle their cards off!) Smash Daisaku, the Valdosta cat with his praise for messes, don't allow plot spoilers to steal the victory, but gunstars believe in don't fail citizens. Gunstars "butts" this fastrip, driving criminals over the edge; it's a truth to the gameplay that has gunstar green leave a gold miner's cavern arena, "in a huff" that is.

Golden Silver's moon is the place providing a home, and our last protocol, yesterday and tonight, giving us bunches of galactic battlefields advertently starry with the starlights and dwarf stars' neon colors, in this environment and astral system with the probing of flying saucers' metallic paintjob. Reasons for the heavy gravity, however, I've never found yet. Jumps, up and down, change every astronaut's height just as insignificant as laser cannons cause serious damage to a UFO's rocket engines while on the moon: Earth wide gravity keeps skies safe from high explosives and human blimps. But go on the attackers must, so forth on we hack the alien craft and lock the space invaders into a desperate spacechase, not through solar fusions, or a total recall, among escalators and above helicopters (Captain Orange keeps one set with a fair tan) are we able to allude to the trenched, 2-D scenery of the cosmos' infinity and beyond in anticipation of galaxy quests, although Doctor Brown's marble-like potions (15-20HP per spaceball) are the only stuff that makes "Gunstar Heroes" adventure- or RPG-like in any way.

The computer AI and its structured, or fixed, CPU seem to show during gameplay... as do courses that have left similar quality, likewise to get the gamers' heads out of Planet G-9 and realize that some action has to improve the flow of gameplay rather than make it worse. I am reviewing a 3rd-person shooter, but have any of you gameboys ever tried out arcade combat games like "Mortal Kombat 2" and "Street Fighter 2" or something better? I've played those. You'd pick this ninja dude, see, and beat three ninjas up with teeny techniques before some hot chick in red velvet busts the cap off your... uh, you know, a smash brawl is either hard or reversed on easy. It appears "Gunstar Heroes" resembles that same extreme, but in its matches with combat regiments. Here's an unhelpful robocop in charge: the shapeshifting blastoise gunstar green calls his heavy-duty robot, "Seven Force". Don't touch it, just make sure green's mechtech also traps its third leg in between its sensitive body as you are firing. Kick it hard with the baseball slide in the bum in case your arm gets trapped. Must remember not to cling on to his transformer toys, then you'd save energy I'll never forget. Says gunstar green: "We have to stop him!" Definitely hope Smash Daisaku is resplendently dressed in red and black, and that colonel will announce that he'll join gunstars on their star trek in due time.

Getting even would be a great recovery coup for Commander Grey's empire, whom we guess is accepting criminal applications. Most bossfights have their very own unique style; "Gunstar Heroes" mismatches courses and boss levels (which is harder, hunting birds in the wild wilderness with a pair of noisy blasters or wrestling Black Jack's dungeondice monsters without boxer gloves?), and laser-equipped android midgets- my example of a stage boss- wanna shake things up a bit. I LOVE scruffy guys! he he Now truth be told both skyrocket henchmen and their strategic operations are known for being deliberate and Grey's armed reinforcements' child-play or "falling from the sky" tactics. Captain Orange's berserkers have mere patience from no-fly zones to frontlines, and absolutely all the patience for their self-centered, level headed leader and chief, Colonel Smash Daisaku. He doesn't love weak tools or happy D-bags, but to his army Smash Daisaku is all about love and fairness, or so he hears. A listen to his terrifying laughs brings fear and bemusement from his angry attitude; he's sensitive, but not patient. Commander Grey's missionary objectives were set on a no-failure basis and so, as we can see, Smash Daisaku is yelling at his comrades and patrol officers before they feel his boot.

It's like Smash Daisaku depends on his robot soldiers- the space jockeys, evil at their jobs as terminators, but unfortunately when lacking experience the best intentions turn out... sour. He really should know better. Gunstars, spirits of all people. Gunstars' situation- shows that thugs aren't really looking after thugs, that slimeballs pay a violent action figure no attention. One day the empire and its obvious dictatorship will crash and it may be sooner than we think. Roll tide. A general will brainwash gunstar green and G-9 will be a horrific expansion for world domination. When criminal activities do implode, gunfire and fire will be a spectacular. The god a splode and loses his jewels; above all, the best thing in the world is four lovely gems at the end of a hard day's night. Low and behold, its violence, and yes UFOs have to explode a lot; explosions pass by with pretty much all the nooks and crannies they come in contact with, and our gunstar heroes are headed to "Ark", Commander Grey's holy-mother warship, to leave as a victorious dynasty. Maybe this is a wake-up call, maybe Sega is substituting our feeling of security and respect for "15 minutes of fame", or maybe the Sega fans and gamers are in enough luck to witness the end and conclusion of "Gunstar Heroes".

Gamer, their name means the ones to contact with a beautiful and successful humankind. The gunstars check it out and headshot those evil, terrible, or laughing! Evil means more! In face of this almighty entity, gunstars assume mano-a-mano means that whoever's awarded a medal of honor didn't bother to take it back. So if the enemigos are 420° "friendly", gunstars won't be playing best amigos with them anytime soon, for friends are angelically challenged. It's all about the feel-good factor because (hopefully) you are not an amazing piece of gaming machinery, and I can't guarantee that I'm not on the duck hunt either- "Gunstar Heroes" is genuinely about making each gamer feel tense and have fun at the same time.

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5.0 out of 5 stars this is AWESOME!, August 2, 2009
= Fun:5.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
i love this game its like contra mixed with Alex Kidd hours of fun fun fun!
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5.0 out of 5 stars Quite Possibly the Best Run and Gun Ever Made, April 13, 2007
= Fun:5.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
When people think of classic run and gun games, the first thing that usually comes to mind is Contra. But anyone who has played Gunstar Heroes knows that it's possibly the best run and gun ever made for the home console. It's intense, the action never stops and it impliments some unique gameplay elements that make the game a lot of fun to play. Also, unlike Contra, the game isn't insanely hard, but has a really balanced difficulty level. Nintendo was gracious enough to put this on the Virtual Console, so even if you don't have a Genesis, you can still download it for 800 Wii points (eight bucks), and you don't need a Classic Controller to play it.

As I mentioned, Gunstar Heroes is a brilliantly crafted game. It's crisp and clean looking, perhaps one of the best looking Genesis games out there. You start off by choosing one of two characters, and one of four weapons. You can either choose a character that lets you run while your shooting, or one that stands still and shoots. They both have their advantages and disadvantages, such as you constantly running off a cliff if you decide not to choose the fixed character. But if you choose the fixed character and the level scrolls... oh boy. The game is also two player, and you're not restricted to just playing as one or the other. You can both be the free-moving character if you want.

The weapons range from a plain ordinary shot, a homing shot, lightning and a flamethrower. What's more interesting is that you can carry two different weapons at a time and switch between them. Even MORE interesting, is that you can combine two weapons and see what you get. You could, for example, have a homing lightning shot. This element just opens up a ton of possibilities.

As you run through the levels, the game is certainly not shy about throwing enemies at you. This is one of the most intense shooters around. Enemies are literally coming from every corner, and surprisingly, there's never a drop in framerate. With how decorative these environments are and things exploding every two or three seconds as well as enemies littering the screen, you'd expect there to be some slow down, there is none and the game itself moves pretty fast only adding to the intensity. It makes the game that much more fun.

Gunstar Heroes is a treat. If you don't have Gunstar Heroes and you have a Genesis (or Wii) then you owe it to yourself to get this game. You'll have a lot of fun with it, and it has excellent replay value.

NOTE TO WII VIRTUAL CONSOLE USERS: The game supports the Wii Remote, and it works just fine. No need to invest in a Classic Controller to play it.
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5.0 out of 5 stars Gunstar Heroes is a MUST HAVE, January 2, 2007
= Fun:5.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
Gunstar Heroes has been my favorite Genesis game, it is action packed, and there are tons of levels. Just when you think u beat the game, your adventure takes you to outerspace. The 2 player gameplay really adds to the experience. This game is a must have for anyone who enjoys Sega Genesis. Get this game! You will not be disapointed!
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0 of 1 people found the following review helpful:
3.0 out of 5 stars my review of gunstar hero, June 16, 2009
= Fun:4.0 out of 5 stars 
This review is from: Gunstar Heroes (Video Game)
definately the classic as i was told but a little harder to start playing then i thought. if you're looking for a 2 player might want to try something else as throwing friends/enemies becomes is annoying. single player though it's a great metal slug style sidescrolling shooter.
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Gunstar Heroes
Gunstar Heroes by Sega Of America, Inc. (Sega Genesis)
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